Summoners War - Monster - Kind - Grim Reaper
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Lv.25Grim Reaper
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Lv.30Sath
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Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
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Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Living Hell
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Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
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Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 30%.
Lv.25Grim Reaper
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Lv.30Hemos
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Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
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Plague
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Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
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Frozen Soul
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Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.1]]
[[ATK * 6.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
A
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Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 30%.
Lv.25Grim Reaper
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Lv.30Hiva
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Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
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Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Death Penalty
Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies. (Reusable in 4 turns)
Multiplier:
[[ATK * [[-1.6 * TARGET_CUR_HP] + 4.1]]
[[ATK * [[-1.6 * TARGET_CUR_HP] + 4.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
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Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 30%.
Lv.25Grim Reaper
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Lv.30Prom
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Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
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Deadly Swing
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
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Judgement
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Brings an inevitable judgement upon all enemies, stunning and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's Max HP. (Reusable in 7 turns)
Multiplier:
[[ATK * 1.6] + [TARGET_MAX_HP * 0.06]]
[[ATK * 1.6] + [TARGET_MAX_HP * 0.06]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
A
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Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 30%.
Lv.25Grim Reaper
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Lv.30Thrain
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Grim Scythe
Reaps the life of enemy with a deadly scythe. Acquires additional turn if the enemy dies.
Multiplier:
[[ATK * 3.2]]
[[ATK * 3.2]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Damage +15%
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Plague
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Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns. (Reusable in 5 turns)
Lv.2 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
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Doomsday
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Meteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy is under continuous damage. (Reusable in 8 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Cooltime Turn - 1
Lv.3 Cooltime Turn - 1
Lv.4 Cooltime Turn - 1
Lv.5 Cooltime Turn - 1
Lv.3 Cooltime Turn - 1
Lv.4 Cooltime Turn - 1
Lv.5 Cooltime Turn - 1
A
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Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 30%.