Summoners War - Monster - Kind - Dragon Knight
Lv.35Dragon Knight
Lv.40Laika
A
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
N
Dragon's Might (Strengthened)
Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Noble Blood (Passive)
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 50%.
Lv.35Dragon Knight
Lv.40Chow
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Flow (Passive)
Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters with Water attribute by 50%.
Lv.35Dragon Knight
Lv.40Leo
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Torrent
The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]]
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Eye of the Storm (Passive)
The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy's Attack Bar by 15% with an attack. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters with Wind attribute by 50%.
Lv.35Dragon Knight
Lv.40Jager
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
[[ATK * 1.0] * [DEAD_ALLY * -5.5 + 13.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
King's Rage (Passive)
Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters with Light attribute by 50%.
Lv.35Dragon Knight
Lv.40Ragdoll
Dragon's Might
Inflicts continuous damage for 2 turns if you land a Critical Hit.
Multiplier:
[[ATK * 4.3]]
[[ATK * 4.3]]
Lv.2 Damage + 5%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Lv.3 Damage + 5%
Lv.4 Damage + 10%
Lv.5 Damage + 10%
Torrent
The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]]
[[ATK * 1.0] * [CUR_HP * -2.0 + 7.5]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Lv.3 Damage + 10%
Lv.4 Cooltime turn -1
Lv.5 Damage + 10%
Lv.6 Cooltime turn -1
Tooth for a Tooth (Passive)
Reflects 15% of damage back to the enemy when you're attacked. Also increases the Attack Bar of all allies by 10% if an ally receives a Critical Hit. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters with Dark attribute by 50%.