# Summoners War - Monster - Kind - Elven Ranger

## Lv.25 Elven Ranger

## Lv.30 Adrian

A

#### Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

N

#### Strafe (Strengthened)

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to disturb the enemy's HP recovery by 1 turn.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

#### Arrow Storm

Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.0]]

[[ATK * 2.0]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Path of the Forest

Increases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

## Lv.25 Elven Ranger

## Lv.30 Eluin

A

#### Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

N

#### Strafe (Strengthened)

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target's Attack Bar by 15%.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

#### Ankle Shot

Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)

Multiplier:

[[ATK * 5.2]]

[[ATK * 5.2]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

#### Entrap

Activates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0. (Reusable in 6 turns)

Multiplier:

[[ATK * 4.8]]

[[ATK * 4.8]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +15%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +15%

Lv.5 Cooltime Turn -1

## Lv.25 Elven Ranger

## Lv.30 Erwin

#### Strafe

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

#### Arrow Storm

Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.0]]

[[ATK * 2.0]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Evasive Maneuver (Passive)

When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]

A

#### Leader Skill

Increases the Critical Rate of ally monsters by 15%.

## Lv.25 Elven Ranger

## Lv.30 Lucien

#### Strafe

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

#### Ankle Shot

Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)

Multiplier:

[[ATK * 5.2]]

[[ATK * 5.2]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

#### Steady Shot

Aims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%. (Reusable in 5 turns)

Multiplier:

[[ATK * 7.8]]

[[ATK * 7.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

A

#### Leader Skill

Increases the Attack Speed of ally monsters by 15%.

## Lv.30 Elven Ranger

## Lv.35 Isillen

A

#### Strafe

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

N

#### Strafe (Strengthened)

Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the enemy's Attack Speed by 2 turns.

Multiplier:

[[ATK * 1.6]]

[[ATK * 1.6]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +5%

Lv.5 Damage +10%

#### Arrow Storm

Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.0]]

[[ATK * 2.0]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +15%

Lv.6 Cooltime Turn -1

#### Supportive Fire (Passive)

Lays down supportive fire for allies under attack 3 times. Supportive Fire deals damage based on your Attack Power to enemies that attack your allies. [Automatic Effect]

Multiplier:

[[ATK * 0.65]]

[[ATK * 0.65]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

#### Leader Skill

Increases the Attack Power of ally monsters by 20%.