Summoners War - Monster - Kind - Gargoyle
![](/assets/img/monsters/fire_gargoyle.png)
![](/assets/img/monsters/water_gargoyle.png)
![](/assets/img/monsters/wind_gargoyle.png)
![](/assets/img/monsters/light_gargoyle.png)
![](/assets/img/monsters/dark_gargoyle.png)
Lv.30Gargoyle
![](/assets/img/monsters/fire_gargoyle.png)
Lv.35Kunite
![](/assets/img/monsters/fire_kunite.png)
![](/assets/img/skills/fire_stone_claws.png)
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
![](/assets/img/skills/fire_destructive_claws.png)
Destructive Claws
![](/assets/img/debuffs/debuff_provoke.png)
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]]
[[DEF * ?]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/fire_statue_of_protection_passive.png)
Statue of Protection (Passive)
If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]
A
![](/assets/img/skills/fire_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Fire attribute by 40%.
Lv.30Gargoyle
![](/assets/img/monsters/water_gargoyle.png)
Lv.35Tanzaite
![](/assets/img/monsters/water_tanzaite.png)
![](/assets/img/skills/water_stone_claws.png)
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
![](/assets/img/skills/water_earth_strike.png)
Earth Strike
![](/assets/img/debuffs/debuff_provoke.png)
Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]]
[[DEF * 3.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_statue_of_robust_passive.png)
Statue of Robust (Passive)
![](/assets/img/debuffs/debuff_decrease_atk.png)
If your turn ends with less than 500% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]
A
![](/assets/img/skills/water_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Water attribute by 40%.
Lv.30Gargoyle
![](/assets/img/monsters/wind_gargoyle.png)
Lv.35Malite
![](/assets/img/monsters/wind_malite.png)
![](/assets/img/skills/wind_stone_claws.png)
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
![](/assets/img/skills/wind_earth_strike.png)
Earth Strike
![](/assets/img/debuffs/debuff_provoke.png)
Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]]
[[DEF * 3.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/wind_statue_of_pain_passive.png)
Statue of Pain (Passive)
When you are turned into a statue, inflicts damage that's proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked. [Automatic Effect]
A
![](/assets/img/skills/wind_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Wind attribute by 40%.
Lv.30Gargoyle
![](/assets/img/monsters/light_gargoyle.png)
Lv.35Phenaka
![](/assets/img/monsters/light_phenaka.png)
![](/assets/img/skills/light_stone_claws.png)
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
![](/assets/img/skills/light_earth_strike.png)
Earth Strike
![](/assets/img/debuffs/debuff_provoke.png)
Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 4 turns).
Multiplier:
[[DEF * 3.1]]
[[DEF * 3.1]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_statue_of_trial_passive.png)
Statue of Trial (Passive)
When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns. The cooldown time can be increased over the MAX cooldown time for Monsters excluding the bosses. [Automatic Effect]
A
![](/assets/img/skills/light_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Light attribute by 40%.
Lv.30Gargoyle
![](/assets/img/monsters/dark_gargoyle.png)
Lv.35Onyx
![](/assets/img/monsters/dark_onyx.png)
![](/assets/img/skills/dark_stone_claws.png)
Stone Claws
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)
Multiplier:
[[ATK * 1.8] + [DEF * 2.7]]
[[ATK * 1.8] + [DEF * 2.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.7 Damage +10%
![](/assets/img/skills/dark_destructive_claws.png)
Destructive Claws
![](/assets/img/debuffs/debuff_provoke.png)
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone. (Reusable in 5 turns).
Multiplier:
[[DEF * ?]]
[[DEF * ?]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/dark_statue_of_immortal_passive.png)
Statue of Immortal (Passive)
When your turn ends, you will be turned into a statue until the next turn starts with a 30% chance. You can't get defeated when you are turned into a statue. [Automatic Effect]
A
![](/assets/img/skills/dark_leader_skill_hp2.png)
Leader Skill
Increases the HP of ally monsters with Dark attribute by 40%.