Summoners War - Monster - Kind - Elven Ranger
![](/assets/img/monsters/fire_elven_ranger.png)
![](/assets/img/monsters/water_elven_ranger.png)
![](/assets/img/monsters/wind_elven_ranger.png)
![](/assets/img/monsters/light_elven_ranger.png)
![](/assets/img/monsters/dark_elven_ranger.png)
Lv.25Elven Ranger
![](/assets/img/monsters/fire_elven_ranger.png)
Lv.30Adrian
![](/assets/img/monsters/fire_adrian.png)
A
![](/assets/img/skills/fire_strafe.png)
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
N
![](/assets/img/skills/fire_strafe_strengthened.png)
Strafe (Strengthened)
![](/assets/img/debuffs/debuff_unrecoverable.png)
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to disturb the enemy's HP recovery by 1 turn.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
![](/assets/img/skills/fire_arrow_storm.png)
Arrow Storm
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/fire_path_of_the_forest.png)
Path of the Forest
![](/assets/img/buffs/buff_increase_atk_spd.png)
![](/assets/img/buffs/buff_increase_cri_rate.png)
Increases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.25Elven Ranger
![](/assets/img/monsters/water_elven_ranger.png)
Lv.30Eluin
![](/assets/img/monsters/water_eluin.png)
A
![](/assets/img/skills/water_strafe.png)
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
N
![](/assets/img/skills/water_strafe_strengthened.png)
Strafe (Strengthened)
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target's Attack Bar by 15%.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
![](/assets/img/skills/water_ankle_shot.png)
Ankle Shot
![](/assets/img/debuffs/debuff_stun.png)
Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]]
[[ATK * 5.2]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_entrap.png)
Entrap
Activates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0. (Reusable in 6 turns)
Multiplier:
[[ATK * 4.8]]
[[ATK * 4.8]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.25Elven Ranger
![](/assets/img/monsters/wind_elven_ranger.png)
Lv.30Erwin
![](/assets/img/monsters/wind_erwin.png)
![](/assets/img/skills/wind_strafe.png)
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
![](/assets/img/skills/wind_arrow_storm.png)
Arrow Storm
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/wind_evasive_maneuver_passive.png)
Evasive Maneuver (Passive)
When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]
A
![](/assets/img/skills/leader_skill_cri_rate1.png)
Leader Skill
Increases the Critical Rate of ally monsters by 15%.
Lv.25Elven Ranger
![](/assets/img/monsters/light_elven_ranger.png)
Lv.30Lucien
![](/assets/img/monsters/light_lucien.png)
![](/assets/img/skills/light_strafe.png)
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
![](/assets/img/skills/light_ankle_shot.png)
Ankle Shot
![](/assets/img/debuffs/debuff_stun.png)
Attacks an enemy, stunning it for 1 turn with a 80% chance. If the target is stunned by your attack, you instantly gain another turn. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.2]]
[[ATK * 5.2]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_steady_shot.png)
Steady Shot
Aims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.8]]
[[ATK * 7.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters by 15%.
Lv.30Elven Ranger
![](/assets/img/monsters/dark_elven_ranger.png)
Lv.35Isillen
![](/assets/img/monsters/dark_isillen.png)
A
![](/assets/img/skills/dark_strafe.png)
Strafe
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
N
![](/assets/img/skills/dark_strafe_strengthened.png)
Strafe (Strengthened)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the enemy's Attack Speed by 2 turns.
Multiplier:
[[ATK * 1.6]]
[[ATK * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
![](/assets/img/skills/dark_arrow_storm.png)
Arrow Storm
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arror Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_supportive_fire_passive.png)
Supportive Fire (Passive)
Lays down supportive fire for allies under attack 3 times. Supportive Fire deals damage based on your Attack Power to enemies that attack your allies. [Automatic Effect]
Multiplier:
[[ATK * 0.65]]
[[ATK * 0.65]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
![](/assets/img/skills/leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters by 20%.