Summoners War - Monster - Kind - Bearman
![](/assets/img/monsters/fire_bearman.png)
![](/assets/img/monsters/water_bearman.png)
![](/assets/img/monsters/wind_bearman.png)
![](/assets/img/monsters/light_bearman.png)
![](/assets/img/monsters/dark_bearman.png)
Lv.25Bearman
![](/assets/img/monsters/fire_bearman.png)
Lv.30Kungen
![](/assets/img/monsters/fire_kungen.png)
![](/assets/img/skills/fire_uppercut.png)
Uppercut
![](/assets/img/debuffs/debuff_provoke.png)
Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/fire_strike.png)
Strike
Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]]
[[ATK * 3.0] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_triple_uppercut.png)
Triple Uppercut
![](/assets/img/debuffs/debuff_stun.png)
Throws 3 strong uppercuts at an enemy. Each attack has a 15% chance to stun the enemy for 1 turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +20%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +20%
![](/assets/img/skills/fire_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 30%.
Lv.25Bearman
![](/assets/img/monsters/water_bearman.png)
Lv.30Gruda
![](/assets/img/monsters/water_gruda.png)
![](/assets/img/skills/water_uppercut.png)
Uppercut
![](/assets/img/debuffs/debuff_provoke.png)
Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/water_strike.png)
Strike
Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]]
[[ATK * 3.0] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_willpower_passive.png)
Willpower (Passive)
Decreases all incoming damage by 25%.[Automatic Effect]
![](/assets/img/skills/water_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters with Water attribute by 30%.
Lv.25Bearman
![](/assets/img/monsters/wind_bearman.png)
Lv.30Dagorr
![](/assets/img/monsters/wind_dagorr.png)
![](/assets/img/skills/wind_uppercut.png)
Uppercut
![](/assets/img/debuffs/debuff_provoke.png)
Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/wind_cry_of_battlefield.png)
Cry of Battlefield
![](/assets/img/buffs/buff_increase_atk.png)
Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/wind_flashing_strike.png)
Flashing Strike
Strikes the enemy's camp to inflict damage on all enemies, decreasing their Attack Bar by 30%. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/wind_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters with Wind attribute by 30%.
Lv.25Bearman
![](/assets/img/monsters/light_bearman.png)
Lv.30Ahman
![](/assets/img/monsters/light_ahman.png)
![](/assets/img/skills/light_uppercut.png)
Uppercut
![](/assets/img/debuffs/debuff_provoke.png)
Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/light_strike.png)
Strike
Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [MAX_HP * 0.15]]
[[ATK * 3.0] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_crushing_power_passive.png)
Crushing Power (Passive)
Your Critical Hits recover the HP of all allies by 20% of your MAX HP when you attack on your turn. [Automatic Effect]
![](/assets/img/skills/light_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters with Light attribute by 30%.
Lv.25Bearman
![](/assets/img/monsters/dark_bearman.png)
Lv.30Haken
![](/assets/img/monsters/dark_haken.png)
![](/assets/img/skills/dark_uppercut.png)
Uppercut
![](/assets/img/debuffs/debuff_provoke.png)
Strikes and provokes the enemy for 1 turn with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
![](/assets/img/skills/dark_cry_of_battlefield.png)
Cry of Battlefield
![](/assets/img/buffs/buff_increase_atk.png)
Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/dark_up-down_attack.png)
Up-Down Attack
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy 2 times with each attack having a 30% chance to stun the enemy for 1 turn. This attack will deal more damage according to your MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.6] + [MAX_HP * 0.13]]
[[ATK * 2.6] + [MAX_HP * 0.13]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters with Dark attribute by 30%.