v9.0.0 Update Notice Active
Version:9.0.0
2025-11-12T00:00
Greetings from Com2uS!
Summoners War v9.0.0 has been updated.
Please check below for details!
* The actual update will be applied through an auto update during the maintenance. (Android/iOS)
* Details can be checked through the maintenance notice.
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v9.0.0 Update Details
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> Tomorrow Update
- Check out the [Developer’s Note] for more details of the Tomorrow Update.
.: Show Developer's Note :.
Greetings from the Summoners War Dev Team!
First, we would like to extend our heartfelt thanks to all Summoners for your tremendous support for the SWC2025 World Finals held in Paris last week. This year's World Finals once again kept everyone on the edge of their seats until the very last moment. We deeply appreciate every player who delivered incredible matches, and we congratulate PU on taking the championship title.
To repay your support, we’ll return at SWC2026 in an even more improved form.
Before the excitement of the World Finals had fully settled, a showcase video for the Tomorrow Update that highlights the next chapter of change in Summoners War was revealed.
If you haven't watched it yet, please check it out via the link below.
[Showcase Video]
In today's Developer's Note, we'll dive deeper into the key changes of the Tomorrow Update that couldn't all fit into the video.
Before we begin, here's a brief summary of what's coming.
> Ameria's Luck: Time Focused on Farming
- In Cairos Dungeon and the Rift of Worlds, drop rates for Legend grade items will be boosted by up to more than 5x for 500 Energy per day.
- While Ameria's Luck is active, Rare grade items, Unknown Scrolls, and crafting materials will not drop.
> Dimension Hole Revamp
- Drop rates for Ancient Runes/Gems/Grindstones will be greatly increased.
- Dimension Hole Energy recharge speed will change: [1 every 2 hours > 1 every 15 minutes]
- The maximum storage capacity of Dimension Hole Energy will expand: [100 > 1,000]
- EXP gained in Secondary Awakening Dungeons will be greatly increased.
> New Feature: Scout Battle
- Even with the game closed, you can run up to 180 auto battles over a maximum of 8 hours and claim battle rewards.
- Based on your average clear time in Repeat Battle, you can run up to 220 battles.
- You can set Scout Battle durations to [2 hours / 4 hours / 8 hours].
> New PvE Content: Temple of Chaos
- Challenge a boss in a relay battle using three teams of five Monsters each to aim for high scores and compete with other Summoners.
- Based on your score and ranking, you can obtain rewards including the new items "Refinement Stones" and "Core Fragment," along with various other rewards.
> New Items: Refinement Stone & Core Fragment
- Refinement Stone: Used for Rune refinement that redistributes numerical values and power-up levels of sub properties while keeping the sub property types unchanged.
- Core Fragment: Used for Artifact reappraisal that redistributes sub properties and power-up levels. With the sub property lock feature, you can lock up to three sub properties to retain their type and power-up level during reappraisal.
> PvP Reward Boost
- Rewards for Siege Battle, World Arena, World Guild Battle, and Arena Interserver Battle will be increased, and the new items Refinement Stone and Core Fragment will be added to Siege Battle and World Arena rewards.
> Special Summons for New Summoners
- A 5★ Summon List (limited for 30 days) for new Summoners will be provided with a fixed pool of 15 Fire/Water/Wind 5★ Monsters; any 5★ summon during this period will occur only from this pool.
: During this period, Monsters from the 5★ Summon List can be summoned up to three times.
- This feature can be toggled ON/OFF via a checkbox.
- A new 4★ Summon List designation feature (available at all times) will let you reduce the Fire/Water/Wind 4★ Monster pool to half or less and set your own pool to summon from.
* These new summoning functions will be available not only to new Summoners, but also to existing Summoners.
Now, let's begin today's note.
> Experience Focused Play With Ameria's Luck
"Ameria's Luck" is a special effect that boosts the drop rates of Legend grade items by up to more than 5x in Cairos Dungeon and the Rift of Worlds for up to 500 Energy per day.
While Ameria's Luck is active, at the highest difficulty level, Rare grade items, Unknown Scrolls, and Rune crafting materials will not drop.
For example, in the Giant's Keep or Dragon's Lair, only Hero and Legend Runes will drop; in the Steel Fortress or Punisher's Crypt, only Hero and Legend Artifacts will drop.
Ameria's Luck may bring differences in play efficiency across various content types.
Since Ameria's Luck provides boosted drops for 500 Energy, we plan to mitigate gaps by adjusting the Energy costs.
Content with adjusted Energy costs is as follows.
Ameria's Luck resets daily at 12:00 AM (server time). Even if your remaining Luck value is lower than the Energy required to enter a battle, the effect will stay for that battle.
Also, Ameria's Luck is not consumed on defeat. It applies when you obtain rewards from a victory, and the value is deducted at that time.
- Content where Ameria's Luck applies is as follows.
Next, here's how Ameria's Luck is used.
> Sky Island Screen
When Ameria's Luck is active, a special Luck icon is displayed next to your Energy at the top of the Sky Island screen.
> Entering Battle
On the Repeat Battle menu, you'll see the icon indicating that Ameria's Luck is active.
Press the icon to check the remaining Luck and effect details. The Luck icon will also appear on the Start Battle button after selecting a dungeon.
(While the screenshots here show Cairos Dungeon, the same applies to the Rift Dungeons and Rift Raid.)
> During Battle
During battle, you can track your remaining Luck Energy in real time, and the Ameria's Luck consumed during Repeat Battle will update automatically.
You can also confirm the effect directly on the battle results screen.
After all Luck Energy is consumed, subsequent battles will automatically proceed with normal drop rates.
With Ameria's Luck, you'll earn significantly higher rewards while spending up to 500 Energy each day. We hope you can feel a solid sense of progression in a short time and then move on to other content, or review your Monsters and Runes to prepare for your next Summoners War session.
Alongside Ameria's Luck, major changes are also coming to the Dimension Hole.
Let's take a look at what updates await there.
> Dimension Hole Revamp
- Rewards in the Dimension Hole will be improved.
In Dimension Dungeons and Dimension Raid Lv. 5, 6★ Rare Ancient Runes will no longer drop. Instead, the removed probability will be reallocated upward, significantly increasing the rates of higher-tier items—allowing you to obtain Legend Ancient Runes, Grindstones, and Gems at much higher rates than before.
- The recharge interval for Dimension Hole energy will be changed.
Dimension Hole Energy, which previously recharged at 1 every 2 hours, will now recharge at 1 every 15 minutes. Additionally, if you have built both Dimension Hole statues (Ellunia/Khalderun) from the Craft Building, recharge speed will accelerate by 20%, recharging 1 every 12 minutes 30 seconds.
Over the course of a week, this amounts to slightly over 800 Dimension Hole Energy.
- The maximum capacity of Dimension Hole energy will be expanded to 1,000.
The maximum capacity will increase from 100 to 1,000, and the effects of the Dimension Hole statues (Karzhan/Lumel/Sacreon) crafted in the Craft Building will also be strengthened.
The +10 capacity per statue will increase to +50, so completing all statues will allow you to hold up to 1,150 Dimension Hole Energy.
Additionally, the number of Dimension Hole Energy purchasable in the Shop for 120 Crystals will be increased from 10 to 50.
- The amount of Dimension Hole Energy required for Dimension Hole battles will be adjusted.
In line with the improved recharge speed and expanded capacity, we will adjust the entry cost for each battle so the Dimension Hole content can be played with a more suitable balance.
(As-is)
All Dimension Hole battles: 1 Dimension Hole Energy per entry
(To-be)
Dimension Dungeons: 5 Dimension Hole Energy per entry
Dimension Raid: 4 Dimension Hole Energy per entry
Secondary Awakening Dungeons: 2 Dimension Hole Energy per entry
- Secondary Awakening will become much faster.
EXP rewards in Secondary Awakening Dungeons will be significantly increased, reducing the number of runs and time required to fully Second Awaken a Monster.
At Lv. 5, approximately 57 runs will be needed to 2nd Awaken one Monster, allowing you to raise the Monsters you want faster and with less burden.
With the increased Secondary Awakening EXP, you can raise up to seven 2A Monsters per week—you can complete one in a single day—and use the Monsters you need more quickly than before.
- We are also preparing balance adjustments to Dimension Dungeon bosses so they can be cleared a bit faster.
As the number of playable runs in the Dimension Hole increases, we aim to reduce the perceived burden by speeding up Dimension Dungeon clears through balance tuning.
That concludes the news on the Dimension Hole revamp.
We aimed to make farming feel more focused by introducing Ameria's Luck to Cairos Dungeon and revamping the Dimension Hole, so that repetitive runs feel more rewarding.
Alongside that, we're preparing updates that let you enjoy Summoners War more flexibly: play hard when you want, and rest when you don't.
Next, we'd like to introduce Scout Battle, which lets your growth continue even while you step away.
> Scout Battle: Continue Battles While You're Away
Scout Battle runs battles automatically even when the game is closed.
Choose the dungeon you want and run up to 180 battles over a maximum of 8 hours by default, up to 220 battles at most.
While time-efficiency is slightly lower than actual battles, energy-efficiency is designed to be higher.
Scout Battle has the following characteristics.
> You can earn rewards without keeping the game open.
- You can run for up to 8 hours at a time, or choose 2 hours or 4 hours to fit your schedule.
> You can run Scout Battle in Cairos Dungeon and the Rift of Worlds by selecting any dungeon and floor you have cleared.
> Repeat Battle and Scout Battle cannot run at the same time.
- They cannot run in parallel by design. This is intentional so that when you're not actively playing (PvP, Trial of Ascension, or managing Monsters/Runes), you can feel free to take a break.
While we were preparing for Scout Battle, we had a concern to address.
We thought if Scout Battle were added as-is, the meaning of the strategy decks that many Summoners have optimized for fast clears might be diminished.
So, we set 180 battles over 8 hours as the baseline, and added a system that increases the total up to 220 battles over 8 hours based on the average clear time or score from 30 Repeat Battles on the selected dungeon/floor.
The number of Scout Battles by dungeon according to your Repeat Battle average clear time/score is as follows.
Here are the concrete steps of how Scout Battle works.
> How to Use Scout Battle
Step 1. Select [Scout Battle] at the Gateway.
You can enter via the new [Scout Battle] button added to the Gateway building.
Step 2. Choose the location and duration for Scout Battle.
Actual Energy consumption varies by dungeon difficulty.
For example, Cairos Abyss (Normal/Hard) consumes about 500 Energy for 8 hours, while Rift Raid Lv. 4 and 5 consume about 450 Energy. In short, it looks like this:
Additionally, since Scout Battle increases the Energy required in a single stretch compared to before, the maximum Energy capacity will be expanded from 300 to 500.
Step 3. Scout Battle proceeds.
(You can stop Scout Battle at any time.)
Once started, battles run automatically for the set duration, and the necessary Energy is deducted up front. During the run, remaining time and battle count are displayed in real time so you can check progress at a glance.
You can end Scout Battle whenever you wish to switch back to Repeat Battle. In that case, you will receive rewards for the battles completed so far, and any unused Energy will be automatically refunded.
Step 4. Check your Scout Battle results.
* Scout Battle rewards include only the box rewards of the selected content. Since actual battles are not conducted, random drop rewards that normally occur during battle are not granted.
Please note that the related screenshots have been updated to the latest version to provide more accurate information. (Added on Nov. 6)
> Scout Battle Applicable Content
- Cairos Dungeon: Giant's Keep / Dragon's Lair / Necropolis / Spiritual Realm / Steel Fortress / Punisher's Crypt / Hall of Magic / Attribute Dungeons
- Rift Dungeons: Fire / Ice / Wind / Light / Dark Beasts
- Rift Raid: Chaos / Blazing / Frostjade / Tempest Beasts
That's Scout Battle in a nutshell.
With this update, instead of pushing you to keep farming when it starts to feel hollow, we want to create an environment where you can focus when you play and rest when you don't.
We hope Scout Battle helps you use downtime efficiently and enjoy Summoners War at a more relaxed pace.
Now, let's talk about the brand-new PvE content where new challenges await: Temple of Chaos.
> New PvE Content: Temple of Chaos
Temple of Chaos will be added to the World Map.
This is where a powerful boss who wields the power of chaos lies dormant, a place that lives up to its name with overwhelming atmosphere and tension.
Temple of Chaos is PvE challenge content with score rankings among Summoners based on your battle score, with the following characteristics:
- What is [Temple of Chaos]?
> Temple of Chaos opens monthly for one week, from 12:00 AM on the first Sunday to 12:00 AM on the next Sunday.
: The showcase video mentioned a Monday-to-Sunday cycle, but after further internal discussion, the final schedule has been set to a Sunday-to-Saturday period on the first week.
> You receive 3 battle attempts on the opening day each month; after that, 1 attempt is recharged daily, and you can store up to 9 attempts.
> Battles proceed with three decks, each composed of five Monsters.
> Duplicates of the same Monster, Rune, or Artifact cannot be used in Temple of Chaos.
> Each deck can battle for up to 50 turns. When all Monsters are defeated or 50 turns are used, the next deck takes over.
> When a deck is swapped, you return to the preparation screen to review and adjust the next deck. The battle situation, such as the boss's HP or beneficial/harmful effects granted on the boss, carries over.
Temple of Chaos features a battle structure distinct from existing dungeons.
The biggest difference is preparing three decks during the setup phase.
Here's a look at the preparation screen.
Use the tabs labeled 1–3 on the left side to set each of the three decks.
You can enter after setting all three decks at once, or clear with one deck and then return to the setup screen to adjust and proceed deck by deck.
Now for an overview of the boss battle itself.
Here's a look at the boss fight.
- Boss Battle Characteristics
The Temple of Chaos boss has an HP gauge but revives whenever its HP reaches 0, effectively infinite HP. The boss’s level is shown to the left of the HP gauge. The level increases with each revival, and its HP and Attack Power scale up accordingly.
Instead of an Attack Bar, the boss takes one turn every time the allies take four turns.
Next, let's look at the boss's skill set.
- Temple of Chaos Boss Skills
The boss has three attack phases and uses four skills in order during each phase. When all skills in a phase are used, or the boss revives after hitting 0 HP, the battle shifts to the next phase. After Phase 3 ends, it cycles back to Phase 1.
One standout is the passive skill: Chaos Force.
Each time the boss is hit, it gains a stack. The damage it receives is reduced by 1% per stack. The maximum stack count scales with the boss's level, so the longer the battle goes, the more durable the boss becomes. Ultimately, efficient turn management and preventing Chaos Force from stacking excessively is the core strategy.
Looking at the phase skills, you'll notice the boss also builds Chaos Force via its own skills.
For example, in the Darkness Phase, the second skill adds stacks whenever it attacks an enemy with Decrease ATK; the third skill adds five more stacks if the boss has Increase ATK at the time.
Because the boss accumulates stacks through its attacks, you'll need appropriate responses in each phase to keep Chaos Force in check.
- Temple of Chaos Rewards
Temple of Chaos offers two types of rewards: Achievement Rewards and Ranking Rewards.
> Achievement Rewards
You'll obtain Achievement Rewards when your cumulative damage score during battle exceeds certain thresholds.
Rewards consist of the newly added Core Fragment and Crystals, as shown below.
> Ranking Rewards
Rankings are calculated based on your highest damage score recorded during the event period.
Rewards by rank tier are as follows.
Moving on, let's go over the new items in more detail.
> New Items: Refinement Stone & Core Fragment
Two new items will be added to make Runes and Artifacts even stronger.
By using these items, you can access two new power-up systems: Rune Refinement and Artifact Reappraisal.
- Rune Power-up Item: Refinement Stone
The Refinement Stone allows you to redistribute the numerical sub property values and power-up levels of a Rune while keeping the sub property types unchanged.
In other words, it lets you keep the same sub properties, but reroll the values.
Please note that Refinement Stones can only be used on Runes with Power-up Lv. 12 or higher, and cannot be used on Ancient Runes, Intangible Runes or Runes whose sub properties were converted using a Gem.
Try using Refinement Stones on Runes that have the sub properties you want but with rather underwhelming values.
Next, let's look at the other new power-up item, the Core Fragment.
- Artifact Power-up Item: Core Fragment
The Core Fragment is used for Artifact reappraisal, which lets you reset and redistribute the sub properties of an Artifact.
You can completely change all sub properties, or lock specific ones to keep them as they are.
> Characteristics of Core Fragment
- Randomly changes all sub properties of the selected Artifact.
- Both the sub property types and power-up values are reallocated, but the total number of power-ups remains the same.
For example, if a Legend Artifact had a total of 4 power-up levels before, it will still have a total of 4 after reappraisal, though the values will be redistributed.
- You can lock certain sub properties during reappraisal to preserve them.
> Sub Property Lock Feature
You can lock up to three sub properties that you don't want to change.
Locked sub properties retain both their type and power-up level, and only the remaining sub properties are changed.
For example:
Suppose your Artifact has a sub property with three rolls on Recovery, which doesn't suit an Attack Artifact.
If you lock the other three sub properties, reappraising the Artifact will get you a different sub property with triple rolls.
The number of Core Fragments required varies depending on how many sub properties you lock:
> PvP Reward Improvement
Rewards for Siege Battle, Arena Interserver Battle, World Guild Battle, and World Arena will be increased.
Base rewards such as Medals, Guild Seals, and Battle EXP will all increase, and the new items Refinement Stone and Core Fragment will be added as new rewards.
- Siege Battle Reward Adjustments
> The Guild Seal rewards for Siege Battle season rewards will be increased as follows:
> Trophy Boxes will be improved as follows:
: 5★ Runes and 6★ Rare or lower Runes will no longer appear from any Trophy Box.
: In Shiny Trophy Boxes for Guardian 3 guilds or higher, drop rates for top-tier rewards (Legendary Scroll, Light & Dark Scroll, Devilmon, Grindstone) will increase.
: Hero Runes will no longer appear in Shiny Trophy Boxes for Guardian 3 guilds or higher.
Trophy Box adjustments will take effect for 2nd Round rewards obtained on Nov. 13, while other changes will apply immediately after the v9.0.0 update.
> New items Core Fragment and Refinement Stone will be added to EXP rewards from Siege Battles.
: With the addition of new items, some existing rewards will be rearranged.
> The EXP rewards granted upon victory or defeat will be increased as follows:
> The EXP obtained from participating in Siege Battle Tournaments will be increased as follows:
- Arena Interserver Battle Reward Adjustments
> The base rewards for those who qualified for the Arena Interserver Battle will be increased.
> Glory EXP rewards based on personal ranking at the end of each session will be increased.
> Glory EXP obtained upon victory or defeat in Arena Interserver Battles will be increased.
> Drop rates for Legend Runes and Legend Grindstones/Gems from Arena Interserver Battle reward boxes will be increased.
- World Guild Battle Reward Adjustments
> Battle EXP rewards upon victory or defeat for Fighter 2 guilds or higher will be increased.
- World Arena Reward Adjustments
> Medal rewards upon victory for Punisher and Guardian grades will be increased.
> Two new items (Refinement Stone and Core Fragment) will be added to the World Arena Medal Shop.
> World Arena Achievements will be improved:
: The cumulative win requirements from Joy of Victory V onward will be adjusted.
: Joy of Victory achievements will expand from [10 tiers > 20 tiers].
: Joy of Victory XI – XV will each grant 50 Medals, and XVI – XX will each grant 100 Medals.
: Rewards for grade achievements in the World Arena will be increased.
> Special Summons for New Summoners
Finally, two new Summon features will be prepared to help new Summoners progress faster in the early game.
These features are available to both new and existing Summoners.
- A 30-day limited 5★ summon list for 15 Fire/Water/Wind Monsters will be provided after account creation.
(For existing Summoners, this will apply for 30 days from your first login after the update.)
- A fixed default 5★ Monster list optimized for early progression will be available, ensuring that when you summon a 5★ Monster, it will be from the list. The Monster list is as follows:
This applies to any summoning method that can summon default 5★ Monsters (e.g. Mystical Scroll, Legendary Scroll).
You'll see a special menu like the image above, and can activate the feature with a checkbox.
When a default 5★ Monster is summoned, one from the list will appear. Monsters already obtained through this list will not appear again.
You'll also notice a "(0/3)" indicator. You can summon up to three 5★ Monsters through the [New Summoner 5★ Summon List].
- [Select 4★ Summon List] Feature
You'll be able to customize your own 4★ summon list by choosing Fire/Water/Wind 4★ Monsters.
This feature is available at all times with no usage limit. You can select up to 24 Monsters per attribute (72 total) to freely configure your list.
The list can be modified anytime using feature (1), or auto-generated based on recommendations or the newest 4★ Monsters via feature (2).
This applies to any summoning method that can summon 4★ Monsters (e.g. Mystical Scroll, Attribute Scroll, Legendary Scroll), ensuring only Monsters from your list appear.
(The details in this Developer's Note are shared for better understanding and may differ from the final version as development and testing are still ongoing. We kindly ask for your understanding.)
Pre-registration for the Tomorrow Update is open until the update goes live.
If you haven't yet checked it out, please make sure to do so and claim an exclusive profile reward prepared for all pre-registrants.
[Pre-register for the Tomorrow Update]
We're committed to making each day in Summoners War more enjoyable and giving you even more to look forward to.
Thank you sincerely to all Summoners who continue to support us.
We'll see you again in the next Developer's Note with even more exciting news.
Thank you.
.: Hide Developer's Note :.
> New Feature: Ameria's Luck
- Ameria's Luck is a special effect that increases drop rates for high-grade items in Cairos Dungeon and the Rift of Worlds by up to more than 5x for up to 500 Energy used per day.
- While Ameria's Luck is active, certain items such as Rare grade items (highest difficulty), Rune crafting materials, and Unknown Scrolls will not drop.
- Ameria's Luck resets daily at 12:00 AM (server time). Even if the remaining Luck is less than the Energy required to enter a dungeon, the effect will still apply for that battle. Luck is not consumed upon defeat.
- Ameria's Luck applies to the following content.

* Ameria's Luck and Rune Set Fix effects cannot be stacked.
* Once all Ameria's Luck Energy is consumed, battles will automatically continue with normal drop rates.
> [Dimension Hole] Revamp
[Drop Rewards Revamp]
- The drop rates for high-grade items in Dimension Dungeon and Dimension Raid Lv. 1 - 5 have been greatly increased.
: 6★ Rare Ancient Runes will no longer drop from Dimension Dungeon Lv. 5, and the drop rates for 6★ Legend Ancient Runes have been increased by over 3x. The drop rates for Legend Ancient Gems and Grindstones have also been greatly increased.
: For Dimension Raid Lv. 5, Rare Ancient Gems and Grindstones will no longer drop, and the drop rates for Hero+ Ancient Gems and Grindstones have been greatly increased.
: The drop rates for high-grade items in Dimension Dungeon and Dimension Raid Lv. 1 - 5 have been improved.
[Dimension Hole Energy Revamp]
- Recharge speed and max capacity of [Dimension Hole Energy] have been increased.
: Dimension Hole Energy now recharges every 15 minutes instead of every 2 hours.
* If both Ancient Guardian Statues (Ellunia/Khalderun) are built, recharge speed is increased to 1 every 12 minutes and 30 seconds.
- The maximum capacity of Dimension Hole Energy has been increased from 100 > 1,000.
* With all Ancient Guardian Statues (Karzhan/Lumel/Sacreon) built, the total capacity increases to 1,150.
- Dimension Hole Energy cost per Dimension Hole content entry has been adjusted as follows.
- [Shop] > [Dimension Hole Energy] item contents have been changed.
(As-is) 120 Crystals > 10 Dimension Hole Energy (5 per week)
(To-be) 120 Crystals > 50 Dimension Hole Energy (5 per week)
* The product purchase limit will be reset following the v9.0.0 update patch to reflect the change.
[Secondary Awakening Dungeon Revamp]
- Second Awakening EXP obtained from battles has been significantly increased, enabling faster Second Awakening.
[Balance Adjustments]
- The overall difficulty of Dimension Dungeons has been lowered.
(Forest of Roaring Beasts / Sanctuary of Dreaming Fairies / Cliff of Tough Beast Men / Ruin of Silent Death / Castle of Forgotten Heroes)
: The difficulty of Levels 1 to 5 has been lowered, and the HP of wave Monsters, minions, and Ancient Guardians (Phase 1 - 3) has been decreased.
: [Sacreon Dimension - Castle of Forgotten Heroes] The Ancient Guardian's skills have been modified as follows.
* Ranking menus for Dimension Dungeons will be temporarily disabled and reactivated in the next update.
* The amount of Dimension Hole Energy rewarded in related content has been increased.
> New Feature: [Scout Battle]
- Scout Battle has been added to the Gateway.
Scout Battle allows you to run battles automatically even while offline by selecting the dungeon you want.
You can unlock Scout Battle under one of the following conditions:
: Clear a 30-time Repeat Battle in Cairos Dungeon or Rift Raid eligible for Scout Battle.
: Achieve an average score of 300,000 or higher in a 30-time Repeat Battle in Rift Dungeon.
* For smooth gameplay, if you have a clear history in content where Scout Battle is available, the base record will be automatically registered for Scout Battle, enabling Scout Battle with the least number of runs when the content is unlocked.
(Scout Battle is unlocked after clearing a 30-time Repeat Battle in Cairos Dungeon, Rift Raid, or Rift Dungeon.)
[Scout Battle Available Content]
Cairos Dungeon: Giant’s Keep, Dragon’s Lair, Necropolis, Spiritual Realm, Steel Fortress, Punisher’s Crypt, Hall of Magic, Fire, Water, Wind, Light, and Dark
Rift Dungeon: Fire Beast, Ice Beast, Wind Beast, Light Beast, Dark Beast
Rift Raid: Chaos / Blazing / Frostjade / Tempest Beast Khi'zar Kha'jul
* Scout Battle cannot run simultaneously with Repeat Battle or alongside other battle content.
[How Scout Battle Works]
- Cairos Dungeon / Rift Raid
Scout Battle can be run only on the highest difficulty dungeon cleared via a 30-time Repeat Battle. The faster your average clear time, the more battles are run during Scout Battle.
- Rift Dungeon:
The number of Scout Battles and clear grade increase based on your average damage and the lowest grade achieved in a 30-time Repeat Battle.
* Please note that some details regarding the number of Scout Battle runs available per average clear times and scores have been adjusted from the details shared in the Developer’s Note.
[Scout Battle Duration & Rewards]
You can choose to run for 2 hours / 4 hours / 8 hours, and you can stop anytime during progress.
When stopped, all completed battle rewards are immediately received, and unused Energy is refunded.
Required Energy is consumed at the start, and progress (time, remaining battles) is displayed in real time.
Rewards from Scout Battle consist only of box rewards identical in composition and rates to the selected content.
Random item drops that occur during actual battles will not be granted.
> New PvE Content: Temple of Chaos
- Temple of Chaos is a monthly dungeon open for one week each month.
- Temple of Chaos runs from 12:00 AM on the first Sunday until 12:00 AM on the following Sunday, with the boss's attribute changing each month. The first Temple of Chaos will be available from the v9.0.0 update until Nov. 22, 11:59 PM (server time).
[Battle Info]
Temple of Chaos is a score-based competition where rankings are determined by the highest score achieved during the week.
You receive 3 battle attempts on the opening day, with 1 attempt recharged daily (attempts can be accumulated without limit).
A test mode is also available to freely test strategies.
[Battle Rules]
Battle proceeds using three decks of five Monsters each (15 Monsters total).
Monsters, Runes, and Artifacts cannot be used across multiple decks.
Each deck can battle for up to 50 turns, and once all Monsters are defeated or turns end, the next deck continues.
Progress is automatically saved even if you leave while preparing for battle.
Selecting [End Battle and Leave] ends the run with your current score, consuming one battle attempt.
[Boss Info]
The boss revives whenever its HP reaches 0, with increased level, Attack Power, and HP.
The battle has three phases that progress sequentially and loop back to Phase 1 after the final phase.
* Please note that some skill details of the boss have been adjusted from the details shared in the Developer’s Note.
[Reward Info]
Temple of Chaos provides Achievement Rewards and Ranking Rewards.
- Achievement Rewards: Earned when cumulative damage scores reach certain thresholds.
- Ranking Rewards: Determined by the highest score achieved during the battle period and distributed after tallying.

* Temple of Chaos has been added to [Summoner's Tower > Profile > Record] and [Community > Guild > Member Rank].
> New Feature: Rune Refinement and Artifact Reappraisal
- The [Rune Refinement] system and new item Refinement Stone have been added.
: Refinement Stone allows you to redistribute sub property values and Power-up levels while keeping the sub property types unchanged.
: Refinement can be performed only on Runes powered up to +12 or higher. Sub property values amplified with Grindstones are retained.
: Refinement Stones cannot be used on Intangible Runes, Ancient Runes, or Runes converted with an Enchanted Gem.
- The [Artifact Reappraisal] system and new item Core Fragment have been added.
: Core Fragment allows you to reset and redistribute Artifact sub properties.
: You can reroll all sub properties randomly or lock certain ones to keep.
: Sub property types and Power-up distributions are reassigned, but total rolls remain unchanged.
: Up to three sub properties can be locked, and locked ones retain both type and Power-up level.
: The required number of Core Fragments varies by the number of locked sub properties:
> [Energy] Improvements
- Maximum Energy capacity has been increased.
- A new Energy recharge product has been added to [Shop > Cash].
- Energy consumption for certain content has been adjusted.
> [Arena Invitation] Improvements
- Arena Invitation recharge time has been adjusted.
(As-is) 1 every 30 minutes / MAX recharge in 5 hours
(To-be) 1 every 60 minutes / MAX recharge in 10 hours
- Glory Point rewards from Arena victories have been increased by grade.
- Glory Point bonuses from Daily Pack and Ameria’s Blessing have been increased.
(As-is) Glory Point +1
(To-be) Glory Point +2
: Glory Points earned from Rival Battles have been increased.
> [Daily Mission] Improvements
- Daily Missions have been revamped to match the update.
* When v9.0.0 is applied, your current Daily Mission progress will reset. Even if you have already completed them before the update, you can clear them again after the update.
> Special Summon Feature for New Summoners
[New Summoner 5★ Summon List]
- A summon list composed of 15 default 5★ Fire/Water/Wind Monsters has been added.
- New Summoners can use this list for 30 days after account creation. Existing Summoners can use it for 30 days from their first login after the v9.0.0 update.
: You can freely toggle the feature ON/OFF via a checkbox. When a default 5★ Monster is summoned while the feature is ON, one Monster from the list will appear at random. Monsters obtained from [New Summoner 5★ Summon] will not be summoned again from this summon, and up to three different Monsters can be summoned.
[Select 4★ Summon List]
- This feature is available to all Summoners. You can configure your own summon list by selecting default 4★ Fire/Water/Wind Monsters.
- Via the [4★ Special Summon] button in the Summonhenge, you can select up to 24 Monsters per attribute (72 total). Only Monsters registered on the list will be summoned.
- You can edit the list at any time, or quickly set it up using the Auto Register feature to add recommended or newly released Monsters.
- This feature applies to summon methods that can summon default 4★ Fire/Water/Wind Monsters, such as Mystical Scrolls, Attribute Scrolls, and Legendary Scrolls.
> [Mission > Achievement] New Achievements on Rune Refinement and Artifact Reappraisal
> Siege Battle Season 20
- Season 20 Schedule: Dec. 1, 11:00 AM - Feb. 27, 10:59 PM (server time)
- Season 20 Tournament: Mar. 2, 11:00 AM - Mar. 21, 11:59 PM (server time)
- Season 20 Rewards:
- Trophy Boxes will be improved.
: Only 6★ Hero+ Runes will now appear from Trophy Boxes of all grades.
: In Shiny Trophy Boxes for Guardian ★★★ or higher guilds, the rates of high-grade rewards (Legendary Scroll, Light & Darkness Scroll, Devilmon, Reappraisal Stone) will increase.
: In Shiny Trophy Boxes for Guardian ★★★ or higher guilds, Hero Runes will no longer appear.
* Trophy Box adjustments take effect starting with the rewards for the 2nd Round held on Nov. 13. Other improvements apply immediately after the v9.0.0 patch is live.
- Certain ranges of Siege Battle EXP rewards obtained from Siege Battles will be increased, and the new items Core Fragment and Refinement Stone will be added to the reward list.
- Siege Battle EXP granted based on successful / failed attacks in Siege Battle will be increased as follows.
- Siege Battle EXP obtained for participating in the Siege Battle Tournament will be increased as follows.
- The list of Support Monsters for Siege Battle Season 20 will be updated as follows.
> [Arena Interserver Battle] Improvements
* The Arena Interserver Battle changes will take effect starting with the battle on Nov. 24.
- Base rewards for participants selected for Arena Interserver Battle will be increased.
- Glory EXP rewards granted based on individual ranking at the end of each Interserver Battle will be increased.
- Glory EXP rewards obtained upon victory or defeat in Arena Interserver Battles will be increased.
- Drop rates for Legend Runes and Legend Grindstones/Gems from Arena Interserver Battle reward boxes will be increased.
> [World Guild Battle Reward] Improvements
- Glory EXP granted based on successful / failed attacks will be increased as follows.
> [World Arena Reward] Improvements
- Medal rewards granted upon victory for Punisher and Guardian grades will be increased.
- Two new items (Refinement Stone and Core Fragment) will be added to the World Arena Medal Shop.
- Some World Arena achievement requirements will be adjusted.
- Some World Arena achievement tiers will be expanded.
- Some World Arena Medal rewards will be increased.
* If you have already achieved the milestones before the update, the improved rewards will be sent to your Inbox starting Nov. 12, 7:00 PM PDT.
> Title Screen Change: Tomorrow Update
> Other Improvements
- The maximum number of Runes/Artifacts/Gems/Grindstones displayed for repurchase has been increased from 60 > 220.
- A new sorting filter [Power-up Density] that sorts Artifacts by the concentration level of Power-ups has been added to the Artifact sorting dropdown menu.
- The occasional mini quiz that appeared during Energy purchases will no longer appear.
- EXP processing for Monster EXP Buildings has been improved.
: Monster EXP will now be accumulated even after a Monster has met the level-up condition. The accumulated EXP will be automatically applied when you check the Monster or use it in battle.
- The SWC icon on the right side of the Island screen has been changed to the MEDIA icon.
- The maximum storage of Mana Stone production buildings has been increased.
: Pond of Mana 2,000 > 4,000 / Ancient Stones 3,000 > 5,000 / Deep Forest Ent 4,000 > 6,000 / Jellybean Farm 4,000 > 6,000
- (Android) The game can now be displayed in full-screen.
- (Android) [Settings > Options] The Activate Navigation Bar toggle has been removed.
> [Ameria's Luck Pass] Added
Earn Pass Points based on the amount of Ameria’s Luck Energy used each day and claim rewards for each milestone you reach.
- The Ameria’s Luck Pass resets monthly. During certain periods, two passes may run concurrently.
* Ameria's Luck Pass (November): Nov. 11, 7:00 AM - Dec. 12, 6:59 AM PST
* Ameria's Luck Pass (December): Nov. 30, 7:00 AM - Dec. 31, 6:59 AM PST
- You can find the pass under [Shop > Efficient > Pass] or from the Repeat Battle screen.
> [Shop > Efficient > Special Pack] Limited-Time Product! Summon Special Pack
- Sale Period: After v9.0.0 update on Nov. 12 - Jan. 31, 11:59 PM (server time)
> Game Errors Fixed
- Fixed an issue where the [Earn 100 Mission Pts] completion button was displayed incorrectly in Ellia's notice list.
- [Summoner's Tower > Record] Fixed an issue where the highest single-run win count for Challenge Battle was displayed as "None" when returning after checking other record tabs.
- [Challenge Battle > Monsters] Fixed an issue where the Monster list failed to display under certain conditions.
> We have prepared a special gift as a token of appreciation for your patience.
- Recipient: All servers
- Special Gift: Energy +700, Dimension Hole Energy +300
- Distribution Period: After v9.0.0 update on Nov. 12 - Nov. 23, 6:59 AM PST
* The gift will be sent to your Inbox when you log in during the distribution period.
Please try restarting the game if you don't see your gift in the Inbox.
* The gift will be sent as [Energy +100] x7 and [Dimension Hole Energy +100] x3.