Summoners War - Monster - Kind - Giant Warrior
Lv.25Giant Warrior
Lv.30Vidurr
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]]
[[ATK * 2.0] + [DEF * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Return of Fighter (Passive)
Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.25Giant Warrior
Lv.30Bagir
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]]
[[ATK * 2.0] + [DEF * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Powerful Throw
Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense. (Reusable in 5 turns)
Multiplier:
[[DEF * 8.4]]
[[DEF * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Lv.30Giant Warrior
Lv.35Skogul
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Atlas Stone
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 1.0] / [TARGET_ALIVE]]
[[MAX_HP * 1.0] / [TARGET_ALIVE]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Weight of Survival
You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]
Leader Skill
Increases the Defense of ally monsters by 22%.
Lv.30Giant Warrior
Lv.35Einheri
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Weak Spot Strike
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 3.3]]
[[ATK * 2.0] + [DEF * 3.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Catastrophe
Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted. (Reusable in 6 turns)
Multiplier:
[[DEF * 4.8]]
[[DEF * 4.8]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters by 17%.
Lv.30Giant Warrior
Lv.35Trasar
Iron Throw
Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.8 Damage +10%
Lv.9 Harmful Effect Rate +15%
Atlas Stone
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked. (Reusable in 6 turns)
Multiplier:
[[MAX_HP * 1.0] / [TARGET_ALIVE]]
[[MAX_HP * 1.0] / [TARGET_ALIVE]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Weight of Death
You can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect]
Leader Skill
Increases the HP of ally monsters by 22%.