Summoners War - Rune - Rarity
There's 5 different Rune Rarity! Each Rune, when created, will receive a Rarity. Each Rarity give randomly a number of Sub-Stat! Higher is the Rarity the more Sub-Stat it will receive and of course the value of the Rune will raise! Additionally, the Rune change in his Rarity each 3 Power-Up: 3/6/9/12, and will receive randomly a Sub-Stat, but there's a exception, if the Rune is already in the Rarity when it Power-Up, it will instead receive a update in the Sub-Stat already present!| Rarity | Color | Sub-Stats | 
|  Common | White | 0 | 
|  Magic | Green | 1 | 
|  Rare | Blue | 2 | 
|  Hero | Purple | 3 | 
|  Legendary | Orange | 4 | 
Rune Upgrade Example
Here's an example of a Rune Upgrade with a Rune Rarity of Magic to demonstrate the Power-up Bonus Properties of a Sub-Stat:Power-Up +0 = Brand New Rune!
| Name | Mortal Swift Rune (3) - Magic | 
| Slot Stat | DEF +22 | 
| Prefix Stat | CRI Rate +5% | 
| Rarity Sub-Stat | Accuracy +8% | 
| Name | +1 Mortal Swift Rune (3) - Magic | 
| Slot Stat | DEF +30 | 
| Prefix Stat | CRI Rate +5% | 
| Rarity Sub-Stat | Accuracy +8% | 
| Name | +2 Mortal Swift Rune (3) - Magic | 
| Slot Stat | DEF +38 | 
| Prefix Stat | CRI Rate +5% | 
| Rarity Sub-Stat | Accuracy +8% | 
It mean that if we try to Power-Up to +3, we will receive a Sub-Stat! But with that kind of Rune. The Rarity is already at Magic, so the Rune will not chance in Rarity instead of receiving a new Sub-Stat it will Update the current Accuracy Sub-Stat between: +4% to +8% Accuracy (for a Grade 6*)
Power-Up +3 = 2200 Mana Stone
| Name | +3 Mortal Swift Rune (3) - Magic | 
| Slot Stat | DEF +46 | 
| Prefix Stat | CRI Rate +5% | 
| Rarity Sub-Stat | Accuracy +14% | 
