Summoners War - Monster - Kind - Beast Hunter
![](/assets/img/monsters/fire_beast_hunter.png)
![](/assets/img/monsters/water_beast_hunter.png)
![](/assets/img/monsters/wind_beast_hunter.png)
![](/assets/img/monsters/light_beast_hunter.png)
![](/assets/img/monsters/dark_beast_hunter.png)
Lv.25Beast Hunter
![](/assets/img/monsters/fire_beast_hunter.png)
Lv.30Nangrim
![](/assets/img/monsters/fire_nangrim.png)
![](/assets/img/skills/fire_aim_body.png)
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/fire_aim_weak_spot.png)
Aim Weak Spot
![](/assets/img/debuffs/debuff_unrecoverable.png)
![](/assets/img/debuffs/debuff_brand.png)
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_hawk's_eye_passive.png)
Hawk's Eye (Passive)
Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
A
![](/assets/img/skills/dungeon_leader_skill_acc1.png)
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 26%.
Lv.25Beast Hunter
![](/assets/img/monsters/water_beast_hunter.png)
Lv.30Gangchun
![](/assets/img/monsters/water_gangchun.png)
![](/assets/img/skills/water_aim_body.png)
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/water_aim_head.png)
Aim Head
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_unrecoverable.png)
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_master_of_hunting_passive.png)
Master of Hunting (Passive)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_freeze.png)
Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]
A
![](/assets/img/skills/arena_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Arena by 21%.
Lv.25Beast Hunter
![](/assets/img/monsters/wind_beast_hunter.png)
Lv.30Suri
![](/assets/img/monsters/wind_suri.png)
![](/assets/img/skills/wind_aim_body.png)
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/wind_aim_head.png)
Aim Head
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_unrecoverable.png)
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_destruction_wedge.png)
Destruction Wedge
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.1]]
[[ATK * 7.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
A
![](/assets/img/skills/arena_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 16%.
Lv.25Beast Hunter
![](/assets/img/monsters/light_beast_hunter.png)
Lv.30Baekdu
![](/assets/img/monsters/light_baekdu.png)
![](/assets/img/skills/light_aim_body.png)
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/light_aim_weak_spot.png)
Aim Weak Spot
![](/assets/img/debuffs/debuff_unrecoverable.png)
![](/assets/img/debuffs/debuff_brand.png)
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_silver_light.png)
Silver Light
Attacks the enemy 3 times with arrow of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]]
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/dungeon_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Dungeons by 21%.
Lv.25Beast Hunter
![](/assets/img/monsters/dark_beast_hunter.png)
Lv.30Hannam
![](/assets/img/monsters/dark_hannam.png)
![](/assets/img/skills/dark_aim_body.png)
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/dark_aim_head.png)
Aim Head
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_unrecoverable.png)
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_desperate_arrow.png)
Desperate Arrow
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.62]]
[[ATK * 2.62]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/arena_leader_skill_cri_rate1.png)
Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 16%.