Summoners War - Monster - Kind - Anubis

Lv.30Anubis

Support
HP
ATK
DEF
SPD
5175
309
327
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Khmun

Support
HP
ATK
DEF
SPD
7875
452
476
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!
A

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
N

Pierce Soul (Strengthened)

Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases with your Attack Speed.
Multiplier:
[[ATK * 1.0] * [SPD+120] / [1.1]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Soul Devourer

Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70 - 30 * TARGET_CUR_HP]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Savior (Passive)

On each turn, grants a shield which is equivalent to 20% of your HP and last for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]
Multiplier:
[[MAX_HP * 0.2]]
Lv.2 Shield + 10%
Lv.3 Shield + 10%
Lv.4 Shield + 10%

Leader Skill

The Attack Speed of ally Monsters is increased by 24% in Guild Battles.

Lv.30Anubis

Attack
HP
ATK
DEF
SPD
4905
345
309
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Avaris

Attack
HP
ATK
DEF
SPD
7020
541
444
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!
A

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
N

Pierce Soul (Strengthened)

Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy's HP decreases.
Multiplier:
[[ATK * 1.0] * [400 - TARGET_CUR_HP * 200]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Brand of Hell

Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Soul Destroyer (Passive)

When you defeat an enemy during your turn, the enemy's soul will be destroyed and will prevent the enemy from being resurrected, and will grant you the Soul Protection for 2 turns. [Automatic Effect]

Leader Skill

The Resistance of ally Monsters is increased by 40% in Guild Battles.

Lv.30Anubis

Attack
HP
ATK
DEF
SPD
4635
351
321
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Iunu

Attack
HP
ATK
DEF
SPD
6780
541
460
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
N

Brand of Hell (Strengthened)

Attacks the enemy 3 times, with each attack having a 50% chance to grant Oblivion and Branding effects for 2 turns. The damage increases as the enemy's HP status decreases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A

Brand of Hell

Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
N

Brand of Hell (Strengthened)

Attacks the enemy 3 times, with each attack having a 50% chance to grant Oblivion and Branding effects for 2 turns. The damage increases as the enemy's HP status decreases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Underworld King's Return (Passive)

Revives with 30% HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect] (Reusable in 8 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill

The Accuracy of ally Monsters is increased by 40% in Guild Battles.

Lv.30Anubis

Support
HP
ATK
DEF
SPD
4995
333
315
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Amarna

Support
HP
ATK
DEF
SPD
7260
500
468
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!
A

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
N

Pierce Soul (Strengthened)

Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance and disturbs the HP recovery.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%

Brand of Hell

Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [440 - TARGET_CUR_HP * 220]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Secret of Eternal Life

Removes all harmful effects on all allies and recovers their HP by 30% each. Revives dead allies with 30% HP but the skill cooldown will be increased by 2 turns for each revived ally. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Leader Skill

The Defense of ally Monsters is increased by 33% in Guild Battles.

Lv.35Anubis

HP
HP
ATK
DEF
SPD
8355
468
428
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Thebae

HP
HP
ATK
DEF
SPD
12675
692
604
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Pierce Soul

Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
N

Soul Devourer (Strengthened)

Inflicts damage that's proportionate to your MAX HP to the enemy target and recovers the HP of all allies by 30% of the damage dealt. The damage increases as the enemy's HP status decreases. (Reusable in 3 turns)
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime down -1
A

Soul Devourer

Deals damage proportionate to your max HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower. (Reusable in 3 turns)
Multiplier:
[[MAX_HP] * [70 - 30 * TARGET_CUR_HP]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
N

Soul Devourer (Strengthened)

Inflicts damage that's proportionate to your MAX HP to the enemy target and recovers the HP of all allies by 30% of the damage dealt. The damage increases as the enemy's HP status decreases. (Reusable in 3 turns)
Multiplier:
[[ATK * ?]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime down -1

Deadly Wrath

Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. In addition, creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns. The cooldown time of [Deadly Wrath] will be reset if an ally gets defeated while the skill is on cooldown. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn - 1

Leader Skill

The HP of ally Monsters is increased by 33% in Guild Battles.