Summoners War - Monster - Kind - Elemental
Lv.20Elemental
Lv.25Bremis
Fiery Claw
Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Element Explosion
Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Deathblow (Passive)
Your Critical Damage is increased by 50%. [Automatic Effect]
Lv.20Elemental
Lv.25Daharenos
Icy Claw
Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Element Explosion
Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Shadow Defense
Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.20Elemental
Lv.25Taharus
Lightning Claw
Attacks the enemy with sharp, ligthning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Solid Blades
Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Assassinate
Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.25Elemental
Lv.30Priz
Holy Claw
Attacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Element Explosion
Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Resist Element (Passive)
Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]
Lv.25Elemental
Lv.30Camules
Holy Claw
Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%
Solid Blades
Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Power of Darkness
Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1