Summoners War - Monster - Elemental - Wind

Base Grade:
1 - 5
Role:
Buffs:
Debuffs:
Leader Skill:
Monster Grade Role HP ATK DEF SPD Skills

Amazon


Wind
3 Attack 3600 253 161 101

Accurate Shot

Attacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Piercing Arrow

Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Wind Shot

Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the target for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[[23 * SPD] + 25] / [23]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Anubis


Wind
4 Attack 4635 351 321 100

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Brand of Hell

Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Underworld King's Return (Passive)

Revives with 30% HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

The Accuracy of ally Monsters is increased by 40% in Guild Battles.

Archangel


Wind
5 Support 6300 533 500 94

Heavenly Sword

Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Archangel's Blessing

Recovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Archangel's Mercy

Revives the target dead ally and fills up it's HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Wind attribute by 50%.

Art Master


Wind
5 Attack 7260 581 387 101

Mark of Brush Tip

Attacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Moon Drawn by Clouds

Attacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Serious Matter

Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Wind attribute by 50%.

Assassin


Wind
4 Attack 4725 362 303 101

Expose Weakness

Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Capture Opportunity

Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Shadow Assault

Assaults an enemy and disturbs its recovery for 2 turns. Assaults another enemy with 30% increased damage if this attack kills the first target. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Barbaric King


Wind
4 Attack 5085 327 315 102

Penalty

Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%

Wrathful Attack

Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Resentment

Becomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of all allies for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you'll recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

The Attack Power of ally Monsters is increased by 33% in Guild Battles.

Battle Mammoth


Wind
3 Defense 3270 183 253 98

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Echo of Earth

Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Battle Scorpion


Wind
2 Defense 1905 124 158 103

Claw Attack

Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +10%

Bearman


Wind
3 Attack 3795 205 196 100

Uppercut

Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Cry of Battlefield

Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 30%.

Beast Hunter


Wind
3 Attack 3270 240 196 99

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Destruction Wedge

Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Beast Monk


Wind
5 HP 8235 460 444 95

Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Meditate

Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Trick of Wind

Attacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 55%.

Beast Rider


Wind
5 Attack 7500 517 436 107

Spear of Protector

Attacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Critical Link

The faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack changes all beneficial effects granted on the target to Continuous Damage for 1 turn, and the rider's attack inflicts damage that increases by 15% for each harmful effect granted on the target. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [120]] / 100]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Gigantic Roar

The rider increases the Attack Speed of all allies for 2 turns, and the beast attacks all enemies. Weakens the enemy's Defense for 2 turns if the enemy's Defense is lower than your Attack Power, and decreases the enemy's Attack Bar by 75% if the enemy's Attack Speed is slower than yours. (Reusable in 6 turns).
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Rider (Passive)

Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade Dancer


Wind
4 Attack 4995 356 291 104

Reverse Turn

Attacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Blade Dance of Night

Attacks the enemy 3 times to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Accelerando (Passive)

Your Attack Power increases in proportion to the Attack Speed. Increases the Attack Speed for 1 turn after attacking the enemy every turn. [Automatic Effect]
Multiplier:
[[SPD * 5]]

Boomerang Warrior


Wind
4 Attack 4635 368 303 100

Returning Boomerang

Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Spirit Focus

Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Vacuum Boomerang

Attacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Chakram Dancer's attack will increase the enemy's harmful effect duration by 1 turn each with a 50% chance when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Bounty Hunter


Wind
3 Attack 2880 236 227 94

Bull's Eye

Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Arrow of Purification

Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Trigger Happy

Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally's Attack Bar by 25% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Accuracy of ally Monsters is increased by 26% in Guild Battles.

Brownie Magician


Wind
4 Attack 4905 321 333 105

Run Run

Bounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Fever Time

Increases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Unexpected Exposure

Attacks all enemies and removes beneficial effects of the enemies. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Cannon Girl


Wind
5 Attack 7020 509 476 102

Fire!

Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Focused 5 Shots

Attacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Coy Revenge (Passive)

Increases the damage to be dealt to an enemy on the next turn by 15% each time an ally is attacked. This effect accumulates up to 5 times and resets after you attack on your turn. [Automatic Effect]
Multiplier:

Chakram Dancer


Wind
4 Attack 4635 368 303 102

Crescent Moon Slash

Attacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * -1.5 + 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Double Strike

Attacks the enemy 2 times to decrease the Defense with the first attack and decreases the Attack Power afterwards with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Massacre Dance

Attacks the enemy 2 times to inflict damage that ignores all damage reduction effects and increases the damage by 10% each according to the number of beneficial and harmful effects granted on the target. Boomerang Warrior's attacks will also ignore all of the target's beneficial effects when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Charger Shark


Wind
3 HP 3405 223 205 104

Lunging Wave

Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Drive

Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Spiritism

Calls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Chimera


Wind
5 Attack 8475 460 428 94

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Lightning Strike

Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 185] / [70]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Wind attribute by 50%.

CHUN LI


Wind
4 Attack 4995 356 291 104

Kikoken

Shoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Hyakuretsukyaku

Attacks the enemy 3 times with a lightning kick to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Rankyaku (Passive)

Your Attack Power increases in proportion to the Attack Speed. Increases the Attack Speed for 1 turn after attacking the enemy every turn. [Automatic Effect]
Multiplier:
[[SPD * 5]]

Cow Girl


Wind
3 Attack 2940 249 209 101

Cross Fire

Shoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Silver-Plated Bullet

Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Whirlwind Shot

Rides a typhoon to attack all enemies. Critical Hits will decrease the target's Attack Bar by 15%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.65]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Attack Power of ally Monsters is increased by 21% in Guild Battles.

Death Knight


Wind
4 HP 5970 285 297 100

Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Deadly Wave

Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Supply

Revives a dead ally and evens out the HP ratio of all allies. In addition, recovers the HP of all allies by 15% for 1 turn. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters by 30%.

Demon


Wind
5 HP 7635 492 452 103

Sword of Destruction

Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Devil's Bargain

Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Soul Stealer (Passive)

No one can be revived while you are on the battlefield. In addition, the damage you inflict on enemies will be increased by 20% each when an enemy or ally dies. (Accumulates up to 5 times) [Automatic Effect]
Multiplier:

Leader Skill

Increases the HP of ally monsters in the Arena by 44%.

Desert Queen


Wind
5 Support 7380 476 484 98

Touch of Seduction

Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%

Sweet Dreams

Attacks an enemy. This attack has a 75% chance to remove all beneficial effect and put the target to sleep for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Delayed Promise

Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each. Also puts all enemies to sleep for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters by 41%.

DHALSIM


Wind
4 Attack 4545 368 309 100

Yoga Punch

Stretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Yoga Fire

Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Yoga Sunburst

Attacks all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Dice Magician


Wind
4 Support 4995 333 315 101

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Unlucky 7

Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

To Live or to Die (Passive)

Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
Multiplier:

Dragon


Wind
5 Support 7260 484 484 97

Thunder Bolt

Shoots a Lightning arrow at the enemy.
Multiplier:
[[ATK * 4.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Thunder Break

Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.75]] + [[TARGET_MAX_HP * 0.15]],[[ATK * 0.75]] + [[TARGET_MAX_HP * 0.03]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%

Illusion of Time

Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

Dragon Knight


Wind
5 Support 7875 500 428 99

Dragon's Might

Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%

Torrent

The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1

Eye of the Storm (Passive)

The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy's Attack Bar by 15% with an attack. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 50%.

Druid


Wind
5 Defense 7020 444 541 98

Touch of Punishment

Attacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Wild Blow

Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Forest of Living

Revives a dead ally target with 30% HP. If the ally is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Drunken Master


Wind
3 Attack 2880 253 209 98

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

One More Drink

Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooldown Turn -1

Phoenix Kick

Attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Leader Skill

The Accuracy of ally Monsters is increased by 26% in Guild Battles.

Dryad


Wind
4 Support 5340 309 315 103

Flower Growing

Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Earth Friends

Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Thorn Tree (Passive)

Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 2 turns. [Automatic Effect]
Multiplier:

Elemental


Wind
2 Attack 1635 197 103 106

Lightning Claw

Attacks the enemy with sharp, ligthning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Solid Blades

Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Elven Ranger


Wind
3 Attack 3210 236 205 100

Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%

Arrow Storm

Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Evasive Maneuver (Passive)

When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]
Multiplier:

Epikion Priest


Wind
3 Support 3795 209 192 95

Absorb Mana

Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Block Flow

Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Soul Revival

Revives a dead ally and balances the target's HP ration to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Fairy


Wind
2 Support 2040 145 127 103

Gust

Attacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with 20% chance.
Multiplier:
[[ATK * 1.2]]
Lv.2 Harmful effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +25%

Purify

Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Fairy King


Wind
5 Support 7260 484 484 97

Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Ventilate

Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Seal Magic

Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns)
Multiplier:
[[ATK 7.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 55%.

Forest Keeper


Wind
1 Defense 1110 72 94 88

Splinter Attack

Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Frankenstein


Wind
3 Defense 3405 192 236 97

Hammer Punch

Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Taunt

Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Strange Reversible Reaction (Passive)

Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]
Multiplier:

Leader Skill

The HP of ally Monsters is increased by 21% in Guild Battles.

Gargoyle


Wind
4 Defense 4815 273 386 92

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Earth Strike

Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Statue of Pain (Passive)

When you are turned into a statue, inflicts damage that's proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked. [Automatic Effect]
Multiplier:

Garuda


Wind
2 Support 1995 118 158 90

Onslaught

Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Lightning Ball

Stuns the enemy with Lightning Ball. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Ghost


Wind
1 Support 1350 96 54 101

Bully

Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +15%

Giant Warrior


Wind
4 Defense 5430 291 327 95

Iron Throw

Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%

Atlas Stone

Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 1.0] / [TARGET_ALIVE]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Weight of Survival

You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Defense of ally monsters by 22%.

Golem


Wind
3 Defense 4185 148 227 91

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Iron Defense

Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

Griffon


Wind
3 Support 3735 153 253 110

Snatch

Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Body Slam

Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Tailwind

Increases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Grim Reaper


Wind
3 Attack 3660 275 135 90

Grim Scythe

Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Death Penalty

Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies. (Reusable in 4 turns)
Multiplier:
[[ATK * [[-1.6 * TARGET_CUR_HP] + 4.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Harg


Wind
4 Support 5340 279 345 104

Breeze

Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%

Wood Vine

Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Deer's Song

Removes all harmful effects on all allies and grants immunity on the allies with no harmful effects to be removed for 2 turns. Afterwards, create a shield that's proportionate to your Defense on all allies for 3 turns. (Reusable in 5 turns)
Multiplier:
[[DEF * 2.5]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 20%.

Harp Magician


Wind
4 Support 5340 297 327 97

Tempting Dream

Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Healing Music

Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Salvation Song (Passive)

Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 10 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Harpu


Wind
2 Support 1950 155 124 107

Blackout Kick

Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Shriek

Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Harpy


Wind
3 Attack 3345 253 179 104

Rat Hunt

Attacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful effect Rate +20%

Crow Hunt

Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1

Boar Hunt

Attacks an enemy's weak point, decreasing the enemy Defense for 2 turns and stunning them for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hell Lady


Wind
5 Attack 7635 492 452 103

Wound

Attack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Shatter

Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Capture

Attacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with 30% chance. The chance of the enemy being stunned increase as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 33%.

Hellhound


Wind
2 Attack 1950 182 97 112

Bite

Bites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +15%

Double Attack

Bites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

High Elemental


Wind
3 Attack 2100 332 183 104

Cross Attack

Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Soul Split

Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%

Leader Skill

Increases the Critical Rate of ally monsters with Wind attribute by 23%.

Homunculus (Attack)


Wind
5 Attack 6540 565 452 100

Magic Ray

Attacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Magic Bullet

Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Magic Power Burst

Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Horned Frog


Wind
1 HP 1470 76 66 100

Jump Attack

Leaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Horus


Wind
4 Support 4995 333 315 101

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Marching Shout

Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Howl


Wind
2 Support 1995 124 152 98

Attack!

Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Dispel!

Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Ifrit


Wind
5 Attack 6660 557 452 99

Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Super Crush

Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]] + [[MAX_HP * 0.16]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1

Mach Crush

Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] * [[TARGET_NO_DEBUFF * 0.3] + 1]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

Imp


Wind
2 Attack 1410 182 133 115

Lightning Spear

Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7] - [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +15%

Heart Pierce

Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooldown Turn -1

Imp Champion


Wind
3 Defense 3210 218 223 101

Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Storm Warrior (Passive)

Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]
Multiplier:

Inferno


Wind
3 Attack 2355 301 196 97

Thunder Smash

Attacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Hell Lightning

Attacks all enemies and reduces their Attack Power for 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Hell Blow

Attacks an enemy with overwhelming hatred and reduces the enemy's Attack Bar to 0. This attack always lands as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Inugami


Wind
3 Defense 3270 183 253 107

Scratch

Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Seize

Attacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters with Wind attribute by 23%.

Jack-o'-lantern


Wind
4 Support 4995 327 321 100

Trickster

Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Song of the Night Wind

Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1

The Shadow of the Moon (Passive)

Creates a shield that's equivalent to 10% of your MAX HP for 1 turn on all allies when you're attacked. This effect only activates once a turn. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Shield +10%

Joker


Wind
4 Attack 4725 440 226 102

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Surprise Box

Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 33%.

Kobold Bomber


Wind
4 Attack 4905 362 291 98

Firecracker

Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Time Bomb

Installs a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters with Wind attribute by 50%.

Kung Fu Girl


Wind
4 Attack 4635 339 333 101

Energy Ball

Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Shadowless Kick

Attacks the enemy 2 times with swift kicks to remove 1 beneficial effect each time. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters in the Arena by 40%.

Lich


Wind
4 HP 5340 345 279 95

Soul Summoning

Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Deadly Touch

Randomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Wall of the Dead (Passive)

Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker's Attack Speed for 1 turn if you're attacked when you have the shield. [Automatic Effect]
Multiplier:
[[100 * LVL]]

Lightning Emperor


Wind
5 Attack 6900 484 509 101

Lightning Strike

Attacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%
Lv.9 Harmful Effect Rate +15%

Gain Knowledge (Passive)

Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:

Legacy of Knowledge (Passive)

Attacks the enemy while ignoring the enemy's Defense by 15% for every Knowledge you have whenever you attack. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy's Defense. In addition, if you get defeated while having Knowledge, you will use all of your Knowledge to be revived with 20% HP per Knowledge used. [Automatic Effect]
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

The Critical Rate of ally Monsters is increased by 33% in Guild Battles.

Living Armor


Wind
3 Defense 3540 192 227 97

Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Thunder Strike

Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Lizardman


Wind
3 Defense 3135 223 223 102

Poisonous Teeth

Attacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%

Poisonous Whirlwind

Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.7]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Bone Scale (Passive)

Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]
Multiplier:

Low Elemental


Wind
1 Support 1200 92 68 100

Sacred Water

Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Crushing Rocks

Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]]
Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Damage +15%

M.BISON


Wind
5 HP 7755 517 420 97

Psycho Inferno

Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Psycho Crusher

Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Head Press

Attacks the enemy with a downward attack to remove all beneficial effects. Afterwards, attacks all enemies with a powerful downward attack and decreases their Attack Bar to 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +15%
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Arena by 44%.

Magic Knight


Wind
4 HP 5430 327 291 89

Blade Surge

Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Magic Surge

Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate + 15%

Tempest Sword

Attacks the enemy target 2 times to inflict damage that's proportionate to the enemy's MAX HP and decreases the Attack Bar by 30% each. And attacks all enemies on the 3rd attack to absorb their Attack Bar by 30% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [TARGET_MAX_HP * 0.06]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters by 19%.

Magical Archer


Wind
3 Attack 2625 288 192 104

Magic Arrow

Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Light Arrow

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Keenness (Passive)

Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]
Multiplier:

Maned Boar


Wind
2 HP 2280 145 112 93

Dash

Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Martial Artist


Wind
3 Attack 3405 231 196 98

Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Qinggong

Increases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[SPD + 400] / 80]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Martial Cat


Wind
3 Attack 3135 244 201 103

Energy Punch

Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Chain Attack

Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Tiger's Appearance (Passive)

Gains 25% Critical Chance and 20% more damage for every harmful effect that's on the targeted enemy. [Automatic Effect]
Multiplier:

Leader Skill

The Attack Speed of ally Monsters is increased by 16% in Guild Battles.

Mermaid


Wind
4 Support 5610 374 232 94

Mana Bubble

Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Air Shield

Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1

Crushed Hopes

Attacks the enemy target 3 times with first attack removing beneficial effects. The second attack decreases the Defense for 2 turns with an 80% chance and the third attack increases the skill cooldown time by 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Mimick


Wind
1 Defense 1080 68 100 86

Bite

Inflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +20%

Minotauros


Wind
3 HP 3600 205 209 98

Headbutt

Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%

Slaughter

Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Lord of Labyrinthos (Passive)

Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. Additionally, you'll gain a shield for 1 turn by the exceeded recovery amount. [Automatic Effect]
Multiplier:

Mischievous Bat


Wind
2 Attack 1860 191 94 105

Body Bump

Smashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%

Ultrasonic Wave

Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1

Monkey King


Wind
5 HP 7875 460 468 101

Monkey Wand

Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%

Lighting Monkey Wand

Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your attack gauge by 50%. (Reusable in 3 turns)
Multiplier:
[[ATK * 7.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Stone Monkey (Passive)

Decreases the inflicted damage by 35% and counterattacks with a 35% chance when an ally is attacked. [Automatic Effect]
Multiplier:

Leader Skill

Increases the HP of ally monsters by 33%.

Monster Flower


Wind
2 HP 2685 121 109 95

Spore Shoot

Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mummy


Wind
3 HP 3660 192 218 96

Touch of Corruption

Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Body Roll

Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters with Wind attribute by 38%.

Mushroom


Wind
1 Attack 1380 90 58 104

Spore Throw

Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Mystic Witch


Wind
3 Attack 3345 244 188 96

Crow Summoning

Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Jealousy

Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters in the Arena by 26%.

Neostone Agent


Wind
4 Support 5265 362 267 103

Preemptive Strike

Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Briefing

Removes all harmful effects on an ally target and fills up the ally's the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Lock Down

Attacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Neostone Fighter


Wind
4 Attack 4455 380 303 106

Combat Knife

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Sharp Strike

Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Push Through

Attacks the enemy 2 times and decreases the Attack Speed for 3 turns. Each hit will also decrease the enemy's Attack Bar by 50%. If the enemy's Attack Bar gets depleted by this attack, you instantly recover your turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Nine-tailed Fox


Wind
4 Attack 4725 457 208 101

Will-o'-the-Wisp

Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Soul Snatcher

Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sweet Talk

Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters with Wind attribute by 40%.

Ninja


Wind
4 HP 5430 380 238 106

Ninja Stars

Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Slicing Winds

Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Storm and Gale

Rapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 320] / [300]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Occult Girl


Wind
5 Attack 7635 509 436 104

Help Me, Teddy

Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Toy Knight

Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%

Wind Guardian Angel

Attacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy's chances of landing a Glancing Hit for 2 turns. Afterwards, increases the Attack Bar of all allies by 20% additionally. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters with Wind attribute by 38%.

Oracle


Wind
5 Attack 7260 525 444 99

Passing Time

Attack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Fate of Destruction

Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Promised Time

Attacks all enemies and immediately sets off the bombs on the target. (Reusable in 7 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters by 24%.

Paladin


Wind
5 Support 7875 428 500 101

Justice Strike

Attacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Prayer of Protection

Removes all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Divine Wind

Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grant immunity on the allies with half or more HP for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +10%
Lv.3 Recovery +10%
Lv.4 Shield +10%
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1

Leader Skill

The HP of ally Monsters is increased by 44% in Guild Battles.

Panda Warrior


Wind
5 Defense 7140 444 533 95

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Winds and Clouds (Passive)

Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
Multiplier:
[[DEF * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Leader Skill

The Defense of ally Monsters is increased by 44% in Guild Battles.

Penguin Knight


Wind
3 HP 3600 231 183 104

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Declare War

Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Harmful Effect Rate +15%

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

Phantom Thief


Wind
4 Attack 4005 404 309 104

Scene of the Crime

Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Surprise Visit

Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Showtime

Attacks all enemies 3 times. Each attack has a 30% chance to stuns the enemy for 1 turn. (Reusable in 6 turns)
Multiplier:
[[ATK 1.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Phoenix


Wind
5 Attack 5565 727 355 93

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Lightning Nova

Explodes compressed energy of lighting to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Tempest (Passive)

Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect] (Reusable in 5 turns)
Multiplier:
[[ATK * 4.58]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Dungeons by 33%.

Pierret


Wind
4 Attack 4725 440 226 102

Double Shot

Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Air Slash

Inflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%

Spinning Slash

Attacks an enemy target 5 times, dealing massive damage. Each attack has a 50% chance to decrease the target's Defense for 2 turns. This attack depletes the enemy's Attack Bar when used with full HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1

Pioneer


Wind
5 HP 7635 492 452 102

Yin Yang Attack

Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

North Star's Wisdom

Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Lightning of Cycle

Attacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.7]],[[ATK * 4.35]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters by 24%.

Pirate Captain


Wind
4 Attack 4905 368 285 107

Backspin Slash

Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Pirate's Strike

Deals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

The Critical Rate of ally Monsters is increased by 24% in Guild Battles by.

Pixie


Wind
2 Support 2040 130 142 110

Spirit Ball

Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Decelerate

Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Poison Master


Wind
4 Attack 4545 368 309 100

Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%

Poison Shot Fire

Attacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Chemical Gas Spray

Attacks all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1

Polar Queen


Wind
5 Support 7635 509 436 95

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Storm of Midnight

Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 20] / [40]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Wind of Changes

Removes all harmful and beneficial effects of all allies and enemies and increases the attack gauge of all allies by 30%. This effect can't be resisted. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1

Leader Skill

Increases the Defense of ally monsters in the Arena by 44%.

Rakshasa


Wind
4 Attack 5175 374 261 103

Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Fast Swing

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 240] / [200]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Dancing Whip (Passive)

Gets an extra turn with a 20% chance when your turn is over. Increases the effect activation rate by 20% each if the effect doesn't get activated. The increased rate will reset when the effect is activated. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Attack Power of ally monsters by 25%.

RYU


Wind
5 Attack 7020 557 428 102

Hadoken

Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Shoryuken

Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Triple Combo

Attacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters by 41%.

Salamander


Wind
2 Defense 1860 145 139 98

Lightning Shock

Attack the enemy and weakens their Attack for 2 turn with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Sandstorm

Attacks the enemy with a gust of dust storm and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.5] + [DEF * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Samurai


Wind
4 Attack 5175 362 273 102

Wield

Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%

Air Slash

Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Thunder Wield

Attacks an enemy with lightning speed, putting the target's skills on cooldown. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 192] / [41]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sword of the Supreme Sky Wolf

Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier:
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%

Sandman


Wind
1 Defense 810 76 110 102

Gust of Sand

Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate+10%
Lv.7 Harmful Effect Rate+15%

Sea Emperor


Wind
5 Defense 7260 460 509 100

Power Surge

Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%

Sweeping Waves

Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]]
Lv.2 Cooltime Turn -1

Mega Tsunami

Attacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters by 33%.

Serpent


Wind
3 HP 3990 209 179 99

Sonic Boom

Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Thunder Blast

Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.16]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Blessing (Passive)

Reduces damage dealt by Fire attributes by 50% [Automatic Effect]
Multiplier:

Skull Soldier


Wind
2 Defense 1995 130 145 99

Slashing Air

Strikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Spinning Slash

Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Sky Dancer


Wind
4 Support 4995 339 309 100

Graceful Touch

Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%

Amuse

Recovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1

Fallen Blossoms

Balances the HP and the attack gauge of the target ally and your HP to a higher amount than before. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Slayer


Wind
5 HP 7755 517 420 97

Rage Explosion

Attacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sword of Burst

Attacks the enemy to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Great Sword of the End

Attacks the enemy to remove all beneficial effects. Afterwards, attacks all enemies and decreases their Attack Bar to 0. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]]
Lv.2 Damage +15%
Lv.3 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Arena by 44%.

Slime


Wind
1 Defense 900 60 120 102

Jump Slam

Performs a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +15%

Sniper Mk.I


Wind
4 Attack 4725 339 327 96

Accurate Fire

Attacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Damage +10%

Hidden Aim

Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Veteran (Passive)

Increases the Attack Bar by 100% and increases the Attack Power for 1 turn when the enemy's attack lands as a Glancing Hit. [Automatic Effect]
Multiplier:

Striker


Wind
5 Attack 7020 557 428 102

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%

Iron Uppercut

Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1

Triple Crush

Attacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Accuracy of ally monsters by 41%.

String Master


Wind
4 Support 5265 273 356 97

Flower Blooming Song

Attacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +15%
Lv.7 Harmful Effect Rate +15%

Melody of Resentment

Plays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
L.5 Cooltime Turn -1

Master Hands (Passive)

Uses the [Melody of Resentment] when you're attacked while not playing the song. The damage you receive will be decreased by 30% while playing the song. [Automatic Effect] (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Succubus


Wind
4 Attack 4725 356 309 105

Dreamy Invitation

Attacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Strike of Rejection

Attack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Blooming Nightmare

Attacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Puts the enemy who's not under Sleep to Sleep for 1 turn. Also increases the duration of Sleep by 1 turn each, up to 3 turns, of the enemy who's under Sleep. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.07]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.3 Damage +15%
Lv.5 Cooltime Turn -1

Surprise Box


Wind
2 Defense 2220 103 158 92

Surprise

Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Sylph


Wind
4 Attack 5085 410 232 105

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Airbender

Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 24%.

Sylphid


Wind
4 Support 5430 297 321 103

Windy Cut

Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%

Twister

Attacks all enemies with a twister to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 25% each. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Force Field

Creates a shield that's proportionate to 20% of your HP on all allies for 3 turns and decreases the chance of being attacked with a critical hit of the allies. (Reusable in 4 turns)
Multiplier:
[[LVL * 100]]
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters with Wind attribute by 50%.

Taoist


Wind
4 Defense 4635 333 339 103

Fake Attack

Performs an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +10%

Burning Desert

Attacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Magic Flute

Attacks all enemies by playing the magic flute and sets their Attack Bar to 0. In addition, decreases the skill cooldown time of all allies by 1 turn each.(Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters by 28%.

Undine


Wind
4 Support 5520 255 356 95

Lightning Drop

Attacks the enemy with a quick burst of Lightning.
Multiplier:
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%

Mind Shock

Inflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Spirit's Blessing

Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 40%.

Unicorn


Wind
5 HP 8595 460 420 99

Lightning Horn

Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%

Nature's Protection

Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1

Messenger of the Wind (Passive)

Increases your Attack Bar by 15% each when other allies are attacked. [Automatic Effect]
Multiplier:

Vagabond


Wind
2 HP 2415 124 124 97

Slash Rocks

Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%

Slash Waves

Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Valkyrja


Wind
5 Attack 7140 565 412 100

Sword of Promise

Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%

Soul Reaper

Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Sword of Discharge

Attacks the enemy target to inflict damage and randomly attacks the enemies 2 times. The enemy's Defense is ignored when used in invincible state. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters in the Arena by 55%.

Vampire


Wind
4 Attack 4635 392 279 98

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Weaken

Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1

Leader Skill

Increases the Resistance of ally monsters in the Dungeon by 48%.

Viking


Wind
2 HP 1995 124 152 96

Throwing Axe

Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%

Crushing Armor

Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Warbear


Wind
2 HP 2460 103 142 101

Thrash

Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Crouch

Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Werewolf


Wind
3 Defense 3135 209 236 99

Merciless Claws

Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%

Surprise Attack

Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Disdain (Passive)

If your HP status is higher than the enemy's, your attacks will deal additional damage that is proportional to your MAX HP. [Automatic Effect]
Multiplier:

Leader Skill

Increases the Resistance of ally monsters Guild Battles by 26%.

Yeti


Wind
2 Defense 2175 115 148 100

Slash Hook

Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%

Heavy Slash

Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.5] + [DEF * 1.5]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1