Summoners War - Monster - Kind - Golem
![](/assets/img/monsters/fire_golem.png)
![](/assets/img/monsters/water_golem.png)
![](/assets/img/monsters/wind_golem.png)
![](/assets/img/monsters/light_golem.png)
![](/assets/img/monsters/dark_golem.png)
Lv.25Golem
![](/assets/img/monsters/fire_golem.png)
Lv.30Kugo
![](/assets/img/monsters/fire_kugo.png)
![](/assets/img/skills/fire_impact.png)
Impact
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/defuff_provoke.png)
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/fire_lava_blow.png)
Lava Blow
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_barrier_passive.png)
Barrier (Passive)
Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Lv.25Golem
![](/assets/img/monsters/water_golem.png)
Lv.30Kuhn
![](/assets/img/monsters/water_kuhn.png)
![](/assets/img/skills/water_impact.png)
Impact
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/defuff_provoke.png)
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/water_frost_blow.png)
Frost Blow
![](/assets/img/debuffs/debuff_freeze.png)
Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage + 10%
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1
Lv.3 Damage + 10%
Lv.4 Damage + 10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_barrier_passive.png)
Barrier (Passive)
Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]
Lv.25Golem
![](/assets/img/monsters/wind_golem.png)
Lv.30Ragion
![](/assets/img/monsters/wind_ragion.png)
![](/assets/img/skills/wind_impact.png)
Impact
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/defuff_provoke.png)
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/wind_iron_defense.png)
Iron Defense
![](/assets/img/buffs/buff_increase_def.png)
![](/assets/img/buffs/buff_immunity.png)
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/wind_patrol_passive.png)
Patrol (Passive)
Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]
![](/assets/img/skills/wind_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters with Wind attribute by 30%.
Lv.25Golem
![](/assets/img/monsters/light_golem.png)
Lv.30Groggo
![](/assets/img/monsters/light_groggo.png)
![](/assets/img/skills/light_impact.png)
Impact
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/defuff_provoke.png)
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/light_iron_defense.png)
Iron Defense
![](/assets/img/buffs/buff_increase_def.png)
![](/assets/img/buffs/buff_immunity.png)
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/light_protection_of_light_passive.png)
Protection of Light (Passive)
The inflicted damage of one attack won't exceed 20% of the MAX HP. [Automatic Effect]
![](/assets/img/skills/light_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters with Light attribute by 30%.
Lv.25Golem
![](/assets/img/monsters/dark_golem.png)
Lv.30Maggi
![](/assets/img/monsters/dark_maggi.png)
![](/assets/img/skills/dark_impact.png)
Impact
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/buffs/defuff_provoke.png)
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.
Multiplier:
[[ATK * 1.8] + [DEF * 2.5]]
[[ATK * 1.8] + [DEF * 2.5]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/dark_dark_blow.png)
Dark Blow
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns. (Reusable in 4 turns)
Multiplier:
[[DEF * 2.5] + [50]]
[[DEF * 2.5] + [50]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_reflection_of_pain_passive.png)
Reflection of Pain (Passive)
Reflects 15% of the incoming damage back to the attacker. [Automatic Effect]