Battle Map - Rift of Worlds - Rift RaidThe Battle Map - Rift of Worlds - Rift Raid, is the area where any players can go to fight versus the Rift Raid Boss - Chaos Beast Khi'zar Kha'jul! To unlock the Battle Map - Rift of World, it require to perform at least 1 battle in World Boss! To unlock World Boss it require to perform at least 1 battle in the Dimensional Rift. To unlock Dimensional Rift it require to complete All Scenario Map in Normal difficulty!
When entering into the Rift Raid for the 1st time, the Level 1 will be available and there's 4 others level to unlock! (Level R1 to R5) In order to unlock any other level, it require:
There 2 way to fight the Rift Raid Chaos Beast Khi'zar Kha'jul by either Make Party or Join Party.
Allow to choose a Privacy between: Public or Private and the Level 1 to 5.
In a Public Party any Summoners can join the party.
3 Summoners will fight the Rift Raid Chaos Beast Khi'zar Kha'jul. There's 3 Heads to battle!
Each Summoners will fight a head:
- can choose 6 Monsters in a 4x2 grid (4 front line & 4 back line)
- leader skill (shared with other Summoners)
Monsters in the Front Line:
Take more damage then those in Back Line. (when more monsters on the Front Line, the less damage Back Line receives)
Share the amount of damage they take. (when more monsters on the Front Line, the less damage they will receives)
Chaos Beast Khi'zar Kha'jul attack Crush of Doom will hits monsters in Front Line and if there are no Monsters left, it will attack the Back Line.
The Fight is automatic by Com2uS, however, each Summoners will share their Leader Skill with each other, it's important to choose 3 different Leader Skill that benefit all the team. Only Regular Leader Skill and Element are allowed.
When the battle start, each Summoners will face a Head and will have their own attack bar. The boss have 1 HP Bar that each Summoners can damage and theirs monsters share the same harmful effects. However the boss is immune to Stun, Freeze, Sleep, Provoke and Continuous Damage.
If a Summoners die, the Head will switch to attack the nearest living Summoners.
R5 = Rare, Hero & Legend
R4 = Rare, Hero & Legend
R3 = Magic, Rare & Hero
R2 = Normal, Magic & Rare
R1 = Normal & Magic
|Breath of Doom||Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.|
|Crush of Doom||Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.|
|Rageful Roar||Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Attacks all enemies, removes all beneficial effects and recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss's attack power.|
|Total Annihilation||Attacks all party members when the boss loses 50% of the HP, ignoring all incoming damage. All harmful effects will be removed and the boss's stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain 2 more hits when Total Annihilation is activated.|
|Carnage||When the boss eliminates an entire team of Monsters, the boss's attack speed will increase and will start attacking all of the nearby enemies.|
|Destroyer's Revenge (Passive)||The damage of the next attack will increase in proportion to the number of the enemy's turn. The damage will reset after the attack.|
|Ruler of Chaos (Passive)||The 3 heads of the boss will share the attack gauge at the start of the battle using its chaotic strength. Also, the boss will mitigate HP proportionate damage it receives by sharing a single HP among the 3 heads.|