Summoners War - Monster - Kind - Beast Hunter

Lv.25Beast Hunter

Attack
HP
ATK
DEF
SPD
3210
249
192
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Nangrim

Attack
HP
ATK
DEF
SPD
4635
392
279
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Weak Spot

Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Hawk's Eye (Passive)

Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
A

Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 26%.

Lv.25Beast Hunter

Attack
HP
ATK
DEF
SPD
3135
231
214
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Gangchun

Attack
HP
ATK
DEF
SPD
4545
380
297
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Master of Hunting (Passive)

Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]
A

Leader Skill

Increases the HP of ally monsters in the Arena by 21%.

Lv.25Beast Hunter

Attack
HP
ATK
DEF
SPD
3270
240
196
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Suri

Attack
HP
ATK
DEF
SPD
4815
386
273
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Destruction Wedge

Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens the Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
A

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 16%.

Lv.25Beast Hunter

Attack
HP
ATK
DEF
SPD
3465
223
201
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Baekdu

Attack
HP
ATK
DEF
SPD
4905
362
291
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Weak Spot

Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Silver Light

Attacks the enemy 3 times with arrow of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [[[SPD + 80] / TARGET_SPD] * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
A

Leader Skill

Increases the HP of ally monsters in the Dungeons by 21%.

Lv.25Beast Hunter

Attack
HP
ATK
DEF
SPD
3405
244
183
99
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Hannam

Attack
HP
ATK
DEF
SPD
4725
404
261
100
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.
Multiplier:
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Desperate Arrow

Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.62]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 16%.