Summoners War - Monster - Kind - Bounty Hunter
![](/assets/img/monsters/fire_bounty_hunter.png)
![](/assets/img/monsters/water_bounty_hunter.png)
![](/assets/img/monsters/wind_bounty_hunter.png)
![](/assets/img/monsters/light_bounty_hunter.png)
![](/assets/img/monsters/dark_bounty_hunter.png)
Lv.25Bounty Hunter
![](/assets/img/monsters/fire_bounty_hunter.png)
Lv.30Randu
![](/assets/img/monsters/fire_randy.png)
![](/assets/img/skills/fire_bull's_eye.png)
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/fire_chain_fire.png)
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]]
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_ready_to_snipe.png)
Ready to Snipe
![](/assets/img/buffs/buff_increase_cri_rate.png)
![](/assets/img/buffs/buff_increase_def.png)
Increases Critical Rate and Defense of all allies for 3 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_spd1.png)
Leader Skill
The Attack Speed of ally Monsters is increased by 16% in Guild Battles.
Lv.25Bounty Hunter
![](/assets/img/monsters/water_bounty_hunter.png)
Lv.30Wayne
![](/assets/img/monsters/water_wayne.png)
![](/assets/img/skills/water_bull's_eye.png)
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/water_chain_fire.png)
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]]
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_ready_to_ambush.png)
Ready to Ambush
![](/assets/img/buffs/buff_increase_atk_spd.png)
Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/water_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 30%.
Lv.25Bounty Hunter
![](/assets/img/monsters/wind_bounty_hunter.png)
Lv.30Roger
![](/assets/img/monsters/wind_roger.png)
![](/assets/img/skills/wind_bull's_eye.png)
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/wind_arrow_of_purification.png)
Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
![](/assets/img/skills/wind_trigger_happy.png)
Trigger Happy
Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally's Attack Bar by 25% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_acc1.png)
Leader Skill
The Accuracy of ally Monsters is increased by 26% in Guild Battles.
Lv.25Bounty Hunter
![](/assets/img/monsters/light_bounty_hunter.png)
Lv.30Walkers
![](/assets/img/monsters/light_walkers.png)
![](/assets/img/skills/light_bull's_eye.png)
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/light_arrow_of_purification.png)
Arrow of Purification
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
![](/assets/img/skills/light_prison_of_light.png)
Prison of Light
![](/assets/img/debuffs/debuff_stun.png)
Attacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.6]]
[[ATK * 6.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters with Light attribute by 23%.
Lv.25Bounty Hunter
![](/assets/img/monsters/dark_bounty_hunter.png)
Lv.30Jamie
![](/assets/img/monsters/dark_jamie.png)
![](/assets/img/skills/dark_bull's_eye.png)
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/dark_chain_fire.png)
Chain Fire
Attacks the enemy with 2 arrows and attacks again with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.4]]
[[ATK * 2.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_ready_to_charge.png)
Ready to Charge
![](/assets/img/buffs/buff_increase_atk.png)
Removes the harmful effects on all allies and increases their Attack Power for 3 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/guild_leader_skill_cri_rate1.png)
Leader Skill
The Critical Rate of ally Monsters is increased by 16% in Guild Battles.