Summoners War - Monster - Kind - Elemental

Lv.20Elemental

Attack
HP
ATK
DEF
SPD
1950
152
127
106
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.25Bremis

Attack
HP
ATK
DEF
SPD
3075
253
196
107
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Fiery Claw

Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Element Explosion

Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Deathblow (Passive)

Your Critical Damage is increased by 50%. [Automatic Effect]

Lv.20Elemental

Attack
HP
ATK
DEF
SPD
1725
188
106
106
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.25Daharenos

Attack
HP
ATK
DEF
SPD
2820
301
166
107
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Icy Claw

Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Element Explosion

Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Shadow Defense

Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Lv.20Elemental

Attack
HP
ATK
DEF
SPD
1635
197
103
106
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.25Taharus

Attack
HP
ATK
DEF
SPD
2550
310
175
107
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Lightning Claw

Attacks the enemy with sharp, ligthning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Solid Blades

Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1

Assassinate

Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Lv.25Elemental

Attack
HP
ATK
DEF
SPD
3015
249
205
106
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Priz

Attack
HP
ATK
DEF
SPD
4455
374
309
107
CRI Rate
CRI Dmg
Resistance
Accuracy
30
50
15
0
Stats as in Monster Collection!

Holy Claw

Attacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Element Explosion

Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.1] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1

Resist Element (Passive)

Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]

Lv.25Elemental

Attack
HP
ATK
DEF
SPD
3075
271
179
106
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.30Camules

Attack
HP
ATK
DEF
SPD
4635
404
267
122
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Holy Claw

Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.
Multiplier:
[[ATK * 3.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +5%
Lv.8 Damage +20%

Solid Blades

Increase your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1

Power of Darkness

Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1