Summoners War - Monster - Kind - Battle Mammoth

Lv.25Battle Mammoth

HP
HP
ATK
DEF
SPD
3930
179
214
98
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Granite

HP
HP
ATK
DEF
SPD
6240
255
309
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Enter Battlefield

Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
A

Leader Skill

Increases the Defense of ally monsters with Fire attribute by 30%.

Lv.25Battle Mammoth

HP
HP
ATK
DEF
SPD
3600
196
218
98
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Talc

HP
HP
ATK
DEF
SPD
5880
279
309
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Trained Skin (Passive)

Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]
A

Leader Skill

Increases the Defense of ally monsters with Water attribute by 30%.

Lv.25Battle Mammoth

Defense
HP
ATK
DEF
SPD
3270
183
253
98
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Olivine

Defense
HP
ATK
DEF
SPD
5430
250
368
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Echo of Earth

Increases the attack gauge of all allies by 40% and removes all harmful effects. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
A

Leader Skill

Increases the Defense of ally monsters with Wind attribute by 30%.

Lv.25Battle Mammoth

HP
HP
ATK
DEF
SPD
3735
196
209
98
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Marble

HP
HP
ATK
DEF
SPD
6060
273
303
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Battle Stomp

Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Heavy Impact

Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.35] + [TARGET_MAX_HP * 0.15]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A

Leader Skill

Increases the Defense of ally monsters with Light attribute by 30%.

Lv.25Battle Mammoth

Defense
HP
ATK
DEF
SPD
3600
175
240
98
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Basalt

Defense
HP
ATK
DEF
SPD
5340
238
386
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Battle Charge

Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.7]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%

Polar Roar

Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.15]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1

Hell Stomp

Inflicts damage to all enemies proportionate to my defense and decreases the attack gauge by 35%. (Reusable in 4 turns)
Multiplier:
[[DEF * 4.6]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A

Leader Skill

Increases the Defense of ally monsters with Dark attribute by 30%.