Summoners War - Monster - Kind - Fairy King
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Lv.35Fairy King
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Lv.40Daphnis
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Serenity
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Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
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Overwhelm
Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]]
[[ATK 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Hellfire
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Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.6]]
[[ATK * 8.6]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 33%.
Lv.35Fairy King
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Lv.40Psamathe
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Serenity
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Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
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Overwhelm
Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]]
[[ATK 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Rageful Return (Passive)
Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect] (Reusable in 9 turns)
Multiplier:
[[ATK * 4.5]]
[[ATK * 4.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
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Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 33%.
Lv.35Fairy King
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Lv.40Ganymede
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Serenity
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Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
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Ventilate
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
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Seal Magic
Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0. (Reusable in 6 turns)
Multiplier:
[[ATK 7.4]]
[[ATK 7.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +15%
Lv.6 Cooltime Turn -1
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Leader Skill
Increases the Accuracy of ally monsters in the Arena by 55%.
Lv.35Fairy King
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Lv.40Oberon
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Serenity
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Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
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Ventilate
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
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Light of Judgement
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Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Leader Skill
Increases the Attack Power of ally monsters in the Arena by 44%.
Lv.35Fairy King
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Lv.40Nyx
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Serenity
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Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Multiplier:
[[ATK 1.8]]
[[ATK 1.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +15%
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Overwhelm
Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance. (Reusable in 4 turns)
Multiplier:
[[ATK 3.2]]
[[ATK 3.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Discernment (Passive)
Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze.[Automatic Effect]
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Leader Skill
Increases the Resistance of ally monsters in the Arena by 55%.