# Summoners War - Monster - Kind - Beast Monk

## Lv.35Beast Monk

## Lv.40Kumar

A

#### Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier:

[[ATK * 3.7]]

[[ATK * 3.7]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

N

#### Crushing Blow (Strengthened)

Smashes the enemy and removes a beneficial effect granted on the target with a 100% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

Multiplier:

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Meditate

Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.4]]

[[MAX_HP * 0.4]]

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Trick of Fire

Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.29]]

[[MAX_HP * 0.29]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Critical Rate of ally monsters in the Dungeons by 33%.

## Lv.35Beast Monk

## Lv.40Chandra

A

#### Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier:

[[ATK * 3.7]]

[[ATK * 3.7]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

N

#### Crushing Blow (Strengthened)

Strikes and inflicts damage proportionate to your MAX HP and stuns the enemy for 1 turn with a 30% chance. Increases the attack speed for 2 turns if you get a critical hit.

Multiplier:

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Defend

Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)

Lv.2 Cooltime Turn -1

#### Trick of Water

Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target's Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.28]]

[[MAX_HP * 0.28]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Cooltime Turn -1

#### Leader Skill

Increases the Defense of ally monsters in the Dungeons by 44%.

## Lv.35Beast Monk

## Lv.40Ritesh

A

#### Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier:

[[ATK * 3.7]]

[[ATK * 3.7]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

N

#### Crushing Blow (Strengthened)

Smashes the enemy and provokes the target for 1 turn with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

Multiplier:

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Meditate

Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.4]]

[[MAX_HP * 0.4]]

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Trick of Wind

Attacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.3]]

[[MAX_HP * 0.3]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 55%.

## Lv.35Beast Monk

## Lv.40Shazam

A

#### Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier:

[[ATK * 3.7]]

[[ATK * 3.7]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

N

#### Crushing Blow (Strengthened)

Smashes the enemy and decreases the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

Multiplier:

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Meditate

Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.4]]

[[MAX_HP * 0.4]]

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Trick of Light

Attacks all enemies with a spell that summons the power of light to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 75% chance and provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.3]]

[[MAX_HP * 0.3]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Accuracy of ally monsters in the Dungeons by 55%.

## Lv.35Beast Monk

## Lv.40Rahul

A

#### Crushing Blow

Strikes the enemy and increases your attack speed for 2 turns with a critical hit.

Multiplier:

[[ATK * 3.7]]

[[ATK * 3.7]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

N

#### Crushing Blow (Strengthened)

Smashes the enemy hard, granting a Branding Effect for 1 turn. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.

Multiplier:

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

[[ATK * 1.1]] + [[MAX_HP * 0.18]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Defend

Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)

Lv.2 Cooltime Turn -1

#### Trick of Darkness

Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.29]]

[[MAX_HP * 0.29]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 44%.