Summoners War - Monster - Kind - Beast Monk
![](/assets/img/monsters/fire_beast_monk.png)
![](/assets/img/monsters/water_beast_monk.png)
![](/assets/img/monsters/wind_beast_monk.png)
![](/assets/img/monsters/light_beast_monk.png)
![](/assets/img/monsters/dark_beast_monk.png)
Lv.35Beast Monk
![](/assets/img/monsters/fire_beast_monk.png)
Lv.40Kumar
![](/assets/img/monsters/fire_kumar.png)
A
![](/assets/img/skills/fire_crushing_blow.png)
Crushing Blow
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/fire_crushing_blow_strengthened.png)
Crushing Blow (Strengthened)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Smashes the enemy and removes a beneficial effect granted on the target with a 100% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
Multiplier:
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/fire_meditate.png)
Meditate
Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
[[MAX_HP * 0.4]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/fire_trick_of_fire.png)
Trick of Fire
![](/assets/img/debuffs/debuff_silence.png)
Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]]
[[MAX_HP * 0.29]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_cri_rate1.png)
Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 33%.
Lv.35Beast Monk
![](/assets/img/monsters/water_beast_monk.png)
Lv.40Chandra
![](/assets/img/monsters/water_chandra.png)
A
![](/assets/img/skills/water_crushing_blow.png)
Crushing Blow
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/water_crushing_blow_strengthened.png)
Crushing Blow (Strengthened)
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes and inflicts damage proportionate to your MAX HP and stuns the enemy for 1 turn with a 30% chance. Increases the attack speed for 2 turns if you get a critical hit.
Multiplier:
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/water_defend.png)
Defend
![](/assets/img/buffs/buff_defend.png)
![](/assets/img/buffs/buff_counter.png)
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/water_trick_of_water.png)
Trick of Water
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target's Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.28]]
[[MAX_HP * 0.28]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_def2.png)
Leader Skill
Increases the Defense of ally monsters in the Dungeons by 44%.
Lv.35Beast Monk
![](/assets/img/monsters/wind_beast_monk.png)
Lv.40Ritesh
![](/assets/img/monsters/wind_ritesh.png)
A
![](/assets/img/skills/wind_crushing_blow.png)
Crushing Blow
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/wind_crushing_blow_strengthened.png)
Crushing Blow (Strengthened)
![](/assets/img/debuffs/debuff_provoke.png)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Smashes the enemy and provokes the target for 1 turn with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
Multiplier:
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/wind_meditate.png)
Meditate
Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
[[MAX_HP * 0.4]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/wind_trick_of_wind.png)
Trick of Wind
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]]
[[MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_acc2.png)
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 55%.
Lv.35Beast Monk
![](/assets/img/monsters/light_beast_monk.png)
Lv.40Shazam
![](/assets/img/monsters/light_shazam.png)
A
![](/assets/img/skills/light_crushing_blow.png)
Crushing Blow
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/light_crushing_blow_strengthened.png)
Crushing Blow (Strengthened)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Smashes the enemy and decreases the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
Multiplier:
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/light_meditate.png)
Meditate
Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.4]]
[[MAX_HP * 0.4]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/light_trick_of_light.png)
Trick of Light
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
![](/assets/img/debuffs/debuff_provoke.png)
Attacks all enemies with a spell that summons the power of light to increase the enemy's chance of landing a Glancing Hit for 2 turns with a 75% chance and provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.3]]
[[MAX_HP * 0.3]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_acc2.png)
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 55%.
Lv.35Beast Monk
![](/assets/img/monsters/dark_beast_monk.png)
Lv.40Rahul
![](/assets/img/monsters/dark_rahul.png)
A
![](/assets/img/skills/dark_crushing_blow.png)
Crushing Blow
![](/assets/img/buffs/buff_increase_atk_spd.png)
Strikes the enemy and increases your attack speed for 2 turns with a critical hit.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/dark_crushing_blow_strengthened.png)
Crushing Blow (Strengthened)
![](/assets/img/debuffs/debuff_brand.png)
![](/assets/img/buffs/buff_increase_atk_spd.png)
Smashes the enemy hard, granting a Branding Effect for 1 turn. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.
Multiplier:
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
[[ATK * 1.1]] + [[MAX_HP * 0.18]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/dark_defend.png)
Defend
![](/assets/img/buffs/buff_defend.png)
![](/assets/img/buffs/buff_counter.png)
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/darl_trick_of_darkness.png)
Trick of Darkness
![](/assets/img/debuffs/debuff_beneficial_effects_blocked.png)
Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.29]]
[[MAX_HP * 0.29]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_atk2.png)
Leader Skill
Increases the Attack Power of ally monsters in the Dungeons by 44%.