Summoners War - Monster - Kind - Griffon
![](/assets/img/monsters/fire_griffon.png)
![](/assets/img/monsters/water_griffon.png)
![](/assets/img/monsters/wind_griffon.png)
![](/assets/img/monsters/light_griffon.png)
![](/assets/img/monsters/dark_griffon.png)
Lv.25Griffon
![](/assets/img/monsters/fire_griffon.png)
Lv.30Spectra
![](/assets/img/monsters/fire_spectra.png)
![](/assets/img/skills/fire_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/fire_special_assault.png)
Special Assault
Inflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/fire_backlash.png)
Backlash
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Sends out a gust of wind that has a 50% chance to decrease the Attack Gauge of all enemies by 30% and decrease their Attack Speed for 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.25Griffon
![](/assets/img/monsters/water_griffon.png)
Lv.30Kahn
![](/assets/img/monsters/water_kahn.png)
![](/assets/img/skills/water_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/water_body_slam.png)
Body Slam
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]]
[[ATK * 5.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_pursuit.png)
Pursuit
Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * [[SPD + 60] / [70]]]
[[MAX_HP * [[SPD + 60] / [70]]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 30%.
Lv.25Griffon
![](/assets/img/monsters/wind_griffon.png)
Lv.30Bernard
![](/assets/img/monsters/wind_bernard.png)
![](/assets/img/skills/wind_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/wind_body_slam.png)
Body Slam
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]]
[[ATK * 5.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_tailwind.png)
Tailwind
![](/assets/img/buffs/buff_increase_atk_spd.png)
Increases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
A
![](/assets/img/skills/wind_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 30%.
Lv.25Griffon
![](/assets/img/monsters/light_griffon.png)
Lv.30Shamann
![](/assets/img/monsters/light_shamann.png)
![](/assets/img/skills/light_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/light_special_assault.png)
Special Assault
Inflicts damage proportional to the Enemy's MAX HP. Consumes 10% of your HP. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
[[ATK * 3.5] + [TARGET_MAX_HP * 0.18]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/light_guardian_angel_passive.png)
Guardian Angel (Passive)
Increases Resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]
A
![](/assets/img/skills/light_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 30%.
Lv.25Griffon
![](/assets/img/monsters/dark_griffon.png)
Lv.30Varus
![](/assets/img/monsters/dark_varus.png)
A
![](/assets/img/skills/dark_snatch.png)
Snatch
Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * [[SPD + 90] / [55]]]
[[ATK * [[SPD + 90] / [55]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
![](/assets/img/skills/dark_snatch_strengthened.png)
Snatch (Strengthened)
![](/assets/img/buffs/[[ATK * [[7] * [[SPD + 50] / [3]]]].png)
Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. The damage increases according to the Attack Speed.
Multiplier:
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
![](/assets/img/skills/dark_body_slam.png)
Body Slam
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.1]]
[[ATK * 5.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_dark_guardian_passive.png)
Dark Guardian (Passive)
Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. [Automatic Effect]