Summoners War - Monster - Kind - Epikion Priest
![](/assets/img/monsters/fire_epikion_priest.png)
![](/assets/img/monsters/water_epikion_priest.png)
![](/assets/img/monsters/wind_epikion_priest.png)
![](/assets/img/monsters/light_epikion_priest.png)
![](/assets/img/monsters/dark_epikion_priest.png)
Lv.30Epikion Priest
![](/assets/img/monsters/fire_epikion_priest.png)
Lv.35Chloe
![](/assets/img/monsters/fire_chloe.png)
![](/assets/img/skills/fire_absorb_mana.png)
Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
![](/assets/img/skills/fire_fill.png)
Fill
![](/assets/img/buffs/buff_recovery.png)
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_fanatic.png)
Fanatic
![](/assets/img/buffs/buff_invincible.png)
![](/assets/img/buffs/buff_immunity.png)
All allies are invincible for 1 turn and gain Immunity for 2 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/arena_leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters in the Arena by 27%.
Lv.25Epikion Priest
![](/assets/img/monsters/water_epikion_priest.png)
Lv.30Rina
![](/assets/img/monsters/water_rina.png)
![](/assets/img/skills/water_absorb_mana.png)
Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
![](/assets/img/skills/water_fill.png)
Fill
![](/assets/img/buffs/buff_recovery.png)
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_mana_shield_passive.png)
Mana Shield (Passive)
![](/assets/img/buffs/buff_shield.png)
Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit. [Automatic Effect]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.25Epikion Priest
![](/assets/img/monsters/wind_epikion_priest.png)
Lv.30Michelle
![](/assets/img/monsters/wind_michelle.png)
![](/assets/img/skills/wind_absorb_mana.png)
Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
![](/assets/img/skills/wind_block_flow.png)
Block Flow
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
[[ATK * 2.7]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_soul_revival.png)
Soul Revival
![](/assets/img/buffs/buff_recovery.png)
Revives a dead ally and balances the target's HP ration to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.30Epikion Priest
![](/assets/img/monsters/light_epikion_priest.png)
Lv.35Iona
![](/assets/img/monsters/light_iona.png)
![](/assets/img/skills/light_absorb_mana.png)
Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
![](/assets/img/skills/light_fill.png)
Fill
![](/assets/img/buffs/buff_recovery.png)
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_light_of_revival.png)
Light of Revival
Revives an ally with 60% HP and increases the ally's Defense for 3 turns. (Reusable in 8 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_res1.png)
Leader Skill
Increases the Resistance of ally monsters in the Dungeons by 33%.
Lv.25Epikion Priest
![](/assets/img/monsters/dark_epikion_priest.png)
Lv.30Rasheed
![](/assets/img/monsters/dark_rasheed.png)
![](/assets/img/skills/dark_absorb_mana.png)
Absorb Mana
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.8] + [MAX_HP * 0.12]]
[[ATK * 1.8] + [MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +5%
Lv.7 Damage +10%
![](/assets/img/skills/dark_block_flow.png)
Block Flow
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.7]]
[[ATK * 2.7]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_soul_control.png)
Soul Control
Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.18]]
[[MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1