# Summoners War - Monster - Kind - Fairy King

## Lv.35Fairy King

## Lv.40Daphnis

#### Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.

Multiplier:

[[ATK 1.8]]

[[ATK 1.8]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

#### Overwhelm

Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)

Multiplier:

[[ATK 3.2]]

[[ATK 3.2]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Hellfire

Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns)

Multiplier:

[[ATK * 8.6]]

[[ATK * 8.6]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 33%.

## Lv.35Fairy King

## Lv.40Psamathe

#### Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.

Multiplier:

[[ATK 1.8]]

[[ATK 1.8]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

#### Overwhelm

Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)

Multiplier:

[[ATK 3.2]]

[[ATK 3.2]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Rageful Return (Passive)

Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)

Multiplier:

[[ATK * 4.5]]

[[ATK * 4.5]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

Lv.7 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

Lv.7 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 33%.

## Lv.35Fairy King

## Lv.40Ganymede

#### Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.

Multiplier:

[[ATK 1.8]]

[[ATK 1.8]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

#### Ventilate

Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)

Lv.2 Cooltime Turn -1

#### Seal Magic

Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns)

Multiplier:

[[ATK 7.4]]

[[ATK 7.4]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Damage +15%

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Damage +15%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Accuracy of ally monsters in the Arena by 55%.

## Lv.35Fairy King

## Lv.40Oberon

#### Serenity

Multiplier:

[[ATK 1.8]]

[[ATK 1.8]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

#### Ventilate

Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)

Lv.2 Cooltime Turn -1

#### Light of Judgement

Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns)

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Attack Power of ally monsters in the Arena by 44%.

## Lv.35Fairy King

## Lv.40Nyx

#### Serenity

Multiplier:

[[ATK 1.8]]

[[ATK 1.8]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +15%

#### Overwhelm

Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)

Multiplier:

[[ATK 3.2]]

[[ATK 3.2]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Discernment (Passive)

Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze.[Automatic Effect]

#### Leader Skill

Increases the Resistance of ally monsters in the Arena by 55%.