Summoners War - Monster - Kind - Demon
Lv.35Demon
Lv.40Bael
Sword of Destruction
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Devil's Bargain
Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]]
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Flames of Hell
Always perform an attack that has an attribute advantage on all enemies. Block all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns. (Reusable in 5 turns).
Multiplier:
[[ATK * 4.76]]
[[ATK * 4.76]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 55%.
Lv.35Demon
Lv.40Belial
Sword of Destruction
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Madness Judgement
Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 5 turns).
Multiplier:
[[ATK * 5.4]]
[[ATK * 5.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Repeated Nightmare (Passive)
Revives with little HP and creates a shield that's proportionate to your level for 1 turn if allies and enemies act for 12 turns when you are dead. Additionally, fills up your Attack Bar by 100%. [Automatic Effect]
Leader Skill
Increases the Resistance of ally monsters in the Arena by 55%.
Lv.35Demon
Lv.40Mephisto
Sword of Destruction
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Devil's Bargain
Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]]
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Soul Stealer (Passive)
No one can be revived while you are on the battlefield. In addition, the damage you inflict on enemies will be increased by 20% each when an enemy or ally dies. (Accumulates up to 5 times) [Automatic Effect]
Leader Skill
Increases the HP of ally monsters in the Arena by 44%.
Lv.35Demon
Lv.40Lucifer
Sword of Destruction
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Devil's Bargain
Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards. (Reusable in 5 turns).
Multiplier:
[[ATK * 3.4]]
[[ATK * 3.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Red Battlefield (Passive)
The Attack Bar of all allies will be increased by the proportion to the damage dealt, and the damage you deal on enemies will be increased by 50% at the most whenever all enemies and allies on the battlefield receive damage. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters in the Arena by 44%.
Lv.35Demon
Lv.40Beelzebub
Sword of Destruction
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Madness Judgement
Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens. (Reusable in 5 turns).
Multiplier:
[[ATK * 5.4]]
[[ATK * 5.4]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Damage +10%
Lv.7 Cooltime Turn -1
Purgatory (Passive)
If you kill an enemy with your attack, you will revive one of dead allies with HP that's the same amount of the damage you dealt on the enemy target. If other ally dies when you are dead, you will be revived with little HP and 100% Attack Bar. [Automatic Effect] (Reusable in 5 turns).
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the Attack Power of ally monsters in the Arena by 44%.