# Summoners War - Monster - Kind - Death Knight

## Lv.30Death Knight

## Lv.35Arnold

#### Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.

Multiplier:

[[ATK * 4.0]]

[[ATK * 4.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

#### Deadly Wave

Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)

Multiplier:

[[MAX_HP * 0.25]]

[[MAX_HP * 0.25]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Extortion

Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%. Also disturbs the target's HP recovery for 2 turns. (Reusable in 5 turns)

Multiplier:

[[MAX_HP * 0.3]]

[[MAX_HP * 0.3]]

Lv.2 Cooltime Turn -1

#### Leader Skill

Increases the Defense of ally monsters by 25%.

## Lv.30Death Knight

## Lv.35Fedora

#### Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.

Multiplier:

[[ATK * 4.0]]

[[ATK * 4.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

#### Check and Destroy

Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)

Multiplier:

[[ATK * 1.0] + [MAX_HP * 0.14]]

[[ATK * 1.0] + [MAX_HP * 0.14]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

#### Decline

Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns. (Reusable in 5 turns)

Lv.2 Cooltime Turn -1

#### Leader Skill

Increases the Defense of ally monsters by 25%.

## Lv.30Death Knight

## Lv.35Briand

#### Deadly Blow

Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.

Multiplier:

[[ATK * 4.0]]

[[ATK * 4.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

#### Deadly Wave

Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)

Multiplier:

[[MAX_HP * 0.25]]

[[MAX_HP * 0.25]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Supply

Revives a dead ally and evens out the HP ratio of all allies. In addition, recovers the HP of all allies by 15% for 1 turn. (Reusable in 7 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Leader Skill

Increases the Resistance of ally monsters by 30%.

## Lv.30Death Knight

## Lv.35Conrad

#### Deadly Blow

Multiplier:

[[ATK * 4.0]]

[[ATK * 4.0]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

#### Deadly Wave

Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. (Reusable in 3 turns)

Multiplier:

[[MAX_HP * 0.25]]

[[MAX_HP * 0.25]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Trade

hanges the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage. (Reusable in 5 turns)

Multiplier:

[[ATK * 8.2]],[[120 * LVL]]

[[ATK * 8.2]],[[120 * LVL]]

Lv.2 Shield +10%

Lv.3 Shield +10%

Lv.4 Shield +10%

Lv.5 Cooltime Turn -1

Lv.3 Shield +10%

Lv.4 Shield +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters by 19%.

## Lv.30Death Knight

## Lv.35Dias

#### Deadly Blow

Multiplier:

[[ATK * 4.0]]

[[ATK * 4.0]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +10%

#### Check and Destroy

Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP. (Reusable in 2 turns)

Multiplier:

[[ATK * 1.0] + [MAX_HP * 0.14]]

[[ATK * 1.0] + [MAX_HP * 0.14]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

#### Control (Passive)

Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. Doesn't stack up with other damage reduction effects. [Automatic Effect]

#### Leader Skill

Increases the Resistance of ally monsters by 30%.