Summoners War - Rune - Obtain

There's 7 different way to obtain Runes! Each location can drop Rune with different Set, Grade and Rarity! The higher the difficulty of the Battle is set, higher is the chance for Grade!

LocationSet AvailableGrade Available
Battle Map - Scenario:
Garen Forest
EnergyDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Mt. Siz
FatalDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Kabir Ruins
BladeDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Mt. White Ragon
SwiftDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Telain Forest
FocusDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Hydeni Ruins
GuardDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Tamor Desert
EndureDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Vrofagus Ruins
ShieldDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Faimon Volcano
RevengeDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Aiden Forest
WillDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Ferun Castle
NemesisDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Mt. Runar
VampireDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Scenario:
Chiruka Remain
DestroyDifficulty:
- Normal (Stage 1 to 6): 1/2/3* & (Stage 7) can drop 4*
- Hard (Stage 1 to 6): 2/3/4* & (Stage 7) can drop 5*
- Hell (Stage 1 to 6): 3/4/5* & (Stage 7) can drop 6*
Battle Map - Cairos Dungeon:
Giant's Keep
Blade
Energy
Despair
Fatal
Swift
Stage:
- 1F & 2F: 2/3*
- 3F: 2/3/4*
- 4F: 3/4*
- 5F & 6F: 3/4/5*
- 7F, 8F & 9F: 4/5/6*
- 10F: 5/6*
Battle Map - Cairos Dungeon:
Dragon's Lair
Endure
Focus
Guard
Revenge
Shield
Violent
Stage:
- 1F & 2F: 2/3*
- 3F: 2/3/4*
- 4F: 3/4*
- 5F & 6F: 3/4/5*
- 7F, 8F & 9F: 4/5/6*
- 10F: 5/6*
Battle Map - Cairos Dungeon:
Necropolis
Destroy
Nemesis
Rage
Vampire
Will
Stage:
- 1F & 2F: 2/3*
- 3F: 2/3/4*
- 4F: 3/4*
- 5F & 6F: 3/4/5*
- 7F, 8F & 9F: 4/5/6*
- 10F: 5/6*
Battle Map - World BossAll Set1 to 6*
Battle Map - Rift Beast (Fire, Water, Wind, Light & Dark)Fight/Determination/Enhance/Accuracy/Tolerance?4? to ?6?*
Building - Magic ShopAll Set1 to 6*
Building - Temple of WishesAll Set1 to 6*
Building - CraftAll Set3 to 6*

Note: In Battle Map - Scenario, there's 3 Rune Set not available but are in Battle Map - Cairos Dungeon: Despair (Giant's Keep), Violent (Dragon's Lair) and Rage (Necropolis)!