Summoners War - Monster - Kind - Beast Hunter
Lv.25Beast Hunter
Lv.30Nangrim
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Weak Spot
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Hawk's Eye (Passive)
Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
A
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 26%.
Lv.25Beast Hunter
Lv.30Gangchun
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Master of Hunting (Passive)
Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]
A
Leader Skill
Increases the HP of ally monsters in the Arena by 21%.
Lv.25Beast Hunter
Lv.30Suri
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Destruction Wedge
Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.1]]
[[ATK * 7.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
A
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 16%.
Lv.25Beast Hunter
Lv.30Baekdu
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Weak Spot
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Silver Light
Attacks the enemy 3 times with arrow of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]]
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
A
Leader Skill
Increases the HP of ally monsters in the Dungeons by 21%.
Lv.25Beast Hunter
Lv.30Hannam
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Desperate Arrow
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.62]]
[[ATK * 2.62]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 16%.