Summoners War - Monster - Kind - Garuda
![](/assets/img/monsters/fire_garuda.png)
![](/assets/img/monsters/water_garuda.png)
![](/assets/img/monsters/wind_garuda.png)
![](/assets/img/monsters/light_garuda.png)
![](/assets/img/monsters/dark_garuda.png)
Lv.20Garuda
![](/assets/img/monsters/fire_garuda.png)
Lv.25Cahule
![](/assets/img/monsters/fire_cahule.png)
![](/assets/img/skills/fire_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/fire_fire_ball.png)
Fire Ball
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.6 Cooldown Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooldown Turn -1
Lv.6 Cooldown Turn -1
![](/assets/img/skills/fire_rapidity.png)
Rapidity
![](/assets/img/buffs/buff_increase_atk_spd.png)
Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.20Garuda
![](/assets/img/monsters/water_garuda.png)
Lv.25Konamiya
![](/assets/img/monsters/water_konamiya.png)
![](/assets/img/skills/water_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/water_resurge.png)
Resurge
![](/assets/img/buffs/buff_increase_atk.png)
Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.3 Cooldown Turn -1
![](/assets/img/skills/water_peace.png)
Peace
Removes all harmful effects on all allies and recovers HP by 15% each. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.20Garuda
![](/assets/img/monsters/wind_garuda.png)
Lv.25Lindermen
![](/assets/img/monsters/wind_lindermen.png)
![](/assets/img/skills/wind_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/wind_lightning_ball.png)
Lightning Ball
![](/assets/img/debuffs/debuff_stun.png)
Stuns the enemy with Lightning Ball. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/wind_triple_thunder.png)
Triple Thunder
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.1] + [17]]
[[ATK * 2.1] + [17]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.25Garuda
![](/assets/img/monsters/light_garuda.png)
Lv.30Teon
![](/assets/img/monsters/light_teon.png)
![](/assets/img/skills/light_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/light_resurge.png)
Resurge
![](/assets/img/buffs/buff_increase_atk.png)
Fills up an ally target's Attack Bar and strengthens their Attack Power for 1 turn. (Reusable in 4 turns)
Lv.2 Cooldown Turn -1
Lv.3 Cooldown Turn -1
Lv.3 Cooldown Turn -1
![](/assets/img/skills/light_light_of_recovery.png)
Light of Recovery
Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns. (Reusable in 7 turns)
Lv.2 Recovery + 10%
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Recovery + 10%
Lv.4 Recovery + 10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Dungeons by 17%.
Lv.20Garuda
![](/assets/img/monsters/dark_garuda.png)
Lv.25Rizak
![](/assets/img/monsters/dark_rizak.png)
![](/assets/img/skills/dark_onslaught.png)
Onslaught
![](/assets/img/debuffs/debuff_stun.png)
Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.
Multiplier:
[[ATK * 3.7] - [15]]
[[ATK * 3.7] - [15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage 5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +20%
![](/assets/img/skills/dark_shadow_ball.png)
Shadow Ball
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks the enemy with a Shadow Ball and inflicts Continous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [50]]
[[ATK * 4.8] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_god_of_darkness_passive.png)
God of Darkness (Passive)
Resistance and Accuracy increase by 50%. [Automatic Effect]