Summoners War - Monster - Kind - Harp Magician
![](/assets/img/monsters/fire_harp_magician.png)
![](/assets/img/monsters/water_harp_magician.png)
![](/assets/img/monsters/wind_harp_magician.png)
![](/assets/img/monsters/light_harp_magician.png)
![](/assets/img/monsters/dark_harp_magician.png)
Lv.30Harp Magician
![](/assets/img/monsters/fire_harp_magician.png)
Lv.35Harmonia
![](/assets/img/monsters/fire_harmonia.png)
![](/assets/img/skills/fire_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/fire_healing_music.png)
Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_unwanted_harmony.png)
Unwanted Harmony
Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.30Harp Magician
![](/assets/img/monsters/water_harp_magician.png)
Lv.35Sonnet
![](/assets/img/monsters/water_sonnet.png)
![](/assets/img/skills/water_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/water_nightmare_melody.png)
Nightmare Melody
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
![](/assets/img/skills/water_distorted_healing_music.png)
Distorted Healing Music
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/buffs/buff_shield.png)
Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]]
[[ATK * 1.0] * [MAX_HP * 0.12]]
Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.30Harp Magician
![](/assets/img/monsters/wind_harp_magician.png)
Lv.35Triana
![](/assets/img/monsters/wind_triana.png)
![](/assets/img/skills/wind_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/wind_healing_music.png)
Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_salvation_song_passive.png)
Salvation Song (Passive)
Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 10 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.35Harp Magician
![](/assets/img/monsters/light_harp_magician.png)
Lv.40Celia
![](/assets/img/monsters/light_celia.png)
![](/assets/img/skills/light_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/light_nightmare_melody.png)
Nightmare Melody
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
![](/assets/img/skills/light_dreamy_leader_passive.png)
Dreamy Leader (Passive)
Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
![](/assets/img/skills/arena_leader_skill_acc2.png)
Leader Skill
Increases the Accuracy of ally monsters in the Arena by 48%.
Lv.35Harp Magician
![](/assets/img/monsters/dark_harp_magician.png)
Lv.40Vivachel
![](/assets/img/monsters/dark_vivachel.png)
![](/assets/img/skills/dark_tempting_dream.png)
Tempting Dream
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
![](/assets/img/skills/dark_healing_music.png)
Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_song_of_switched_destiny.png)
Song of Switched Destiny
Switches the current Attack Bar and HP of the enemy, excluding the Boss, or another ally target and puts yourself into sleep for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/arena_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Arena by 38%.