Battle Map - Isle of Conquest - Tartarus' Labyrinth

Tartarus' Labyrinth is a Guild exploration Labyrinth that allow each Guild Members to perform 5x Battles per day to clear the Labyrinth by defeating the Guardians of Labyrinth and final boss "Tartarus"! It offer to battle multiple stages to discover 3 mini bosses (Leos, Kotos and Guilles) and the final boss (Tartarus). By completing a stage the surrounding stage(s) will be unlocked and can be enter to battle! Each stages have 4 different level (Easy, Normal, Hard and Hell). It also exist 6 different stage type (Normal, Rescue, Explode, Cool Time, Speed Limit and Time Limit). Each battle can use up to 5 monsters but winning will make the used monsters unavailable for others battles until next day! Earn Guild Point, Mana Stones and Reward Box (one type out of Rune/Grindstone/Enchanted Gem) and when completing the Labyrinth some Reward Box!

Labyrinth Exploration Schedule
The Labyrinth Exploration will begin at 6am on Saturday and end at midnight (12am) on Friday, two weeks after. After 6 hours of tallying, a new Labyrinth will open.

Battle of Labyrinth
Every day all Guild Members will receive 5x Lantern's to use in the Labyrinth. They are consumed only if you clear a stage.

The Labyrinth always start on the starting stage, and can only explore the stages adjacent. Clearing a stages will unlock the others adjacent stages. It require a certain amount of Clear Points to clear a stage. The amount of Clear Points acquired depend on the difficulty Level used.
- Easy +40
- Normal +60
- Hard +80
- Hell +100

Each stages have a certain type and those type will give some special conditions for battles.
TypeDescription
Time LimitA mode with limited battle time. You can't choose the difficulty, and different rewards will be given according to the waves you cleared within the time limit.
Cool TimeA mode where the maximum cooldown time increases whenever a skill with cooldown time is used.
RescueA mode where you have to rescue Monsters captured by the Labyrinth monsters.
ExplodeA mode where there are bombs that move around each turn and explode after a designated number of turns. A Monster will be defeated when a bomb explodes on the Monster.
Speed LimitA mode where the attack speed of ally Monsters will be limited by a certain amount and the effects that increase Attack Bar will be restricted.

The same stage can only be completed once per day.
Once a stage has been cleared is next to a larger stage (4 tiles), it have a chance to reveal one of the Guardians of Labyrinth, the Tartarus or 4 others stages.


Guardians of Labyrinth
Each of Guardians of Labyrinth only have 1 attack skill, however, they have a special ability to strengthen their attacking skills by absorbing the [Immemorial Magic Power] (towers) with a rune patterns next to each guardian.

Kotos (Fire Attribute)
Skill NameSkill Effect / Rune Pattern Additional Effect
Magical Flame SwordAttack all enemies 2 times to inflict continuous damage for 2 turns with a 50% chance. Inflict additional damage that's 5% of the enemy's MAX HP per continuous damage granted on the enemy.
Immemorial Magic Power - RevengeCounterattacks with [Magical Flame Sword] whenever attacked by an enemy.
Immemorial Magic Power - ViolentAttacks additionally with [Magical Flame Sword] after attacking.
Immemorial Magic Power - RageInstantly defeats all enemies under continuous damage when attacking.
Immemorial Magic Power - WillRemoves all harmful effects granted on yourself and becomes immune to harmful effects when absorbing the [Immemorial Magic Power - Will].
Guardian of Labyrinth (Passive)Attacks an enemy with [Magical Flame Sword] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP.
Immemorial Time (Passive)Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects.

Leos (Water Attribute)
Skill NameSkill Effect / Rune Pattern Additional Effect
Magical Frost HammerAttack all enemies and freezes them for 2 turns with a 35% chance.
Immemorial Magic Power - FocusThe effects you grant on the enemies when attacking won't be resisted and will ignore immunity.
Immemorial Magic Power - DespairIncreases the chances of [Magical Frost Hammer] granting freeze effects by 100%.
Immemorial Magic Power - RageInstantly defeats all frozen enemies when attacking.
Immemorial Magic Power - WillRemoves all harmful effects granted on yourself and becomes immune to harmful effects when absorbing the [Immemorial Magic Power - Will].
Guardian of Labyrinth (Passive)Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP.
Immemorial Time (Passive)Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects.

Guilles (Wind Attribute)
Skill NameSkill Effect / Rune Pattern Additional Effect
Magical Vampire Blunt WeaponAttack all enemies and recovers the HP as much as the inflicted damage.
Immemorial Magic Power - ShieldCreates a shield that's equivalent to 15% of the MAX HP for 1 turn when attacked from enemies.
Immemorial Magic Power - DestroyDestroys the enemy's MAX HP by 50% of the damage dealt to the enemy.
Immemorial Magic Power - RageInstantly defeats the enemy with the lowest MAX HP and recovers your HP by 100%.
Immemorial Magic Power - WillRemoves all harmful effects granted on yourself and becomes immune to harmful effects when absorbing the [Immemorial Magic Power - Will].
Guardian of Labyrinth (Passive)Attacks an enemy with [Magical Vampire Blunt Weapon] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP.
Immemorial Time (Passive)Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects.

Each of Immemorial Magic Power (towers) can be destroyed, and will not be absorbed by the Guardians.

Tartarus, the Ruler of Labyrinth
Skill NameSkill Effect
Fury BlowAttacks all enemies and increases the damage dealt by 30% per weakening effect granted on the enemies. Grants an additional effect on the enemies according to the rune pattern.
* Rune pattern additional effects
[Immemorial Magic Power - Destroy] Destroys the enemy's MAX HP by 50% of the damage dealt to the enemy when attacking.
[Immemorial Magic Power - Rage] Instantly defeats an enemy who inflicted the most damage on you when attacks.
Rage BlowAttacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.
* Rune pattern additional effects
[Immemorial Magic Power - Despair] Stuns two enemies with the lowest Attack Bar for 1 turn when attacking.
[Immemorial Magic Power - Rage] Instantly defeats an enemy who inflicted the most damage on you when attacks.
Ruthless StrikeAttacks all enemies ruthlessly and inflicts damage that ignores all damage reduction effects.
Big CollapseAttacks the enemies randomly 3 times and the attacked enemies will be guaranteed to have low HP. (Uses this skill instead of [Ruthless Strike] when the pattern on both arms are destroyed)
Immemorial BreathAttacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.
* Rune pattern additional effects
[Immemorial Magic Power - Violent] Attacks one more time with [Immemorial Breath] after attacking.
[Immemorial Magic Power - Rage] Instantly defeats an enemy who inflicted the most damage on you when attacks.
Ruler of Labyrinth (Passive)Attacks all enemies and Stuns them for 1 turn with a 50% chance and increases your Attack Power by 50% whenever your pattern gets destroyed. The enemies are overwhelmed by the ruler and can't counterattack to any of Tartarus' attacks or reflect damage. Weakens damage that's proportionate to HP.
Immemorial Time (Passive)Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects.


* 1 important thing about Tartarus!
Tartarus will become stronger when the Guardians of Labyrinth (Kotos, Leos and Guilles) are alive. The more Guardians of Labyrinth you defeat, the weaker Tartarus becomes.


Battle Victory Reward
- Guild Points
- Mana Stones
- Reward Box (One type out of Rune/Grindstone/Enchanted Gem)

When you win a battle in the labyrinth you can get the rewards listed above.
The higher the difficulty level when clearing the stage. the more Guild Points/Mana Stones and better quality rewards boxes you get.

Rune Box RewardGrindstone / Enchanted Gem Box Reward
Normal StageNormal4★ Hero - Legend

Clear Reward
When you clear the labyrinth you will be receive as reward boxes. The number of boxes depend on how fast the labyrinth is cleared, the quickly the Guild clear it the better rank will be receive.
* In order to receive boxes it require to obtain at least 300 clear points.
RankClear TimeBoxes
SSS2 days7
SS3 - 4 days6
S5 - 7 days5
A8 - 10 days4
B11 - 14 days3
CFailed to clear1
- Legendary Scroll
- Scroll of Light & Darkness
- Devilmon
- Legendary Summoning Piece
- Light & Dark Summoning Piece
- Mystical Scroll
- Water Scroll
- Fire Scroll
- Wind Scroll
- Crystals
- Runes
- Enchanted Gems
- Grindstones
- Immemorial Grindstones
- Immemorial Gems