Summoners War - Monster - Kind - Garuda
Lv.20Garuda
Lv.25Cahule
Onslaught
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Fire Ball
Attacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.6 Cooldown Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.6 Cooldown Turn -1
Rapidity
Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.20Garuda
Lv.25Konamiya
Onslaught
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Resurge
Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Peace
Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.20Garuda
Lv.25Lindermen
Onslaught
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lightning Ball
Stuns the enemy with Lightning Ball. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Triple Thunder
Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1] + [17]]
[[ATK * 2.1] + [17]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.25Garuda
Lv.30Teon
Onslaught
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Resurge
Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Light of Recovery
Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns. (Reusable in 7 turns)
Lv.2 Recovery + 10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Leader Skill
Increases the HP of ally monsters in the Dungeons by 17%.
Lv.20Garuda
Lv.25Rizak
Onslaught
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Shadow Ball
Attacks the enemy with a Shadow Ball and inflicts Continous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
God of Darkness (Passive)
Resistance and Accuracy increase by 50%. [Automatic Effect]