Summoners War  Monster  Collection
Here's the list of Monsters in Summoners War!
Base Grade:
Element:
Role:
Buffs:
Debuffs:
Leader Skill:
Monster  Grade  Role  HP  ATK  DEF  SPD  Skills 
AmazonDark 
3  Attack  2940  292  166  101 
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Poison ArrowFires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Soul CrushDisturb HP recovery for 2 turns with arrows that destroy the enemy's soul. The enemy can't be revived if the enemy is killed with this skill. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
AnubisDark 
5  HP  8355  468  428  100 
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Soul DevourerDeals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70  30 * TARGET_CUR_HP]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Deadly WrathAttacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. In addition, creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns. The cooldown time of [Deadly Wrath] will be reset if an ally gets defeated while the skill is on cooldown. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn  1 Leader SkillThe HP of ally Monsters is increased by 33% in Guild Battles.

ArchangelDark 
5  Defense  7500  420  533  94 
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PunishmentDeals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Dominator (Passive)The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. (Automatic Effect)
Multiplier:
Leader SkillIncreases the HP of ally monsters with Dark attribute by 50%.

Art MasterDark 
5  Support  7635  525  420  101 
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Moon Drawn by CloudsAttacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Mask of DevilRemoves the harmful effects granted on all allies and the selected target will go under Threat state while the enemies attack 2 times. You will gain a turn afterwards. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Dark attribute by 50%.

AssassinDark 
4  Attack  4905  398  255  101 
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Capture OpportunityIncreases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Endless DeathDeals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
Barbaric KingDark 
4  Attack  4545  368  309  102 
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Axe of PunishmentThrows an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 FrenzyEnrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillThe Resistance of ally Monsters is increased by 40% in Guild Battles.

Battle MammothDark 
3  Defense  3600  175  240  98 
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Polar RoarRecovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 Hell StompInflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusable in 4 turns)
Multiplier:
[[DEF * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
BearmanDark 
3  HP  3660  183  227  100 
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Cry of BattlefieldIncreases the Attack Power of all allies for 2 turns and removes 2 harmful effects. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Leader SkillIncreases the Defense of ally monsters with Dark attribute by 30%.

Beast HunterDark 
3  Attack  3405  244  183  99 
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim HeadAttacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Desperate ArrowConsumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.62]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Beast MonkDark 
5  HP  8595  468  412  95 
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% DefendEscorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Trick of DarknessAttacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeons by 44%.

Beast RiderDark 
5  Attack  7020  573  412  107 
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Fast LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn 1 Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Late Night AmbushAttacks all enemies with the beast 2 times. The beast's attack sets the enemies' Attack Bar to 0, and the rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased. (Reusable in 6 turns).
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade DancerDark 
4  Support  5085  333  309  104 
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Blade Dance of NightAttacks the enemy 3 times to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Lunar EclipseAttacks all enemies 3 times with powerful energy. Each attack has an 80% chance to remove all beneficial effects, to decrease the Attack Power for 2 turns and to increase the chance of landing a Glancing Hit for 2 turns respectively. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +20% Lv.4 Cooltime Turn 1 
Boomerang WarriorDark 
4  Attack  4455  380  303  100 
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Triple StrikeAttacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Absorb Shadow (Passive)Steals 1 of the beneficial effects granted on the enemy with every attack. The damage will be increased by 10% each up to 15 times whenever this effect occurs. The stolen beneficial effect(s) will also be granted on Chakram Shaman if she's included in the ally team. [Automatic Effect]
Multiplier:

Bounty HunterDark 
3  Attack  3135  236  209  94 
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Chain FireAttacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Ready to ChargeRemoves the harmful effects on all allies and increases their Attack Power for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillThe Critical Rate of ally Monsters is increased by 16% in Guild Battles.

Brownie MagicianDark 
4  Support  4815  321  339  105 
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fever TimeIncreases the Attack Power and critical rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Kindness Gone WrongInflicts damage proportionate to your MAX HP on all enemies and removes the harmful effect and beneficial effect on the enemies with a 50% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Cannon GirlDark 
5  Attack  6780  525  476  102 
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Focused 5 ShotsAttacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 One More Time! (Passive)After attacking an enemy during your turn, attacks the enemy once again with [Fire!] skill. If the enemy is defeated with the first attack, you will attack another with the same skill. [Automatic Effect]
Multiplier:

Chakram DancerDark 
4  Attack  4545  380  297  102 
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * 1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Spirit FocusRemoves all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Moonlight BlowAttacks an enemy target 2 times to replace all of the target's beneficial effects with continuous damage effects. Additionally decreases the enemy's HP by 5% each according to the number of continuous damage effects granted on the target, afterwards. Boomerang Warrior will inflict continuous damage on the enemy for 1 turn when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Charger SharkDark 
3  Attack  3405  244  183  104 
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% IncapacitateDeals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Chow DownPerforms an attack that deals more damage accordingly to how low the enemy's HP is. If the enemy has lower than 30% HP, this attack will deal 100% more damage. (Reusable in 4 turns)
Multiplier:
[[ATK * [3.3 * TARGET_CUR_HP + 8.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
ChimeraDark 
5  Attack  7500  484  468  94 
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unleashed FuryGain increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Forbidden PowerInflicts up to 2 extra attacks with 50% of the damage if you get a Critical Hit. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters with Dark attribute by 50%.

CHUN LIDark 
4  Support  5085  333  309  104 
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% HyakuretsukyakuAttacks the enemy 3 times with a lightning kick to decrease the Attack Bar by 20% each, and deals damage that ignores Defense when the target's Attack Bar is 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 KikoshoAttacks all enemies 3 times with powerful energy. Each attack has an 80% chance to remove all beneficial effects, to decrease the Attack Power for 2 turns and to increase the chance of landing a Glancing Hit for 2 turns respectively. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +20% Lv.4 Cooltime Turn 1 
Cow GirlDark 
3  Attack  3075  262  188  101 
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Defeat Wild DogAttacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Devil's BulletAttacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effects. Increases your critical damage by 50% when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 18%.

Death KnightDark 
4  Defense  4905  321  333  100 
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Check and DestroyAttacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.14]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Control (Passive)Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. Doesn't stack up with other damage reduction effects. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters by 30%.

DemonDark 
5  Attack  6900  581  412  103 
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Madness JudgementConsumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 5 turns).
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Purgatory (Passive)If you kill an enemy with your attack, you will revive one of dead allies with HP that's the same amount of the damage you dealt on the enemy target. If other ally dies when you are dead, you will be revived with little HP and 100% Attack Bar. [Automatic Effect] (Reusable in 5 turns).
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.

Desert QueenDark 
5  Support  7635  509  436  98 
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Curse of the BeautifulAttacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +15% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Deadly Charm (Passive)Increases your skill activation chance by 20% and the enemies can't Resist the skill effects you apply on them. Silences the target for 1 turn whenever your attack. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Speed of ally monsters by 24%.

DHALSIMDark 
4  Defense  4815  309  351  100 
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Drill KickAttacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Yoga's Arcana (Passive)Recovers the Attack Bar of all allies, except yourself, in proportion to the no. of harmful effects granted on yourself each turn. Also ignores all harmful effects excluding the Oblivion effect and inability effects granted on yourself. [Automatic Effect]
Multiplier:

Dice MagicianDark 
4  Support  4905  327  327  101 
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dice TrickRolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Destiny DiceRolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss. (Reusable in 7 turns)
Multiplier:
[[DICE_MIN * 15 + 10]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
DragonDark 
5  Attack  7755  468  468  94 
Dark BoltShoots a Dark arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Dark StormSummons a storm of darkness to attack all enemies 4 times. Each attack has a 15% chance to stun the enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 DecimateAttacks all enemies with the power of darkness. This skill deals 100% increased Critical Damage on Critical Hits and the defeated enemy can't be revived. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters by 41%.

Dragon KnightDark 
5  Support  7755  476  460  99 
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% TorrentThe damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [CUR_HP * 2.0 + 7.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn 1 Lv.5 Damage + 10% Lv.6 Cooltime turn 1 Tooth for a Tooth (Passive)Reflects 15% of damage back to the enemy when you're attacked. Also increases the Attack Bar of all allies by 10% if an ally receives a Critical Hit. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters with Dark attribute by 50%.

DruidDark 
5  HP  7995  476  444  98 
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Wild BlowAttacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Moonlight GraceRemoves harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Drunken MasterDark 
3  Attack  2820  262  205  98 
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Drunken KickKicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Snake PunchAttacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillThe Critical Rate of ally Monsters is increased by 16% in Guild Battles.

DryadDark 
4  Support  5430  309  309  103 
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Earth FriendsAttacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 MandrakeAttacks all enemies to increase the enemies' harmful effect duration by 1 turn and decrease the enemies' beneficial effect duration by 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
ElementalDark 
3  Attack  3075  271  179  106 
Holy ClawAttacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Solid BladesIncrease your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Power of DarknessReflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Elven RangerDark 
4  Attack  4455  374  309  100 
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Arrow StormAttacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Supportive Fire (Passive)Lays down supportive fire for allies under attack 3 times. Supportive Fire deals damage based on your Attack Power to enemies that attack your allies. [Automatic Effect]
Multiplier:
[[ATK * 0.65]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Leader SkillIncreases the Attack Power of ally monsters by 20%.

Epikion PriestDark 
3  HP  3075  231  218  95 
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Block FlowExtends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Soul ControlAttacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
FairyDark 
2  Attack  1950  148  130  101 
Dark GustAttacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful effect Rate +25% Double ArrowShoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
Fairy KingDark 
5  Support  8235  468  436  97 
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% OverwhelmAttacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Discernment (Passive)Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze.[Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.

FrankensteinDark 
3  Defense  3405  196  231  97 
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% TauntUnleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Rage Charge (Passive)Your damage is increased according to the number of attacks you have received. The damage increase will reset when you attack an enemy. [Automatic Effect]
Multiplier:
Leader SkillThe Resistance of ally Monsters is increased by 26% in Guild Battles.

GargoyleDark 
4  Defense  4725  255  410  92 
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Destructive ClawsInflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Statue of Immortal (Passive)When your turn ends, you will be turned into a statue until the next turn starts with a 30% chance. You can't get defeated when you are turned into a statue. [Automatic Effect]
Multiplier:

GarudaDark 
2  Support  2085  124  145  92 
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7]  [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Shadow BallAttacks the enemy with a Shadow Ball and inflicts Continous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
GhostDark 
1  Support  1260  98  58  101 
BullyClings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +15% 
Giant WarriorDark 
4  HP  5610  285  321  95 
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Atlas StoneThrows the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 1.0] / [TARGET_ALIVE]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Weight of DeathYou can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters by 22%.

GolemDark 
3  Defense  3660  153  258  88 
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Dark BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Reflection of Pain (Passive)Reflects 15% of the incoming damage back to the attacker. [Automatic Effect]
Multiplier:

GriffonDark 
3  Defense  4185  179  196  110 
SnatchAttacks the enemy with razorsharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Body SlamAttacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Dark Guardian (Passive)Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. [Automatic Effect]
Multiplier:

Grim ReaperDark 
3  Attack  3930  262  131  90 
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% PlagueSpreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 DoomsdayMeteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy is under continuous damage. (Reusable in 8 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Cooltime Turn  1
Lv.3 Cooltime Turn  1 Lv.4 Cooltime Turn  1 Lv.5 Cooltime Turn  1 
HargDark 
3  Support  3270  218  218  104 
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Wood VineAttacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Owl's HootIncreases the Attack Speed of all allies and recovers their HP by 15% in each turn for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Harp MagicianDark 
5  Support  7995  436  484  97 
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Healing MusicRemoves harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Song of Switched DestinySwitches the current Attack Bar and HP of the enemy, excluding the Boss, or another ally target and puts yourself into sleep for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 38%.

HarpuDark 
3  Attack  3345  227  205  103 
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly DartThrows sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Violent FriendsBrings out some friends to attack the enemies randomly 6 times and decreases their Attack Bar by 20% each.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
HarpyDark 
3  Attack  2880  279  183  103 
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Fox HuntAttacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Dark attribute by 30%.

Hell LadyDark 
5  Support  8355  460  436  103 
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% ShatterAttacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 Summon PerpetratorRevives all dead allies with 30% HP and all skills are available to use. In additionm makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime turn 1
Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.

HellhoundDark 
3  Attack  2490  301  188  112 
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% AmbushAttacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 140] / [50]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
High ElementalDark 
3  Attack  2220  319  188  103 
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Soul SplitPierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Leader SkillIncreases the Critical Rate of ally monsters with Dark attribute by 23%.

Homunculus (Support)Dark 
5  Support  8235  468  436  100 
Mana ShockUses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Operation SupporRecovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn 1 Protection FieldCreates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Horned FrogDark 
1  HP  1470  76  66  100 
Jump AttackLeaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% 
HorusDark 
4  Support  5085  321  321  101 
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Desert WindAttacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Tip of the Spear (Passive)Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]
Multiplier:

HowlDark 
2  Support  1680  136  161  98 
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Heal!Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn 1 
IfritDark 
5  Support  6300  517  517  99 
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Super CrushAttacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.2]] + [[MAX_HP * 0.16]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Cooltime Turn 1 Conversion of Magic (Passive)Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 3% for each harmful effect removed. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters by 33%.

ImpDark 
2  Attack  1815  167  121  113 
Dark SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Heart PierceUnleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn 1 
Imp ChampionDark 
3  Attack  2880  271  192  101 
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear PiercePierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Spear ShowerAttacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
InfernoDark 
3  Attack  2220  336  170  94 
Dark SmashAttacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Hell ShadowAttacks all enemies and reduces their Defense for 2 turns with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Dark attribute by 23%.

InugamiDark 
3  Attack  3270  231  205  107 
ScratchAttacks the enemy with razorsharp claws and decreases their defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Team UpTeams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Cooltime Turn 1
ScarAttacks on the enemy's wounds. The damage increases by 50% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.7] + [HARMFUL_EFFECT * 0.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Jacko'lanternDark 
4  Attack  4635  374  297  100 
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Song of the Night WindIncreases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
The Night's Comfort (Passive)If the turn ends without attacking any enemy, a shield that is proportionate to your level and lasts for 3 turns is generated on all allies. While having the shield, all damage you deal is increased by 50%. [Automatic Effect]
Multiplier:
[[LVL * 1.0]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% 
JokerDark 
4  Attack  4905  422  232  102 
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BombMounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters in the Dungeons by 40%.

Kobold BomberDark 
4  Attack  4545  380  297  98 
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% MultiFirecrackerAttacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [MultiFirecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters with Dark attribute by 50%.

Kung Fu GirlDark 
4  Attack  4815  351  309  101 
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Shadowless KickAttacks the enemy 2 times with swift kicks to remove 1 beneficial effect each time. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 24%.

LichDark 
4  HP  5520  309  303  95 
Soul SummoningSummons the souls of the dead to attack the enemy 2  3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Deadly TouchRandomly attacks the enemies several times and weakens the enemy's defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 King of the Dead (Passive)Decreases the inflicted damage on you and the recovery amount by 50%. The Attack Power increases by 50% if an enemy or ally dies. Accumulate up to 5 times. [Automatic Effect]
Multiplier:

Lightning EmperorDark 
5  Attack  6540  549  468  101 
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Gain Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Endless DesireAbsorbs 25% (10% instead if it'a Boss) of your Attack Power and Defense per Knowledge from the enemy target's Attack Power and Defense. In addition, if you have 5 Knowledge, steals all beneficial effects granted on the enemy and instantly gains another turn. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill. (Accumulates up to 10 times)
Multiplier:
Leader SkillThe Resistance of ally Monsters is increased by 55% in Guild Battles.

Living ArmorDark 
3  Defense  3465  196  227  97 
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Spinning SmashSwing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 Heap of AshesAttacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
LizardmanDark 
3  Defense  3345  205  227  102 
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Poisonous WhirlwindAttacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Camouflage (Passive)Increases the enemy's chances of landing a Glancing Hit by 30% and counterattacks with a 15% chance. [Automatic Effect]
Multiplier:

Low ElementalDark 
1  Support  1170  86  76  100 
Sacred WaterThrows a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Crushing RocksAttacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]] Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% 
M.BISONDark 
5  HP  8595  436  444  97 
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Psycho CrusherWraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Black Moons (Passive)Your Attack Bar will be filled up and HP will be recovered by 20% if you get attacked during the turn of the provoked enemy. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 25%.

Magic KnightDark 
4  Defense  4995  303  345  89 
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic ShotShoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target's Defense for 2 turns each. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Gravity ShotAttacks a target with a massive magic bullet, dealing damage according to the target's MAX HP. This attack also heals all allies for 30% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.0] + [TARGET_MAX_HP * 0.16]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.

Magical ArcherDark 
4  Attack  4095  463  244  104 
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Wedge ArrowDrives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Shadow ArrowAttacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 15% for each harmful effect granted on the enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Dark attribute by 35%.

Martial ArtistDark 
3  Defense  3270  183  253  98 
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Thundering BlowAttacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1] + [DEF * 4.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Exploding HandsAttacks the enemy to inflict damage and Stuns the target for 1 turn. Attacks once more if the target is stunned by your attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
Martial CatDark 
3  Attack  2820  279  188  103 
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Chain AttackLaunches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Eye for an Eye (Passive)Attacks the attacker with a critical hit to inflict damage that's proportionate to your Attack Power and Stuns the target for 1 turn with a 40% chance when attacked with a critical hit. Additionally, your Attack Bar increases by 30%. [Automatic Effect]
Multiplier:
Leader SkillThe Defense of ally Monsters is increased by 21% in Guild Battles.

MermaidDark 
4  Support  5340  267  356  94 
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Grant LifeRecovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 SerenityRecovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 
MimickDark 
1  Defense  1110  74  92  86 
BiteInflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +20% 
MinotaurosDark 
3  HP  3345  218  214  98 
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% SlaughterAttacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Exile (Passive)Increases your Attack Power by 100% and your Attack power increases additionally as your HP decreases. You won't be able to receive any beneficial effects during battle. [Automatic Effect]
Multiplier:

Monkey KingDark 
5  HP  8115  468  444  102 
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Dark Monkey WandAttack the enemy to decrease the Defense for 2 turns and to steal 1 beneficial effect with 75% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * ?]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Summon CloudsAttacks all enemies with a giant storm cloud to decrease their Defense for 2 turns and stuns them for 1 turn with a 50% chance. The damage of this skill will increase according to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.7]] + [[MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters by 41%.

Monster FlowerDark 
2  HP  2730  118  109  95 
Spore ShootThrows bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% 
MummyDark 
3  HP  3600  209  205  96 
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% SmotherAttacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Cursed Body (Passive)At the cost of 5% of your current HP, your attacks will deal additional damage based on how much HP you've lost. This effect will only activate on this Monsters turn. [Automatic Effect]
Multiplier:

Mystic WitchDark 
3  Attack  3600  236  179  96 
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Toad PoisonCovers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 26%.

Neostone AgentDark 
5  Support  7260  500  468  103 
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Cutting MagicAttacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Best Partner (Passive)A randomly selected ally also attacks when you attack during your turn. [Automatic Effect]
Multiplier:
[[ATK * 1st SKILL]] 
Neostone FighterDark 
4  Attack  4365  327  362  106 
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Relentless StrikeIncreases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Piercing DaggerPerforms an attack that ignores all damage reduction effects. This attack is guaranteed to land as a Critical Attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
Ninetailed FoxDark 
4  Attack  4455  440  244  101 
Willo'theWispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% EnchantPuts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
NightmareAttacks an enemy and guarantees to stun the target if the attack lands as a Critical Hit. The attack will be landed as a Critical Hit with a 100% chance if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Dark attribute by 40%.

NinjaDark 
5  Attack  8115  541  371  106 
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dragon AttackThrows an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Simple SolutionAttacks the enemy target 4 consecutive times, with each attack having a 50% chance to weaken the Defense for 2 turns. Your Attack Bar increases by 25% for each attack that lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters with Dark attribute by 30%.

Occult GirlDark 
5  Attack  6900  517  476  104 
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate 5% Lv.5 Damage +10% Lv.6 Damage +10% Girl's PrayerRemoves the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Dark Guardian AngelIncreases the Attack Power of all allies for 3 turns. Attacks all enemies 5 times and disturbs the HP recovery for 3 turns with a 30% chance each. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75] + [MAX_HP * 0.05]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Dark attribute by 38%.

OracleDark 
5  Attack  7140  517  460  99 
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Fate of DestructionInflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Critical ErrorAttacks all enemies, removing all beneficial effects and stunning the enemies whose beneficial effect has been removed for 1 turn. (Reusable in 6 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 33%.

PaladinDark 
5  Defense  7260  444  525  101 
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Fury of PunishmentAttacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever your're attacked for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Internal Force (Passive)When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. Creates a shield that's equivalent to your Defense for 2 turns when you get attacked, and the damage you inflict on an enemy will be increased by 30% when you have a shield. [Automatic Effect]
Multiplier:
Leader SkillThe Critical Rate of ally Monsters is increased by 33% in Guild Battles.

Panda WarriorDark 
5  Attack  7260  525  444  95 
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Calm MindRemoves the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Almighty Strength (Passive)Decrease the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Leader SkillThe Attack Power of ally Monsters is increased by 44% in Guild Battles.

Penguin KnightDark 
3  HP  3600  223  192  104 
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Declare WarRecovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Recovery + 10% Lv.4 Recovery + 10% Lv.5 Harmful Effect Rate +15% Leader SkillIncreases the HP of ally monsters with Dark attribute by 30%.

Phantom ThiefDark 
4  Attack  4365  380  309  104 
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Surprise VisitAttacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Elaboration Plan (Passive)Increases your Critical Damage by 50%. Increases the chances of receiving a Glancing Hit by 30% and gains Invincible effect for 1 turn if you're attacked with a Glancing Hit. [Automatic Effect]
Multiplier:

PhoenixDark 
5  Attack  6060  678  371  93 
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Dark NovaExplodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Fiery Path (Passive)Leaves a Branding Effect for 3 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle. [Automatic Effect]
Multiplier:
Lv.2 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 15% Lv.4 Harmful Effect Rate 25% Leader SkillIncreases the Resistance of ally monsters in the Dungeons by 55%.

PierretDark 
4  Attack  4095  434  273  102 
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Poison ShotAttacks with a magic card and inflicts Continuous Damage to the enemy for 3 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Dark ForceLocks down the enemy target with the power of darkness to inflict damage that's proportionate to the enemy's MAX HP and decreases the target's Attack Bar by 50%. This attack recovers your Attack Bar by 100% when used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.2] + [TARGET_MAX_HP * 0.15]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
PioneerDark 
5  HP  7995  509  412  102 
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% North Star's WisdomAttacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Inhale MagicSteals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Leader SkillIncreases the Defense of ally monsters by 33%.

Pirate CaptainDark 
4  Support  5340  309  315  107 
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BombardmentOrders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillThe Attack Power of ally Monsters is increased by 33% in Guild Battles by.

PixieDark 
2  Attack  1905  164  118  110 
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% DecelerateAttacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 
Poison MasterDark 
4  Defense  4815  309  351  100 
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Emission of Dangerous SubstanceAttacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Almighty Mask (Passive)Recovers the Attack Bar of all allies, except yourself, in proportion to the no. of harmful effects granted on yourself each turn. Also ignores all harmful effects excluding the Oblivion effect and inability effects granted on yourself. [Automatic Effect]
Multiplier:

Polar QueenDark 
5  Attack  7140  517  460  95 
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Storm of MidnightAttacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 20] / [40]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Deep Grudge (Passive)Reflects 30% of damage back to the enemy whenever attacked. Inflicts additional damage that is proportional to the damage that another ally received from the enemy during the previous turn when you attack during your turn. The damage will reset whenever you attack an enemy. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.

RakshasaDark 
4  Attack  5340  356  267  103 
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Fast SwingAttacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 240] / [200]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Devil's WhipAttacks an enemy 4 times, decreasing the Attack Bar by 30% with a 75% chance for each attack. This attack is a guaranteed stun for 1 turn if the enemy's Attack Bar is depleted. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 25%.

RYUDark 
5  Attack  7500  541  412  102 
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% ShoryukenUses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 PPK ComboAttacks 6 times with endless attacks. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters by 24%.

SalamanderDark 
2  Defense  1950  124  155  98 
Shadow ShockAttack the enemy and weakens their Attack for 2 turn with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Dark StormAttacks the enemy with a gale of darkness and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.5] + [DEF * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
SamuraiDark 
4  Attack  5265  368  261  104 
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Double SlashSwiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Dark SlashAttacks all enemies 2 times with the energy of pitchblack darkness. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% 
SandmanDark 
1  Defense  870  78  104  102 
Gust of SandAttacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate+10% Lv.7 Harmful Effect Rate+15% 
Sea EmperorDark 
5  Attack  7140  517  460  100 
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear of DevastationAttacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target's skills to MAX cooldown. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 King of the Ruins (Passive)Attacks will deal 50% increased damage on enemies under harmful effects. Also, attacks will deal 50% increased damage on enemies with no beneficial effects. Additionally, decreases the HP of all enemies except the target by 30% of the damage dealt after every attack. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 24%.

SerpentDark 
3  HP  3600  223  192  99 
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Dark BlastAttacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.16]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 21%.

Sky DancerDark 
5  Attack  7260  533  436  100 
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% AmuseRecovers the allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Dagger of GrudgeAttacks with a secretly hidden blade to inflicts damage that ignores all beneficial effects that reduce the inflected damage. The damage also increases as your HP status decreases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [ATTACK_CUR_HP * 2.2/2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 28%.

SlayerDark 
5  HP  8595  436  444  97 
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of BurstAttacks the enemy to provoke and to decrease Attack Power for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Ruler of Pain (Passive)Your Attack Bar will be filled up and HP will be recovered by 20% if you get attacked during the turn of the provoked enemy. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 25%.

Sniper Mk.IDark 
4  Attack  4635  368  303  96 
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Hidden AimStrikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 Reloading (Passive)Maintains the [Hidden Aim] pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. [Automatic Effect]
Multiplier:

StrikerDark 
5  Attack  7500  541  412  102 
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Iron UppercutUses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Chain Combo AttackAttacks 6 times with endless attacks. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters by 24%.

String MasterDark 
4  Support  5610  309  297  97 
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% DissonanceAttacks all enemies 3 times to Stun them for 1 turn with a 15% chance with each attack. Decreases the Attack Bar by 10% each if the target is under inability effect. (Reusable in 4 turns)
Multiplier:
[[ATK * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Cursed MusicPlays a song that increases the Attack Speed of all allies, excluding yourself, for 2 turns and increases the damage of all allies and enemies by 25% until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 6 turns).
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
SuccubusDark 
4  Attack  4635  392  279  105 
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Twisted JoyAttacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Night Hag's ScuttleAttacks without waking up the enemy that's under Sleep. Attack all enemies to deal damage proportionate to their Attack Speed and disturbs their HP recovery for 2 turns with a 75% chance. If the enemy is under Sleep, this attack will deal 50% more damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0] + [TARGET_SPD * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Surprise BoxDark 
2  Defense  2505  88  155  92 
SurpriseInflicts damage by catching the enemy offguard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% 
SylphDark 
4  Attack  5700  327  273  104 
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8  20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% TurbulenceCompresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% NightfallSurrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.

SylphidDark 
4  Attack  4905  392  261  102 
Dark CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Dark TwisterAttacks all enemies with a twister to inflict damage that's proportionate to you MAX HP and recovers the HP of all allies by 25% each. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Dark RecoverySteals life from the enemy. The amount stolen is equivalent to 50% of your MAX HP. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.5]] Lv.2 Cooltime Turn 1
Leader SkillIncreases the Resistance of ally monsters with Dark attribute by 50%.

TaoistDark 
3  HP  3345  218  214  103 
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Angry WaveAttacks all enemies 2 times with a wave of water. Each attack has a 30% chance to decrease the target's Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Secret VisitStuns the enemy target for 1 turn, removes the harmful effects on you, and recovers HP by 15%. Also your Attack Speed will be increased and you will recover HP by 15% per turn for 2 turns. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.15]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% 
UndineDark 
4  Support  4725  351  315  95 
Dark DropAttacks the enemy with a cloud of Darkness.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Dark FrenzyAttacks all enemies with a dark pillar and decrease the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Dark ReturnRevives a dead ally with little HP and grants a turn instantly. (Reusable in 6 turn(s))
Multiplier:
Lv.2 Cooltime Turn 1
Leader SkillIncreases the Defense of ally monsters with Dark attribute by 40%.

UnicornDark 
5  HP  8355  476  420  99 
Darky HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nature's ProtectionCreates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5% Lv.4 Shield +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 Other Side of the Moon (Passive)Reflects 30% of the received damage back to the enemy. [Automatic Effect]
Multiplier:

VagabondDark 
3  Defense  3465  192  231  97 
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Taunting StrikeAttacks an enemy with a humiliating strike, provoking the target with a 80% chance. This attack will deal more damage according to your MAX HP. (Reusable in 3 turn(s))
Multiplier:
[[ATK * 1.9] + [MAX_HP * 0.29]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Wanderer (Passive)Decreases the chances of receiving a Critical Hit by 50%, and decreases the cooltime of your skill by 1 turn each time you're attacked. [Automatic Effect]
Multiplier:

ValkyrjaDark 
5  HP  8355  452  444  100 
Sword of PromiseAttacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Soul ReaperAttacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 RagnarokThe final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]] + [[TARGET_MAX_HP * 0.15]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 33%.

VampireDark 
5  Attack  7140  613  363  98 
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% WeakenAttacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate+10% Lv.5 Harmful Effect Rate+10% Lv.6 Cooltime Turn 1 Feast of Blood (Passive)Attacks leave a Branding Effect that lasts for 2 turns and heal all allies for 30% of the damage done. Also, absorbs the Attack Bar of the enemy by 20% with each attack. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters in the Dungeons by 28%.

VikingDark 
3  HP  3270  205  231  96 
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Crushing ArmorAttacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncrease the Attack Speed of ally monsters by 10%.

WarbearDark 
2  HP  2040  91  182  101 
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% RoarInflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
WerewolfDark 
3  HP  3795  201  201  99 
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Surprise AttackDashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Contaminated Blood (Passive)Inflicts 12% of my MAX HP as damage when you're attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]
Multiplier:
[[MAX_HP * 0.12]] Leader SkillIncreases the Attack Speed of ally monsters Guild Battles by 16%.

YetiDark 
3  HP  4065  179  205  100 
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Shadow BurstAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.0] + [MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Dark attribute by 25%.

AmazonFire 
3  Attack  3540  266  153  101 
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Fire ArrowFires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Last ShotFires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 7.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
AnubisFire 
4  Support  5175  309  327  100 
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Soul DevourerDeals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70  30 * TARGET_CUR_HP]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Savior (Passive)On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Shield + 10%
Lv.3 Shield + 10% Lv.4 Shield + 10% Leader SkillThe Attack Speed of ally Monsters is increased by 24% in Guild Battles.

ArchangelFire 
5  Support  7260  509  460  94 
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PunishmentDeals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 SanctuaryRemoves all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 50%.

Art MasterFire 
5  Support  7380  500  460  101 
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Scroll TrapSeals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turns)
Multiplier:
[[10 * [17 * SPD + 2900] / [SPD + 100]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Blossom PaintingAttacks all enemies to remove all of their beneficial effects. Increases the Attack Power of all allies for 2 turns afterwards. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 50%.

AssassinFire 
4  Attack  4545  380  297  101 
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Death VerdictAttacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Deadly SeductionDecreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of Every Monster on the battle field by 50%. This effect does not accumulate with other damage reduction effects. [Automatic Effect]
Multiplier:

Barbaric KingFire 
4  Attack  4635  362  309  102 
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Axe of PunishmentThrows an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Summary ConvictionStrikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillThe Defense of ally Monsters is increased by 33% in Guild Battles.

Battle MammothFire 
3  HP  3930  179  214  98 
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Battle StompStomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Enter BattlefieldAttacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 
Battle ScorpionFire 
2  Defense  1725  118  176  103 
Claw AttackAttacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +10% 
BearmanFire 
3  HP  4065  144  240  100 
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% StrikeSlams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters with Fire attribute by 30%.

Beast HunterFire 
3  Attack  3210  249  192  99 
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim Weak SpotAttacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Hawk's Eye (Passive)Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
Multiplier:

Beast MonkFire 
5  HP  8475  420  468  95 
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% MeditateRemoves harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Trick of FireAttacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters in the Dungeons by 33%.

Beast RiderFire 
5  Attack  7500  525  428  107 
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Fast LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [150]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn 1 Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Wild Steps (Passive)The Attack Bar increasing skill effect granted on yourself increases by 50%, and the Attack Bar decreasing skill effect granted on yourself decreases by 50%. Also, your Attack Speed increases by 15% whenever your Attack Bar increases due to skills, up to 5 times. [Automatic Effect]
Multiplier:
Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade DancerFire 
4  Support  5520  333  279  104 
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Crescent BladeAttacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Full MoonIncreases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1

Boomerang WarriorFire 
4  Attack  4725  362  303  100 
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Boomerang CrushAttacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 Flame DriveAttacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Bounty HunterFire 
3  Attack  3135  227  218  94 
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Chain FireAttacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Ready to SnipeIncreases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillThe Attack Speed of ally Monsters is increased by 16% in Guild Battles.

Brownie MagicianFire 
4  Support  5085  315  327  105 
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fly FlyAttacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 WhistleBlows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1

Cannon GirlFire 
4  Attack  4815  333  327  102 
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Wild Shot!Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillThe Attack Power of ally Monsters is increased by 38% in Guild content.

Chakram DancerFire 
4  Attack  4545  362  315  102 
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * 1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Chakram CrushAttacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Precision (Passive)The Accuracy will be increased by 25%. Weakens the enemy's Defense for 1 turn with every attack. If there's Boomerang Warrior included in the ally team, the Boomerang Warrior's Accuracy will also be increased by 25%. [Automatic Effect]
Multiplier:

Charger SharkFire 
3  HP  3405  218  209  104 
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% IncapacitateDeals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Wave HarpoonAttacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy's Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
ChimeraFire 
5  HP  7755  452  484  94 
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unleashed FuryGain increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 CollapseInflicts damage that increases accordingly to your MAX HP, removes 1 beneficial effect and provokes the enemy for 1 turn. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] + [[MAX_HP * 0.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 50%.

CHUN LIFire 
4  Support  5520  333  279  104 
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Spinning Bird KickAttacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 RenkikoIncreases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1

Cow GirlFire 
3  Attack  3075  244  205  101 
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Defeat Wild DogAttacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.65]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Explosive BulletAttacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 21%.

Death KnightFire 
4  HP  5610  297  309  100 
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly WaveInflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% ExtortionSteals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%. Also disturbs the target's HP recovery for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Cooltime Turn 1
Leader SkillIncreases the Defense of ally monsters by 25%.

DemonFire 
5  Attack  7140  557  420  103 
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Devil's BargainAbsorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Flames of HellAlways perform an attack that has an attribute advantage on all enemies. Block all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. (Reusable in 5 turns).
Multiplier:
[[ATK * 4.76]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.

Desert QueenFire 
5  Support  7500  484  468  98 
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Curse of the BeautifulAttacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +15% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Charming VoiceAttacks an enemy, stealing all beneficial effects and sets all of the enemy's skills on max cool down. Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. If the skill didn't set the enemy's skills on max cooldown time, the cooldown time of the [Charming Voice] will reset. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.2]] Lv.2 Damage +15%
Lv.3 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters by 33%.

DHALSIMFire 
4  Support  5265  315  315  100 
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Yoga FireSpits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Yoga SansaraRemoves Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Dice MagicianFire 
4  Attack  4635  362  309  101 
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unlucky 7Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Roll Again (Passive)Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflict by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Multiplier:

DragonFire 
5  Attack  6540  613  404  93 
Fire BoltShoots a Fire arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Rain of FireBurns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Fiery BreathAttack all enemies with a fiery breath and puts their skills on cool down. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.9]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 33%.

Dragon KnightFire 
5  Attack  7635  557  387  99 
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% JusticeChannels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * 5.5 + 13.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn 1 Lv.5 Damage + 10% Lv.6 Cooltime turn 1 Noble Blood (Passive)Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Multiplier:
[[ATK * 4.0]] Leader SkillIncreases the Defense of ally monsters with Fire attribute by 50%.

DruidFire 
5  Defense  7140  484  492  98 
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Moonlight FloodAttacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Wild RoarAttacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Lv.7 Cooltime Turn 1 
Drunken MasterFire 
3  Attack  3015  258  196  98 
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Drunken KickKicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Tiger PunchAttacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillThe Attack Power of ally Monsters is increased by 21% in Guild Battles.

DryadFire 
4  Support  5610  273  333  103 
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Honey Bee FriendsHoney bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Flower FogAttacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
ElementalFire 
2  Attack  1950  152  127  106 
Fiery ClawAttacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Element ExplosionCauses an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 
Elven RangerFire 
3  Support  3345  223  209  100 
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Arrow StormAttacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Path of the ForestIncreases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Epikion PriestFire 
4  Support  5430  273  345  95 
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% FillRecovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 FanaticAll allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters in the Arena by 27%.

FairyFire 
3  Attack  3465  223  201  101 
Fire HurricaneAttacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% Double ArrowShoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Arrow AttackShoots a flurry of arrows, attacking all enemies 4  6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 0.75]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
Fairy KingFire 
5  Attack  7020  517  468  97 
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% OverwhelmAttacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 HellfireRemoves all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 33%.

Forest KeeperFire 
1  Defense  1170  66  96  88 
Splinter AttackHurls sharp pieces of lumber and stuns the enemy with a 15% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% 
FrankensteinFire 
3  HP  3540  201  218  97 
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Body PressCrushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Full Power PunchStrikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillThe Defense of ally Monsters is increased by 21% in Guild Battles.

GargoyleFire 
4  Defense  5085  238  404  92 
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Destructive ClawsInflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Statue of Protection (Passive)If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]
Multiplier:

GarudaFire 
2  Support  1815  121  167  92 
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7]  [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Fire BallAttacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 Lv.6 Cooldown Turn 1 
GhostFire 
1  Support  1410  94  52  101 
BullyClings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +15% 
Giant WarriorFire 
3  Defense  3270  188  249  95 
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Weak Spot StrikeAttacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Return of Fighter (Passive)Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 
GolemFire 
3  Defense  3600  144  271  88 
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lava BlowAttacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Barrier (Passive)Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Multiplier:

GriffonFire 
3  Support  3270  205  231  110 
SnatchAttacks the enemy with razorsharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Special AssaultInflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 BacklashSends out a gust of wind that has a 50% chance to decrease the Attack Gauge of all enemies by 30% and decrease their Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Grim ReaperFire 
3  Attack  3465  266  157  90 
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Deadly SwingInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Living HellCreates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
HargFire 
3  Support  3465  205  218  104 
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Rabbit's AgilityFills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Little Humming Bird (Passive)Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]
Multiplier:

Harp MagicianFire 
4  Support  5265  291  339  97 
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Healing MusicRemoves harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Unwanted HarmonyEvens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
HarpuFire 
2  Support  2505  121  121  105 
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly DartThrows sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
HarpyFire 
3  Attack  2685  306  170  102 
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Crow HuntHurls razorsharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 30%.

Hell LadyFire 
5  Attack  7260  484  484  103 
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% ShatterAttacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 Soul CrusherAttacks the enemy 2 times that won't land as Glancing Hits to inflict damage which ignores all effects that resist death. You'll be immune to death for 1 turn if you defeat the enemy with this attack and the defeated enemy can't be revived. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.

HellhoundFire 
2  Attack  1725  188  106  109 
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% Double AttackBites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
High ElementalFire 
3  Attack  2295  310  192  101 
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Tectonic ShiftStrikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 23%.

Homunculus (Attack)Fire 
5  Attack  7020  533  452  100 
Magic RayAttacks the enemy with the power of condensed magic.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Magic BulletThrows a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Magic Power BurstAttacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy. (Reusable in 5 turns).
Multiplier:
[[ATK * ?] + [? * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Horned FrogFire 
1  HP  1530  66  72  100 
Jump AttackLeaps up to the sky to attack and decreases the enemy's Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.4] + [30]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% 
HorusFire 
4  Defense  4635  321  351  101 
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Defensive StanceIncreases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Strategic PreventionAttacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn 1 
HowlFire 
2  Support  1815  124  164  98 
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Heal!Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn 1 
IfritFire 
5  HP  7500  476  476  99 
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Triple CrushAttacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Ancient Power (Passive)Decreases the damage dealt from enemies with no harmful effects by 30% and increases the damage inflicted on enemies with harmful effects by 30%. Makes the enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters by 41%.

ImpFire 
2  Attack  1770  167  124  114 
Fiery SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Heart PierceUnleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.2] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn 1 
Imp ChampionFire 
3  Attack  3210  240  201  101 
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear PiercePierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Flame ThrowerThrows a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9] + [120]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
InfernoFire 
3  Attack  2490  327  161  94 
Fire SmashAttacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Hell FireAttacks all enemies and reduces their Defense for 2 turns with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 23%.

InugamiFire 
3  Attack  3345  244  188  107 
ScratchAttacks the enemy with razorsharp claws and decreases their Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Team UpTeams up with another ally to attack an enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Cooltime Turn 1
Annihilate (Passive)Get an extra turn if you kill the enemy. [Automatic Effect]
Multiplier:

Jacko'lanternFire 
4  Attack  4815  356  303  100 
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Ghost AppearanceCalls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Fire StarterAttacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +15% Lv.5 Cooltime Turn 1 
JokerFire 
4  Defense  4545  333  345  102 
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BombMounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters in the Dungeons by 33%.

KENFire 
5  Attack  6900  549  444  102 
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Tatsumaki SenpukyakuAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn 1 ShinryukenAttacks the enemy target 3 times and leaves a Branding effect for 2 turns each. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.85]] Lv.2 Damage +10%
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters in the Dungeon by 33%.

Kobold BomberFire 
4  Attack  4635  362  309  98 
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% MultiFirecrackerAttacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [MultiFirecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters with Fire attribute by 50%.

Kung Fu GirlFire 
4  HP  5520  321  291  101 
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Twist KickAttacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 33%.

LichFire 
4  Attack  4725  386  279  95 
Soul SummoningSummons the souls of the dead to attack the enemy 2  3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% SinkholeInflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Transcendance (Passive)Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate is increased for 1 turn. [Automatic Effect]
Multiplier:

Lightning EmperorFire 
5  Attack  7140  517  460  101 
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Gain Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally get defeated. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Start of ApocalypseAttacks the enemies in the order of low HP ratio to high HP ratio by the number of Knowledge you have, and then damage increases as you attack. If you have 5 Knowledge, destroys the enemy's MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage 15% Leader SkillThe Attack Power of ally Monsters is increased by 44% in Guild Battles.

Living ArmorFire 
3  Defense  3405  188  240  97 
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Powerful SmashSlams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Lava Armor (Passive)Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]
Multiplier:

LizardmanFire 
3  Defense  3210  214  227  102 
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Destructive BlowThe Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[DEF * [[3.0 * CUR_HP] + 8.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Brutal Skin (Passive)Decreases the chances of being attacked with a critical hit by 50% and decreases the attacker's attack speed for 1 turn with a 50% chance when attacked. [Automatic Effect]
Multiplier:

Low ElementalFire 
1  Support  1140  88  76  100 
Sacred WaterThrows a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Crushing RocksAttacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns. (Reusable in 3 turns).
Multiplier:
[[ATK * 1.3]] Lv.2 Harmfull Effect Rate +5%
Lv.3 Harmfull Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% 
M.BISONFire 
5  HP  8715  428  444  97 
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Double Knee PressAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Ultimate Psycho CrusherWraps the Ultimate Psycho Power around your body and dashes towards all enemies to attack 3 times with damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.

Magic KnightFire 
4  Attack  4635  392  279  89 
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic SurgeAttacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate + 15% Vengeful Fire (Passive)Your Attack Speed increases as your HP gets lower, and you deal 100% more damage if the enemy has more HP than you. [Automatic Effect]
Multiplier:
Leader SkillIncreases the HP of ally monsters by 25%.

Magical ArcherFire 
3  Attack  2940  275  183  104 
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Wedge ArrowDrives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Hell Flame ArrowAttacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Lv.7 Cooltime Turn 1 
Maned BoarFire 
2  HP  2220  139  121  93 
DashMakes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% 
Martial ArtistFire 
3  Defense  2940  214  244  98 
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Combo AttackAttacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Martial Arts Specialist (Passive)Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Multiplier:

Martial CatFire 
3  HP  3600  227  188  103 
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% CounterattackIncreases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Destructive PunchInflicts damage with strengthened Enemy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.3] + [MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillThe HP of ally Monsters is increased by 21% in Guild Battles.

MermaidFire 
4  Support  5340  345  279  94 
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Grant LifeRecovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 Burning HeartsAttacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 
MimickFire 
1  Defense  930  76  102  86 
BiteInflicts damage by biting the enemy and reduces the enemy's Defense for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +20% 
MinotaurosFire 
3  HP  3465  218  205  98 
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% ChopAttacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% PushCharges towards the enemy to attack and removes all beneficial effects on the target. Stuns the enemy for 1 turn when you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Mischievous BatFire 
2  Attack  1770  194  97  105 
Body BumpSmashes into the enemy to attack and decreases the enemy's Defense for 1 turn.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% Ultrasonic WaveAttacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance. (Reusable in 4 turns).
Multiplier:
[[ATK * 3.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Cooltime Turn 1 
Monkey KingFire 
5  Defense  7140  484  492  100 
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Fire Monkey WandAttacks and decreases the Defense for 2 turns with a 75% chance and recovers your HP by 15%. (Reusable in 3 turns)
Multiplier:
[[ATK 7.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Gold Headband (Passive)Gains immunity against inability effects and increases your Resistance by 5% and Attack Power by 20% whenever you're attacked. Accumulated up to 10 times. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters by 33%.

Monster FlowerFire 
2  HP  2640  133  100  95 
Spore ShootThrows bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% 
MummyFire 
3  HP  3540  205  214  96 
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% SmotherAttacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.18]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters with Fire attribute by 38%.

MushroomFire 
1  Attack  1260  92  64  104 
Spore ThrowThrows poison spores to attack the enemy and inflict Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% 
Mystic WitchFire 
3  Support  3465  218  205  96 
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% JealousyAttacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Spell of RemovalRemoves harmful effects of all allies and recover the HP by 15%. The recovery amount increases by 5% for each removed harmful effect. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 
Neostone AgentFire 
4  Support  5790  368  226  103 
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Cutting MagicAttacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Attack CommandRemoves all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target. (Reusable in 6 turns)
Multiplier:
[[ATK * 1st SKILL]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Neostone FighterFire 
4  Attack  4635  339  333  106 
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Relentless StrikeIncreases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Brawler's Will (Passive)As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. The damage you receive will decrease by 20% additionally if you are under harmful effects. [Automatic Effect]
Multiplier:
[[2% ATK For Each 1% HP LOST]] 
Ninetailed FoxFire 
4  Attack  4725  374  291  101 
Willo'theWispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% EnchantPuts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Phantom LightAttacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Leader SkillIncreases the Attack Power of ally monsters with Fire attribute by 40%.

NinjaFire 
4  Attack  4095  452  255  106 
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dragon AttackThrows an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Narrow Escape (Passive)Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]
Multiplier:

Occult GirlFire 
5  Attack  7020  525  460  104 
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Toy KnightSummons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Fire Guardian AngelAttacks all enemies 3 times. Each attack will decrease their Attack Speed and inflict Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Fire attribute by 38%.

OracleFire 
5  Support  7020  492  492  99 
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Predicted FutureAttacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Loss of Cause and Effect (Passive)Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 24%.

PaladinFire 
5  HP  8115  444  468  101 
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Prayer of ProtectionRemoves all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Cry of ThreatCreates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 Leader SkillThe Defense of ally Monsters is increased by 44% in Guild Battles.

Panda WarriorFire 
5  Defense  7260  428  541  95 
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Calm MindRemoves the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Panda SupremacyAttacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn 1 Lv.7 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters by 33%.

Penguin KnightFire 
3  HP  3660  214  196  104 
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Start BattleAttacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Fire attribute by 30%.

Phantom ThiefFire 
4  Attack  4725  362  303  104 
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Surprise VisitAttacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Old Grudge (Passive)Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy's HP is twice your HP or higher. [Automatic Effect]
Multiplier:

PhoenixFire 
5  HP  6780  613  387  93 
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Flame NovaExplodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Eternity (Passive)Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Dungeons by 44%.

PierretFire 
4  Attack  5520  362  250  102 
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Flame ShotAttacks with a magic card and weakens the enemy's Attack Power and Defense for 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Wheel of FireAttack all enemies 3 times with a spinning circle of fire, with each strike having a 30% chance to remove one beneficial effect and stun the enemy for 1 turn. Increases your Attack Speed for 2 turns after the attack when used with full HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 
PioneerFire 
5  HP  7755  500  436  102 
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% North Star's WisdomAttacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Sleeve AttackAttacks all enemies with world devouring powers to removes the beneficial effects on all enemies and to decreases their Attack Bar by 15% each. Additionally decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.

Pirate CaptainFire 
4  Attack  5175  416  220  107 
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BombardmentOrders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillThe Attack Power of ally Monsters is increased by 33% in Guild Battles by.

PixieFire 
2  Attack  1680  176  121  110 
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% IgniteAttacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Poison MasterFire 
4  Support  5265  315  315  100 
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Poison Shot FireAttacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Fight Poison with PoisonRemoves Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Polar QueenFire 
5  Attack  7260  533  436  95 
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Aura of DawnAttacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.38]] Lv.2 Harmful Effect Rate +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Harmful Effect Rate +10% Touch of MercyAttacks the enemy with an attack where the inflicted damage is increased by 30% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.5] * [[TARGET_HARMFUL_EFFECT * 0.3] + 1.0]] [IF TARGET_IMMUNITY * 0.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.

RakshasaFire 
4  Attack  4635  380  291  103 
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Burning SwingAttacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 290] / [70]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Burning Whip (Passive)Decreases the enemy's Attack Bar by 25% and strikes again with a 25% chance. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 19%.

RYUFire 
5  Attack  6900  589  404  102 
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% ShoryukenUses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Martial Art's Instinct (Passive)When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Shoryuken]. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 33%.

SalamanderFire 
3  Defense  3015  214  240  98 
Flame ShockAttacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% StompDeals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 EarthquakeAttacks all enemies with a powerful earthquake and decreases the Attack Bar by 50% each. This attack will deal more damage according to your Defense. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
SamuraiFire 
4  Attack  4815  368  291  102 
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Double SlashSwiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Flame SlashAttacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies' Defense for 2 turns. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% 
SandmanFire 
1  Defense  840  82  102  102 
Gust of SandAttacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate+10% Lv.7 Harmful Effect Rate+15% 
Sea EmperorFire 
5  Attack  7260  500  468  100 
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Spear of DevastationAttacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target's skills to MAX cooldown. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Fire of StonesAttacks the enemy multiple times with flaming meteoroids with each attack having a 25% chance to stun the target for 1 turn. Your attack bar will be recovered by 25% for each enemy stunned by this attack. (Reusable in 5 turns)
Multiplier:
[[ATK 1.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters by 41%.

SerpentFire 
3  HP  4185  201  175  99 
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Fire BlastAttacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 21%.

Skull SoldierFire 
2  Defense  1905  133  148  99 
Slashing AirStrikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Spinning SlashSpins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns. (Reusable in 4 turns).
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Sky DancerFire 
4  Attack  4815  356  303  100 
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% AmuseRecovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Pride Will FallDances to attack the enemies randomly. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
SlayerFire 
5  HP  8715  428  444  97 
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of GluttonyAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Sword RainAttacks all enemies 3 times to inflict damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters in the Arena by 44%.

SlimeFire 
1  Defense  900  60  120  102 
Jump SlamPerforms a jump attack, reducing the enemy's Attack Speed with a 30% chance.
Multiplier:
[[ATK * 3.3] + [35]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% 
Sniper Mk.IFire 
4  Attack  4815  351  309  96 
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Hidden AimStrikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 Dead Eye (Passive)Decreases the Defense of the enemy with the worst HP status for 1 turn at the start of each turn. [Automatic Effect]
Multiplier:

StrikerFire 
5  Attack  6900  589  404  102 
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Iron UppercutUses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 Attack is the Best Form of Defense (Passive)When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 33%.

String MasterFire 
4  Support  5700  273  327  97 
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Melody of ResentmentPlays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn 1 L.5 Cooltime Turn 1 Millennium MelodyPlays a song that increases the Attack Bar of all allies, excluding yourself, by 15% each, recovers the HP of the ally that gets a turn by 15% each and increases the Attack Power for 1 turn until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Cooltime Turn 1 
SuccubusFire 
4  Attack  5265  351  279  105 
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Twisted JoyAttacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Brutal EndAttacks without waking up the enemy that's under Sleep. Attacks all enemies and increases their skill cooldown time by 2 turns. If the enemy is under Sleep, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Surprise BoxFire 
2  Defense  2415  106  142  92 
SurpriseInflicts damage by catching the enemy offguard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% 
SylphFire 
4  Attack  5520  339  273  104 
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8  20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% TurbulenceCompresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Phoenix's FurySummons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.

SylphidFire 
4  Support  4545  380  297  102 
Fiery CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Fiery TornadoAttacks all enemies with a fiery tornado to inflict damage that's proportionate to your MAX HP and increases the Attack Bar of allies by 25%. (Reusable in 3 turns)
Multiplier:
[[ATK * ?] + [MAX_HP * ?]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 SacrificeSacrifices your HP to remove all harmful effects and fully recover the HP of your allies. (Reusable in 10 turns)
Multiplier:
Leader SkillIncreases the Resistance of ally monsters with Fire attribute by 50%.

TaoistFire 
3  Attack  3075  240  209  103 
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Burning DesertAttacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Flame of AscensionAttacks the enemy 3 times with an inferno and deals substantial damage. Each attack has a 50% chance of increasing the cooldown of the target's skills by 1 turn each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
UndineFire 
4  Support  6150  267  303  95 
Fire DropAttacks the enemy with a small Fire burst.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Fire FrenzyAttacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Share LifeEvenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters with Fire attribute by 40%.

UnicornFire 
5  HP  8355  468  428  99 
Fire HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nature's ProtectionCreates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Shield +5%
Lv.3 Shield +5% Lv.4 Shield +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 Eternal Flame (Passive)Recovers HP by 10% of your MAX HP when you attack on your turn and reduces damage dealt by Water attributes by 50%. [Automatic Effect]
Multiplier:

VagabondFire 
3  Defense  3540  209  209  97 
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Slash WavesAttacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Cry of ChallengeIncreases your Defense for 3 turns and taunts all enemies with a 80% chance. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
ValkyrjaFire 
5  Support  7260  484  484  100 
Sword of PromiseAttacks with a sword. [Seal of Fire] is automatically activated if the enemy dies.
Multiplier:
[[ATK * 4.1]] + [[180]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Damage + 10% Seal of FireAttacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.4] + [TARGET_MAX_HP * 0.11]] Lv.2 Damage + 5%
Lv.3 Damage + 10% Lv.4 Damage + 10% Lv.5 Cooltime Turn  1 Warrior's Return (Passive)Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target's Attack Power for 1 turn. [Automatic Effect] (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime  1
Lv.3 Cooltime  1 Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 33%.

VampireFire 
4  Attack  5085  374  267  98 
Vampire BatAttacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Noble AgreementStrikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters in the Dungeon by 28%.

VikingFire 
3  Defense  2940  201  258  96 
Throwing AxeAttacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% Crushing ArmorAttacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncrease the Attack Power of ally monsters by 15%.

WarbearFire 
2  HP  2130  148  118  101 
ThrashSmashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% RoarInflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
WerewolfFire 
3  HP  4260  179  192  99 
Merciless ClawsAttacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn.
Multiplier:
[[ATK * 3.7] + [50]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Surprise AttackDashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.16]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Wild Recovery (Passive)Recovers HP by 10% each turn. The recovery effects that you receive increases by 100%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters Guild Battles by 26%.

YetiFire 
2  HP  2175  142  121  100 
Slash HookAttacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.
Multiplier:
[[ATK * 1.9] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +20% Fire BurstAttacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.0] + [MAX_HP * 0.28]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
AmazonLight 
3  Attack  3795  249  153  101 
Accurate ShotAttacks accurately with a 30% increased chance of landing a Critical Hit.
Multiplier:
[[ATK * 2.9] + [TARGET_MAX_HP * 0.05]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Piercing ArrowShoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Phantom CrushInflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, the damage will be increased by 30%. (Reusable in 5 turns)
Multiplier:
[[ATK * 5.2] + [TARGET_MAX_HP * 0.16]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
AnubisLight 
4  Support  4995  333  315  100 
Pierce SoulAttacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Brand of HellAttacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440  TARGET_CUR_HP * 220]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Secret of Eternal LifeRemoves all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 Leader SkillThe Defense of ally Monsters is increased by 33% in Guild Battles.

ArchangelLight 
5  Support  7755  452  484  94 
Heavenly SwordAttacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Archangel's BlessingRecovers an ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Judge (Passive)Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge(Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
[[ATK * 0.75]] Leader SkillIncreases the HP of ally monsters with Light attribute by 50%.

Art MasterLight 
5  Attack  6900  589  404  101 
Mark of Brush TipAttacks the enemy to decrease the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Scroll TrapSeals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released. (Reusable in 6 turns)
Multiplier:
[[10 * [17 * SPD + 2900] / [SPD + 100]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Final TouchDraws a giant dragon to attack all enemies. This attack cannot be counterattacked and all passive skills of the enemies are not activated. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 50%.

AssassinLight 
4  Attack  4635  404  267  101 
Expose WeaknessAttacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.91]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Death VerdictAttacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Silent ReaperAttacks and Silence the enemy for 2 turns. If the target dies, all other enemies will receive the remaining Silence Effect. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
Barbaric KingLight 
4  Attack  4995  345  303  102 
PenaltyAttacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +10% Wrathful AttackAttacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 ConfineAttacks an enemy target, depleting its Attack Bar and stunning it for 1 turn. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillThe Attack Speed of ally Monsters is increased by 24% in Guild Battles.

Battle MammothLight 
3  HP  3735  196  209  98 
Battle ChargeCharges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Battle StompStomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Heavy ImpactInflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.35] + [TARGET_MAX_HP * 0.15]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
BearmanLight 
3  HP  3870  196  201  100 
UppercutStrikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% StrikeSlams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters with Light attribute by 30%.

Beast HunterLight 
3  Attack  3465  223  201  99 
Aim BodyAttacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Aim Weak SpotAttacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Silver LightAttacks the enemy 3 times with arrow of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
Beast MonkLight 
5  HP  8355  420  476  95 
Crushing BlowStrikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% MeditateRemoves harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Trick of LightAttacks all enemies with a spell that summons the power of light to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 75% chance and provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters in the Dungeons by 55%.

Beast RiderLight 
5  Attack  7020  557  428  107 
Spear of ProtectorAttacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.
Multiplier:
[[ATK * 2.0] * [SPD + 1]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Critical LinkThe faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack changes all beneficial effects granted on the target to Continuous Damage for 1 turn, and the rider's attack inflicts damage that increases by 15% for each harmful effect granted on the target. (Reusable in 5 turns).
Multiplier:
[[ATK] * [[SPD] + [120]] / 100] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Cooltime Turn 1 Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Wild Chase (Passive)The Attack Speed increases by 35% for each time an enemy gains a turn, up to 5 times. The increased Attack Speed resets when your turn ends. In addition, decreases the enemy's Attack Bar by 30% with each attack. [Automatic Effect]
Multiplier:
Rider (Passive)Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]

Blade DancerLight 
4  Attack  5175  362  273  104 
Reverse TurnAttacks the enemy and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Crescent BladeAttacks all enemies 2 times to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Turn Out (Passive)The damage increases up to 200% as your Attack Speed is faster than the enemy's Attack Speed. [Automatic Effect]
Multiplier:

Boomerang WarriorLight 
4  Attack  4545  356  321  100 
Returning BoomerangAttacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Spirit FocusRemoves all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lightning FlashAttacks all enemies to inflict damage that's proportionate to your attack speed and increases your Attack Bar by 10% each when you land a Critical Hit. Chakram Dancer's Attack Bar will increase by 20% each when her attack lands as a Critical Hit while they attack together. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[SPD +150] / [70]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Bounty HunterLight 
3  Attack  3210  223  218  94 
Bull's EyeShoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Arrow of PurificationAttacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Prison of LightAttacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters with Light attribute by 23%.

Brownie MagicianLight 
4  Attack  4725  333  333  105 
Run RunBounces towards the enemy to attack and gets another turn with a 30% chance.
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Fly FlyAttacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Small Grudge (Passive)Increases the Attack Power by 50% if your HP ratio is lower than the target enemy's HP ratio at the moment of attacking, and removes 1 beneficial effect of the enemy if you have less beneficial effects than the enemy. [Automatic Effect]
Multiplier:

Cannon GirlLight 
4  Attack  4905  339  315  102 
Fire!Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Wild Shot!Attacks random enemies 8 times. Each attack has a 50% chance to weaken thier Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 28%.

Chakram DancerLight 
4  Attack  4725  351  315  102 
Crescent Moon SlashAttacks the enemy 2 times and deals more damage when the enemy's HP is low. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.
Multiplier:
[[ATK * 1.0] * [TARGET_CUR_HP_RATE * 1.5 + 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Chakram CrushAttacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Silver Chakram (Passive)Inflicts Continuous Damage for 1 turn with a 50% chance and additional damage that's proportionate to the enemy's MAX HP with every attack. Boomerang Warrior's attack will also inflict additional damage that's proportionate to the enemy's MAX HP when they attack together. [Automatic Effect]
Multiplier:

Charger SharkLight 
3  Attack  3405  240  188  104 
Lunging WavePerforms a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% DriveAttacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Feast (Passive)Recovers the HP by 30% and the Attack Bar by 50% whenever you kill an enemy on your turn. [Automatic Effect]
Multiplier:

ChimeraLight 
5  Attack  6900  525  468  94 
TramplePins down the enemy and inflicts Continuous Damage for 1 turn.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% SquallThe faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 70] / [30]]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Holy CallingStuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns and increases the Attack Bar of all allies by 25%. (Reusable in 5 turns)
Multiplier:
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Light attribute by 50%.

CHUN LILight 
4  Attack  5175  362  273  104 
KikokenShoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Spinning Bird KickAttacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Heavenly Kicks (Passive)The damage increases up to 200% as your Attack Speed is faster than the enemy's Attack Speed. [Automatic Effect]
Multiplier:

Cow GirlLight 
3  Attack  3135  240  205  101 
Cross FireShoots 3 projectiles, with each projectile having a 30% chance to slow Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.34]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% SilverPlated BulletAttacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Cooltime Turn 1 Chaser (Passive)Decreases the enemy's Attack Bar by 20% with each attack and weakens the enemy's defense for 1 turn with a 75% chance. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Power of ally monsters by 18%.

Death KnightLight 
4  Attack  4815  374  285  100 
Deadly BlowDisturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Deadly WaveInflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Tradehanges the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.2]],[[120 * LVL]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 19%.

DemonLight 
5  HP  7500  500  452  103 
Sword of DestructionDecreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Devil's BargainAbsorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Damage +10% Lv.7 Cooltime Turn 1 Red Battlefield (Passive)The Attack Bar of all allies will be increased by the proportion to the damage dealt, and the damage you deal on enemies will be increased by 50% at the most whenever all enemies and allies on the battlefield receive damage. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters in the Arena by 44%.

Desert QueenLight 
5  Support  7755  452  484  98 
Touch of SeductionAttacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +20% Sweet DreamsAttacks an enemy. This attack has a 75% chance to remove all beneficial effect and put the target to sleep for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 Gaze of OblivionPuts all enemies into Oblivion and prevents them from using skills with cool times for 2 turns. Passive skills aren't activated in Oblivion state. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters by 33%.

DHALSIMLight 
4  Support  5175  351  285  100 
Yoga PunchStretches your arm to attack the enemy and Stuns the target with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Yoga FireSpits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 50% chance and inflicts continuous damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Yoga FlameAttacks all enemies 3 times, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 
Dice MagicianLight 
4  Support  5085  339  303  101 
Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gain another turn if you get the same number.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Unlucky 7Rolls 2 dice to attack all enemies and stuns them for 1 turn if the sum of the numbers is greater than 7, decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gain another turn if you get the same number. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Returned DiceMakes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
DragonLight 
5  HP  9690  404  404  95 
Holy BoltShoots a Light arrow at the enemy.
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Holy LightCalls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 ArmageddonRedistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies. (Reusable in 5 turns)
Multiplier:
[[CUR_HP * 0.60]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters by 24%.

Dragon KnightLight 
5  HP  8475  452  436  99 
Dragon's MightInflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]] Lv.2 Damage + 5%
Lv.3 Damage + 5% Lv.4 Damage + 10% Lv.5 Damage + 10% JusticeChannels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * 5.5 + 13.5]] Lv.2 Damage + 10%
Lv.3 Damage + 10% Lv.4 Cooltime turn 1 Lv.5 Damage + 10% Lv.6 Cooltime turn 1 King's Rage (Passive)Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Defense of ally monsters with Light attribute by 50%.

DruidLight 
5  HP  7755  492  444  98 
Touch of PunishmentAttacks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Moonlight FloodAttacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Rage of Mother NatureAttacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 30% chance. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Lv.5 Cooltime Turn 1 
Drunken MasterLight 
3  Attack  2940  240  218  98 
Rolling PunchThrows a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% One More DrinkRecovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooldown Turn 1 Stork KickAttacks the enemy 3 times with a swift strike to disturb the enemy's HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Leader SkillThe Attack Speed of ally Monsters is increased by 16% in Guild Battles.

DryadLight 
4  Support  5790  279  315  103 
Flower GrowingAttacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Honey Bee FriendsHoney bees will take away all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effect, all allies will recover their HP by 20%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Deep Rooted Tree (Passive)Recovers HP of allies granted with harmful effects by 15% every turn. Creates a shield that's equivalent to 15% of your HP on the allies with no harmful effects for 2 turns. [Automatic Effect]
Multiplier:
Lv.2 Shield +10%
Lv.3 Recovery +10% Lv.4 Shield +10% Lv.5 Recovery +10% 
ElementalLight 
3  Attack  3015  249  205  106 
Holy ClawAttacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +20% Element ExplosionCauses an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 Resist Element (Passive)Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Multiplier:

Elven RangerLight 
3  Attack  3210  249  192  100 
StrafeRapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Ankle ShotAttacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Steady ShotAims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Epikion PriestLight 
4  Support  5790  297  297  95 
Absorb ManaAttacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +10% FillRecovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Light of RevivalRevives an ally with 60% HP and increases the ally's Defense for 3 turns. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Dungeons by 33%.

FairyLight 
3  Support  3660  244  166  100 
Light HurricaneAttacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters by 20%.

Fairy KingLight 
5  Attack  7020  500  484  97 
SerenityAttacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% VentilateInstantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Light of JudgementCalls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters in the Arena by 44%.

Fairy QueenLight 
3  Support  3600  240  175  102 
HurricaneAttacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to decrease the enemy's Attack Bar by 10%.
Multiplier:
[[ATK * 1.2]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +25% PurifyRemoves all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.0]] Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn 1 Fairy's BlessingRecovers the HP of all allies, increases the Attack Power and grants immunity for 2 turns. The recovery amount is proportionate to the Attack Power. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Recovery +5%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 10%.

FrankensteinLight 
3  HP  3600  188  227  97 
Hammer PunchAttacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.
Multiplier:
[[DEF * 1.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Body PressCrushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.25] + [MAX_HP * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 PoundAttacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy's MAX HP is lower than yours and if the target is suffering a harmful effect. (Reusable in 4 turns)
Multiplier:
[[DEF * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillThe Defense of ally Monsters is increased by 21% in Guild Battles.

GargoyleLight 
4  Defense  4905  261  392  92 
Stone ClawsAttacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Earth StrikeInflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Statue of Trial (Passive)When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns. The cooldown time can be increased over the MAX cooldown time for Monsters excluding the bosses. [Automatic Effect]
Multiplier:

GarudaLight 
3  Support  3465  205  218  94 
OnslaughtAttacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7]  [15]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage 5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% ResurgeFills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooldown Turn 1
Lv.3 Cooldown Turn 1 Leader SkillIncreases the HP of ally monsters in the Dungeons by 17%.

Giant WarriorLight 
4  Defense  4815  297  362  95 
Iron ThrowAttacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +15% Weak Spot StrikeAttacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 CatastropheInflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted. (Reusable in 6 turns)
Multiplier:
[[DEF * 4.8]] Lv.2 Damage +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 17%.

GolemLight 
3  Defense  3870  135  262  90 
ImpactUnleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]] Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Iron DefenseIncreases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Leader SkillIncreases the HP of ally monsters with Light attribute by 30%.

GriffonLight 
3  Defense  3930  175  218  110 
SnatchAttacks the enemy with razorsharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Special AssaultInflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Guardian Angel (Passive)Increases Resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]
Multiplier:

Grim ReaperLight 
3  Attack  2940  284  175  90 
Grim ScytheReaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +15% Deadly SwingInflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 JudgementBrings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's Max HP. (Reusable in 7 turns)
Multiplier:
[[ATK * 1.6] + [TARGET_MAX_HP * 0.06]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
HargLight 
4  Support  5175  315  321  104 
BreezeAttacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Damage +10% Rabbit's AgilityFills up an ally's Attack Bar to the MAX and increases the target's Attack Speed for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Buddy (Passive)Becomes best friends with an ally with the lowest HP when the battle begins. Grants one of Increase ATK/Recovery/Endure effects according to the friend's HP status for 1 turn. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Resistance of ally monsters by 25%.

Harp MagicianLight 
5  Support  7635  452  492  97 
Tempting DreamAttacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Nightmare MelodyPuts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime turn 1 Dreamy Leader (Passive)Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Accuracy of ally monsters in the Arena by 48%.

HarpuLight 
3  Attack  3405  227  201  104 
Blackout KickPerforms a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% ShriekUnleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Leader SkillIncreases the Defense of ally monsters with Light attribute by 25%.

HarpyLight 
3  Attack  2820  271  196  104 
Rat HuntAttacks an enemy with fierce kicks to weaken the enemy's Defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Harmful effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful effect Rate +20% Crow HuntHurls razorsharp feathers to attack multiple enemies at once. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooldown Turn 1 AlertIncreases the Attack Bar of all allies by 30% and decreases the chance of being hit with a Critical Hit by 50% for 3 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
Hell LadyLight 
5  Attack  7635  476  468  103 
WoundAttack the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% GougePerforms a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage effects. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime turn 1 CrumbleAttacks all enemies 3 times to weaken the Defense and inflict continuous damage for 2 turns. Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters in the Arena by 55%.

HellhoundLight 
2  Attack  2040  170  103  110 
BiteBites your enemy and recovers 30% of the inflicted damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +15% Double AttackBites your enemy continuously to inflict great damage. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
High ElementalLight 
3  Support  3600  262  153  103 
Cross AttackHits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance
Multiplier:
[[ATK * 3.8]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Tectonic ShiftStrikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Light attribute by 23%.

Homunculus (Support)Light 
5  Support  8355  436  460  100 
Mana ShockUses Mana to attack the enemy and inflict damage.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Operation SupportRecovers an ally's HP by 20%. (Reusable in 4 turns).
Multiplier:
[[TARGET_MAX_HP * 0.2]] Lv.2 Recovery +5%
Lv.3 Recovery +5% Lv.4 Recovery +10% Lv.5 Recovery +10% Lv.6 Cooltime Turn 1 Protection FieldCreates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns. (Reusable in 6 turns).
Multiplier:
[[LEVEL * 110]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
HorusLight 
5  Defense  7260  444  525  101 
OverpowerDeals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Defensive StanceIncreases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Duty of the Monarch (Passive)Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Attack Speed of ally monsters in the Arena by 24%.

HowlLight 
2  Support  1860  130  155  98 
Attack!Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Multiplier:
[[ATK * 3.5]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Dispel!Removes all of the harmful effects on you and the target ally and recovers 20% of your HP. (Reusable in 3 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Recovery +10% Lv.5 Cooltime Turn 1 
IfritLight 
5  Attack  7380  509  452  99 
Mega SmashAttacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.0]] * [[SPD + 210] / [70]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Triple CrushAttacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Master of Magic Power (Passive)Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]
Multiplier:
Leader SkillIncrease the Attack Power of ally monsters by 33%.

ImpLight 
2  Attack  1995  155  121  112 
Holy SpearAttacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.7]  [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +5% Lv.7 Damage +5% Lv.8 Damage +15% Light BallFreezes the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Imp ChampionLight 
3  Defense  3135  218  227  101 
Spear ChargeCharge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Defensive FormationTakes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 Shining SpearAttacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
InfernoLight 
3  Attack  2685  314  161  94 
Holy SmashAttacks an enemy with a strong smashing blow. On critical Hit, this attack will increase your Attack Bar by 30%.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% PiercePierces the enemy with a sharp icicle. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Judgement of LightInflicts significant damage with Judgment of Light and removes all beneficial effects from the target. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.7]] Lv.2 Damage +10%
Lv.3 Damage +10% 
InugamiLight 
3  Defense  3600  175  240  107 
ScratchAttacks the enemy with razorsharp claws and decreases their defense for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% SeizeAttacks the enemy and removes all beneficial effects on the target. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 MobilizeFills the Attack Bar of all allies by 30% and recovers their HP by 30%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 
Jacko'lanternLight 
4  Attack  4905  339  315  100 
TricksterAttacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% Ghost AppearanceCalls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Long Waiting (Passive)Becomes immune against inability effects. Your Attack Power is increased by 15%, up to 150%, whenever an enemy's turn ends. [Automatic Effect]
Multiplier:

JokerLight 
4  HP  5970  297  285  102 
Flying CardsThrows a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Surprise BoxSummons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Dungeons by 40%.

Kobold BomberLight 
4  Attack  4365  374  315  98 
FirecrackerAttacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Time BombInstalls a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters with Light attribute by 50%.

Kung Fu GirlLight 
4  HP  4905  327  327  101 
Energy BallAttacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick is activated again with a 30% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Twist KickAttacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target is stunned for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters in the Arena by 24%.

LichLight 
4  Defense  4815  321  339  95 
Soul SummoningSummons the souls of the dead to attack the enemy 2  3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.
Multiplier:
[[ATK * 1.6]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% SinkholeInflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Endless Attachment (Passive)Becomes invincible for 1 turn if your HP falls below 50% from above 50%. Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. [Automatic Effect]
Multiplier:

Lightning EmperorLight 
5  HP  7635  476  468  101 
Lightning StrikeAttacks the enemy and steals one beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +15% Lv.9 Harmful Effect Rate +15% Learn Knowledge (Passive)Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]
Multiplier:
Eye of Pioneer (Passive)If an ally is attacked, uses one of your Knowledge to recover the attacked target's HP by 20% of the attacked target's MAX HP. If you have 5 Knowledge, recovers the attacked target's HP by 50% of the attacked target's MAX HP. [Automatic Effect]
Multiplier:
Leader SkillThe Attack Speed of ally Monsters is increased by 33% in Guild Battles.

Living ArmorLight 
3  Defense  3600  179  236  97 
PulverizeStrikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.
Multiplier:
[[ATK * 2.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Powerful SmashSlams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Lv.7 Cooltime Turn 1 RuinsAttacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [DEF * 2.4]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 
LizardmanLight 
3  Defense  3270  218  218  102 
Poisonous TeethAttacks the enemy 2 times and weakens the enemy's Defense and inflicts Continuous Damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.
Multiplier:
[[ATK * 0.8] + [DEF * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Destructive BlowThe Attack power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[DEF * [[3.0 * CUR_HP] + 8.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Detect Weakspot (Passive)Increases your Critical Rate by 20% and the damage of your Critical Hits by 20%. [Automatic Effect]
Multiplier:

M.BISONLight 
5  HP  8235  452  452  97 
Psycho InfernoRaises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Double Knee PressAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Psycho PowerAbsorbs the HP of all allies by 50% each. Afterwards, increases the Attack Bar of all allies by 40% each, increases the Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.

Magic KnightLight 
4  Attack  5175  380  255  89 
Blade SurgeAttacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.
Multiplier:
[[ATK * 1.0]],[[ATK * 1.0]],[[ATK * 2.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Magic SurgeAttacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate + 10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate + 15% Sweet Revenge (Passive)Removes 1 beneficial effect each with a 35% chance and recovers the ally with the lowest HP by 15% when you attack on your turn. [Automatic Effect]
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Harmful Effect Rate +10% Lv.5 Recovery +10% Lv.6 Harmful Effect Rate +15% Leader SkillIncreases the Accuracy of ally monsters by 30%.

Magical ArcherLight 
4  Attack  4815  386  273  104 
Magic ArrowAttacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +10% Light ArrowAttacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Critical ArrowAttacks the enemy with powerful magic arrow to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.5]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Lv.7 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 35%.

Martial ArtistLight 
3  HP  3870  183  214  98 
Turning KickKicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Harmful Effect Rate +5% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% Combo AttackAttacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Challenging StrikeAttacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.4] + [MAX_HP * 0.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Lv.6 Cooltime Turn 1 
Martial CatLight 
3  HP  3930  218  175  103 
Energy PunchAttacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% CounterattackIncreases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lonely Fight (Passive)Absorbs the Attack Bar by 20% if you attack a monster with same or lower HP status compared to yours. Recovers your HP by 20% of the damage dealt if you attack a monster that has better HP status than yours. [Automatic Effect]
Multiplier:
Leader SkillThe Attack Power of ally Monsters is increased by 21% in Guild Battles.

MermaidLight 
4  Support  5085  297  345  94 
Mana BubbleBursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Air ShieldRemoves all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]] Lv.2 Shield +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Cooltime Turn 1 Glaring Mists (Passive)Increases the chances of allies receiving a Glancing Hit by 20% and recovers HP of the ally with the worst HP status by 25%. [Automatic Effect]
Multiplier:

MinotaurosLight 
3  HP  3405  209  218  98 
HeadbuttAttacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +15% ChopAttacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Beast Man (Passive)Recovers by 10% every turn and your attack speed increases as your HP decreases. [Automatic Effect]
Multiplier:

Monkey KingLight 
5  Support  7260  484  484  98 
Monkey WandAttacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +15% All or NothingAttacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Giant NetAttacks all enemies with the damage that increases according to your MAX HP and puts them to sleep for 1 turn and decreases the Attack Speed for 2 turns with an 80% chance each. In addition, decreases the target's Attack Bar by 50% per harmful effect granted on each enemy. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.7]] + [[MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters by 41%.

MummyLight 
3  HP  3795  170  231  96 
Touch of CorruptionAttacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Multiplier:
[[ATK * 0.5] + [MAX_HP * 0.08]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Body RollSlams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters with Light attribute by 38%.

Mystic WitchLight 
3  Attack  3075  227  223  96 
Crow SummoningSummons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.
Multiplier:
[[ATK * 3.6]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% JealousyAttacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Comet SummoningSummons a comet to attack all enemies multiple times and casts Soul Protection on an ally with the lowest HP ratio and an ally with the lowest MAX HP for 2 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
Neostone AgentLight 
4  Support  5610  261  345  103 
Preemptive StrikeAttacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% BriefingRemoves all harmful effects on an ally target and fills up the ally's the Attack Bar. (Reusable in 4 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Neostone FieldGrants immunity on all allies for 2 turns with holy powers. In addition, the target ally will become invincible for 2 turns, and all other allies will be granted with a shield that's proportionate to your level for 2 turns. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 
Neostone FighterLight 
4  Attack  4905  374  279  106 
Combat KnifeSwings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +15% Sharp StrikeAttacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.6]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Born to Fight (Passive)The attacks performed on your turns will generate a shield lasts for 1 turn. The shield is equivalent to 50% of the damage dealt. Also, increases your Critical Rate by 30% and deals additional damage that's proportionate to the shield amount granted on yourself with every attack. [Automatic Effect]
Multiplier:

Ninetailed FoxLight 
4  Attack  5265  339  291  101 
Willo'theWispAttacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Soul SnatcherThrows soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 ReincarnateRemoves all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use [Reincarnate]. (Accumulates up to 5 times) (Reusable in 7 turns)
Multiplier:
[[ATK * 1.0]] Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 Leader SkillIncreases the Attack Power of ally monsters with Light attribute by 40%.

NinjaLight 
4  Attack  4455  410  273  106 
Ninja StarsThrows ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 145] / [65]]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Slicing WindsInflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 150] / [50])] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 SensationBlows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Occult GirlLight 
5  HP  7995  468  452  104 
Help Me, TeddySummons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Toy KnightSummons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Light Guardian AngelAttacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. Each attack has a 50% chance to remove 1 benefical effect. Afterwards, increases the Defense of all allies for 3 turns additionally. (Reusable in 5 turns)
Multiplier:
[[ATK * 0.75] + [MAX_HP * 0.05]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Critical Rate of ally monsters with Light attribute by 38%.

OracleLight 
5  Support  7635  509  436  99 
Passing TimeAttack 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Predicted FutureAttacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Cooltime Turn 1 Start and EndRemoves the harmful effect on all allies and grants Immunity and Invincibility on the allies for 1 turn. Recovers their HP 15% each for 3 turns afterwards. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Accuracy of ally monsters by 41%.

PaladinLight 
5  HP  7995  436  484  101 
Justice StrikeAttacks and Stuns the enemy for 1 tyrn with a 15% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% Prayer of ProtectionRemoves all harmful effects on the ally and makes the ally invincible for 1 turn. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Cry of ProvocationProvokes all enemies for 2 turns and instantly recovers a turn. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally Monsters by 41%.

Panda WarriorLight 
5  HP  8115  476  436  95 
Sequential AttackAttacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Dragon's DanceAttacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Strong Energy (Passive)The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills. [Automatic Effect]
Multiplier:
Leader SkillThe HP of ally Monsters is increased by 44% in Guild Battles.

Penguin KnightLight 
3  Support  3405  223  205  104 
Honorable AttackCharges to attack and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Start BattleAttacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.7]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters with Light attribute by 30%.

Phantom ThiefLight 
4  Support  5265  297  333  104 
Scene of the CrimeInflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +15% ArrestAttacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Illusion MagicThe HP ratio of you and the target ally will be evened and both will become invincible for 2 turns and be granted with HP recovery effect for 2 turns. Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing the HP ratio. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 
PhoenixLight 
5  Attack  6300  565  468  93 
Arcane BlastAttacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10% Lv.4 Damage +10% Lv.5 Harmful Effect Rate 10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate 10% Holy OrbAttacks the enemy with a holy energy to inflict damage that's proportionate to the enemy's MAX HP and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Purifying BlazeRemoves the beneficial effects of all enemies with holy fire, weakens the Defense for 1 turn and inflicts damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters in the Dungeons by 44%.

PierretLight 
4  Attack  4815  339  321  102 
Double ShotAttacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.
Multiplier:
[[ATK * 1.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Air SlashInflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.6]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +15% Rapid FireStorms an enemy with a flurry of attacks. This attack has a 100% Critical Rate against targets under inability effects. If you have full HP when using this attack, this attack will not go on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.7]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 
PioneerLight 
5  HP  7875  484  444  102 
Yin Yang AttackAttacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.6]] + [[MAX_HP * 0.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Damage +10% Mountain's PowerAttacks the enemy with the might of the mountains to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Heavenly ProtectionRevives all dead allies with 30% HP and casts Soul Protection upon all allies that are alive for 3 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP. (Reusable in 8 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the HP of ally monsters by 33%.

Pirate CaptainLight 
4  Attack  4815  380  279  107 
Backspin SlashSwiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Pirate's StrikeDeals a powerful attack and absorbs 30% of its Attack Bar. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Leader SkillThe Accuracy of ally Monsters is increased by 40% in Guild Battles by.

PixieLight 
2  Support  1995  152  124  110 
Spirit BallAttacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +10% IgniteAttacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 
Poison MasterLight 
4  Support  5175  351  285  100 
Concussive ShotAttacks the enemy and Stuns the target for 1 turn with a 30% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Poison Shot FireAttacks the enemy and removes all beneficial effects granted on the target with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.4]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +15% Lv.6 Cooltime Turn 1 Ruthless BombingAttacks all enemies 3 times, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.6]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15% Lv.4 Cooltime Turn 1 
Polar QueenLight 
5  Support  7500  468  484  95 
Essence ExplosionAttacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Aura of DawnAttacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.38]] Lv.2 Harmful Effect Rate +10%
Lv.3 Shield +10% Lv.4 Shield +10% Lv.5 Harmful Effect Rate +10% Brutal OrderSacrifices 10% of an ally target's HP to grant a turn instantly to the target. Decreases the skill cooldowns of all allies by 2 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.

RakshasaLight 
4  Attack  4995  362  285  103 
SwingAttacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Multiplier:
[[ATK * 1.11] * [SPD + 80] / [50]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Burning SwingAttacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [[SPD + 290] / [70]]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Cruel Whip (Passive)Elongates the harmful effect on the enemy for 1 turn and decreases the duration of beneficial effect by 1 turn when you attack. Damage is increased by 30% if the enemy's HP is below 50%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 19%.

RYULight 
5  Attack  7380  565  396  102 
HadokenUses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Tatsumaki SenpukyakuAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn 1 Final DriveCollects energy to increase your Attack Power for 2 turns, and shoots the extreme Hadoken on all enemies to inflict damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +10%
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters by 41%.

SalamanderLight 
2  Defense  2040  127  145  98 
Holy ShockAttack the enemy and weakens their Attack for 2 turn with a 50% chance.
Multiplier:
[[ATK * 3.5] + [15]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Damage +10% Lv.8 Harmful Effect Rate +20% StompDeals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4] + [DEF * 3.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooldown Turn 1 
SamuraiLight 
4  Attack  5085  351  291  104 
WieldQuickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +15% Air SlashShoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Light SlashAttacks all enemies 2 times with shining sword energy. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has dark attribute. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Sword of the Supreme Sky WolfAttacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.
Multiplier: [[ATK * 5.8]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% 
Sea EmperorLight 
5  Support  7635  476  468  100 
Power SurgeAttacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Sweeping WavesAttacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]] Lv.2 Cooltime Turn 1
Holy GroundRemoves all harmful effects on all allies and grants them Immunity and Invincibility for 1 turn. Increases the Immunity effect up to 3 turns proportionate to the no. of harmful effects removed from each ally. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters by 24%.

SerpentLight 
3  HP  3795  196  205  99 
Sonic BoomAttacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +5% Lv.6 Damage +15% Light BlastAttacks the enemy 3 times with energy balls. Each attack has a 30% chance of decreasing their Attack Bar by 30%. The damage increases accordingly to your MAX HP. (Reusable in 3 turns)
Multiplier:
[[ATK * 0.8] + [MAX_HP * 0.08]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Punish (Passive)Your Attack Power and Defense increases by 20% each time you're attacked. This effect can stack up to 10 times. [Automatic Effect]
Multiplier:

Sky DancerLight 
5  Support  7500  509  444  100 
Graceful TouchAttacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Blade FanThrows a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Charge VitalityFills up both your and your target ally's Attack Bar to the fullest amount and recovers both your and your target ally's HP by 50%. (Reusable in 5 turns)
Multiplier:
Lv.2 Recovery +10%
Lv.3 Recovery +10% Lv.4 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 48%.

SlayerLight 
5  HP  8235  452  452  97 
Rage ExplosionAttacks the enemy and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 4.0]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Sword of GluttonyAttacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 0.9]] + [[MAX_HP * 0.09]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Devil's GraceAbsorbs the HP of all allies by 50% each. Afterwards, increases the Attack Bar of all allies by 40% each, increases the Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 6 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters in the Arena by 55%.

Sniper Mk.ILight 
4  Attack  4725  362  303  96 
Accurate FireAttacks the enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Lv.7 Damage +10% Suppressive FireAttacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.61]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Damage +15% Lv.5 Harmful Effect Rate +20% Lv.6 Cooltime Turn 1 Sniper Preparation (Passive)Increases the Attack Bar by 25% whenever an enemy gains a beneficial effect from a skill. [Automatic Effect]
Multiplier:

StrikerLight 
5  Attack  7380  565  396  102 
Mach PunchAttacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +15% Lv.6 Harmful Effect Rate +15% Rolling SpikeAttacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +5%
Lv.3 Damage +15% Lv.4 Harmful Effect Rate +20% Lv.5 Cooltime Turn 1 Final DriveIncreases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.6]] Lv.2 Damage +10%
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Resistance of ally monsters by 41%.

String MasterLight 
4  Support  5790  261  333  97 
Flower Blooming SongAttacks the enemy to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance.
Multiplier:
[[ATK * ?]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +5% Lv.5 Harmful Effect Rate +5% Lv.6 Damage +15% Lv.7 Harmful Effect Rate +15% Melody of ResentmentPlays a song that decreases the HP of the enemy that get a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song. (Reusable in 4 turns)
Multiplier:
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10% Lv.4 Cooltime Turn 1 L.5 Cooltime Turn 1 Solo String (Passive)Your Attack Bar is decreased by 10% when an enemy gains a turn while playing the song. Your Attack Bar is increased by 20% when an enemy gains a turn while not playing the song. [Automatic Effect]
Multiplier:

SuccubusLight 
4  Attack  3915  368  351  105 
Dreamy InvitationAttacks without waking up the enemy that's under sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovery the Attack Gauge by 50% if the enemy falls asleep after the attack.
Multiplier:
[[ATK * 3.9]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% Strike of RejectionAttack without waking up the enemy that's under Sleep. Disturbs the HP recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.5]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Curse of White NightAttacks without waking up the enemy that's under Sleep. Puts all enemies under Sleep for 1 turn. Also reduces the Attack Speed of all enemies for 2 turns and increases their chances of landing a Glancing Hit for 2 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 3.9]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Cooltime Turn 1 Lv.5 Cooltime Turn 1 
Surprise BoxLight 
2  Defense  2460  97  148  92 
SurpriseInflicts damage by catching the enemy offguard and removes a beneficial effect with a 50% chance.
Multiplier:
[[ATK * 3.8]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +5% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +15% 
SylphLight 
4  HP  5520  356  255  104 
Spirit ThrowThrows a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8  20]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% CycloneAttacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Cooltime Turn 1 Double CycloneAttacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.1]] Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +5% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Leader SkillIncreases the Attack Speed of ally monsters in the Dungeon by 24%.

SylphidLight 
4  Support  5970  291  291  102 
Holy CutCuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +20% Strong GustInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Blessing of the WindRecovers the HP of all allies by 20% and increases their Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
Leader SkillIncreases the Resistance of ally monsters with Light attribute by 50%.

TaoistLight 
4  HP  4995  333  315  103 
Fake AttackPerforms an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.
Multiplier:
[[ATK * 3.7]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +10% Lv.6 Damage +10% Burning DesertAttacks all enemies 2 times with a sandstorm and decreases the attack gauge by 30% with a 30% chance for each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.4]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Secretive Guard (Passive)If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transferred to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect]
Multiplier:
Leader SkillIncreases the Critical Rate of ally monsters by 17%.

UndineLight 
4  Support  4635  309  362  95 
Light DropAttacks the enemy with a quick flash of Light.
Multiplier:
[[ATK * 4.1]] Lv.2 Damage +5%
Lv.3 Damage +10% Lv.4 Damage +10% Mind ShockInflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]] Lv.2 Damage +10%
Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn 1 Absolute DefenseRemoves up to 2 harmful effects on the ally target and makes the target Invincible for 3 turns. (Reusable in 7 turns)
Multiplier:
Lv.2 Cooltime Turn 1
Lv.3 Cooltime Turn 1 Leader SkillIncreases the Defense of ally monsters with Light attribute by 40%.

UnicornLight 
5  HP  8475  420  468  99 
Holy HornAttacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Multiplier:
[[ATK * 1.8]] + [[MAX_HP * 0.12]] Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5% Lv.4 Damage +10% Lv.5 Harmful Effect Rate +10% Lv.6 Damage +10% Lv.7 Harmful Effect Rate +10% Fierce ChargeAttacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases according to your MAX HP.
Multiplier:
[[ATK * 3.0]] + [[MAX_HP * 0.2]] Lv.2 Damage +5%
Lv.3 Damage +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Lv.7 Cooltime Turn 1 Dazzling Flash (Passive)Increases the enemy's chances of landing a Glancing Hit by 15% and decreases the chances of being inflicted with a critical hit by 50% won yourself additionally when allies are attacked. [Automatic Effect]
Multiplier:

VagabondLight 
3  Defense  3405  227  201  97 
Slash RocksSwings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.18]] Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Harmful Effect Rate +10% Lv.7 Harmful Effect Rate +10% Lv.8 Damage +10% Lv.9 Harmful Effect Rate +20% Slash WavesAttacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]] Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10% Lv.4 Harmful Effect Rate +10% Lv.5 Damage +10% Lv.6 Cooltime Turn 1 Knighthood (Passive)Decreases the damage that all other allies receive by 20%. This effect won't add up to other damage reduction effects. [Automatic Effect]
Multiplier:
