Summoners War - Monster - Kind - Golem
Lv.25Golem
Lv.30Kugo
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lava Blow
Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Barrier (Passive)
Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Lv.25Golem
Lv.30Kuhn
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Frost Blow
Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1
Barrier (Passive)
Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Lv.25Golem
Lv.30Ragion
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Iron Defense
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Patrol (Passive)
Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]
Leader Skill
Increases the HP of ally monsters with Wind attribute by 30%.
Lv.25Golem
Lv.30Groggo
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Iron Defense
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Protection of Light (Passive)
The inflicted damage of one attack won't exceed 20% of the MAX HP. [Automatic Effect]
Leader Skill
Increases the HP of ally monsters with Light attribute by 30%.
Lv.25Golem
Lv.30Maggi
Impact
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Dark Blow
Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Reflection of Pain (Passive)
Reflects 15% of the incoming damage back to the attacker. [Automatic Effect]