Summoners War - Monster - Kind - Archangel
Lv.35Archangel
Lv.40Velajuel
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Punishment
Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]]
[[ATK * 2.3]] + [[DEF * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Sanctuary
Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30%. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the HP of ally monsters with Fire attribute by 50%.
Lv.35Archangel
Lv.40Ariel
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Archangel's Blessing
Recovers an ally's HP by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Holy Water
Fills up the Attack Bar of all allies by 20% each and recovers their HP by 40% each. Additionally, recovers 15% HP each turn for 3 turns. (Reusable in 5 turns)
Lv.2 Recovery + 10%
Lv.3 Recovery + 10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery + 10%
Lv.4 Cooltime Turn -1
Leader Skill
Increases the HP of ally monsters with Water attribute by 50%.
Lv.35Archangel
Lv.40Eladriel
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Archangel's Blessing
Recovers an ally's HP by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Archangel's Mercy
Revives the target dead ally and fills up it's HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally. (Reusable in 8 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the HP of ally monsters with Wind attribute by 50%.
Lv.35Archangel
Lv.40Artamiel
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Archangel's Blessing
Recovers an ally's HP by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Judge (Passive)
Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge(Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]
Multiplier:
[[ATK * 0.75]]
[[ATK * 0.75]]
Leader Skill
Increases the HP of ally monsters with Light attribute by 50%.
Lv.35Archangel
Lv.40Fermion
Heavenly Sword
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.
Multiplier:
[[ATK * 1.8]] + [[DEF * 2.7]]
[[ATK * 1.8]] + [[DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Punishment
Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.3]] + [[DEF * 5.0]]
[[ATK * 2.3]] + [[DEF * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Dominator (Passive)
The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. (Automatic Effect)
Leader Skill
Increases the HP of ally monsters with Dark attribute by 50%.