Summoners War - Game - Battle

In Summoners War, Battle is one of the main thing we do with our Summoned Monsters!


The Battle System work similarly everywhere except in Arena and Guild Battle!

Normally in a Battle Match in Scenarios/Dungeons/ToA/Dimensional Rift, we choose the Monsters we wanna use as our Team for the Battle. When the Battle Start, the Game will determine who's first! In order to be the 1st attacker, it's based on the Speed on each Monsters! The Monster with the highest Speed will start 1st and them will follow other Monsters. It's possible to Attack 2x before any Monsters of your Enemies can have a turn!

Buff & Debuff

When Battling, some Monsters can have the ability to Buff the Teams or Debuff the Enemies!

Increase ATK
The target's Attack Power will be increased by 50%.
Increase ATK SPD
The target's Attack Speed will be increased by 30%.
Increase DEF
The target's Defense will be increased by 70%.
The target will gain immunity against all harmful effects.
Reflect DMG
The target will return 30% of the incoming damage to the attacker when attacked.
Increase CRI Rate
The target's Critical Rate will be increased by 30%.
The target's HP will be recovered by 15% on each turn.
The Shield will absorb a fixed amount of damage.
When attacked, the target will counterattack to inflict 75% of the Attack Power as damage.
The target will be invincible.
Increased CRI Resist
Decreases the chances of being attacked with a Critical Hit by 50%.
The target's HP will not drop below 1 even when attacked.
The caster of this skill will take 50% of the damage instead of the attacked ally and the attacked ally will receive 0 damage.
Rune Shield
A Rune Shield will be created on all allies, absorbing damage equivalent to 15% of the HP of the Monster equipped with a set of 2 Shield Runes. (The Rune Shield will absorb more damage when more then 1 set is equipped.)
Protect Soul
The target will revive with 30% HP when defeated.
The enemy can only attack the target under the Threat state when using the attack skill. The target under the Threat state will be inflicted with 15% less damage when attacked.
Recovers HP by 20% of the inflicted damage.

The target will be stunned and won't be able to attack.
The target will be frozen and won't be able to attack.
Decrease DEF
The target's Defense will be decreased by 70%.
Decrease ATK
The target's Attack Power will be decreased by 50%.
Continuous DMG
The target's HP will be damaged by 5% of the MAX HP whenever the target's turn return. (Ignores Defense)
Decrease ATK SPD
The target's Attack Speed will be decreased by 30%.
The target will be put to sleep and won't be able to attack. The sleeping target wakes up when attacked or inflected with damage.
Increased chances of missing
The chances of landing a glancing hit will be increased by 50%. (Glancing Hits will decrease the damage by 30% and if the attacker has Attribute disadvantage, damage will be decreased additionally by 16%.)
The target's HP can't be recovered.
Explodes after a fixed amount of turns to inflict damage and stuns the target for 1 turn. (Ignores Defense)
The target is forced to attack the Monster that provoked it.
Beneficial Effects Blocked
All beneficial effects will be blocked.
Skills will cooldowns will be locked. (Passive skills not included)
The target will receive 25% increased damage.
Passive skills will be locked.

Other Effects

There's many other Effects that doesn't have an official Icon, but allow to do good/bad effects on your Allies Monsters or Enemies Monsters!

- ATK Bar Up
- Can't Revive
- Cooltime Down
- Cooltime Up
- DMG Down
- DMG (Ignore DEF)
- DMG (% to ATK SPD)
- DMG (% to HP)
- DMG (% to DEF)
- DMG (% to Harmful Effects)
- DMG (% to Enemy's HP)
- Enemy's ATK Bar Down
- Recover HP
- Remove Beneficial Effects on Enemies
- Remove Harmful Effects
- Revive