Summoners War - Monster - Kind - Harp Magician
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Lv.30Harp Magician
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Lv.35Harmonia
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Tempting Dream
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Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
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Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
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Unwanted Harmony
Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.30Harp Magician
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Lv.35Sonnet
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Tempting Dream
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Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
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Nightmare Melody
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Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
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Distorted Healing Music
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Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.0] * [MAX_HP * 0.12]]
[[ATK * 1.0] * [MAX_HP * 0.12]]
Lv.2 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.3 Cooltime turn -1
Lv.30Harp Magician
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Lv.35Triana
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Tempting Dream
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Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
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Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
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Salvation Song (Passive)
Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect] (Reusable in 10 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.35Harp Magician
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Lv.40Celia
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Tempting Dream
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Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
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Nightmare Melody
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Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance. (Reusable in 4 turns)
Lv.2 Harmful Effect Rate +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime turn -1
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Dreamy Leader (Passive)
Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]
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Leader Skill
Increases the Accuracy of ally monsters in the Arena by 48%.
Lv.35Harp Magician
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Lv.40Vivachel
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Tempting Dream
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Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.
Multiplier:
[[ATK * 1.0] * [[SPD + 60] / [50]]]
[[ATK * 1.0] * [[SPD + 60] / [50]]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +10%
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Healing Music
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn. (Reusable in 4 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
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Song of Switched Destiny
Switches the current Attack Bar and HP of the enemy, excluding the Boss, or another ally target and puts yourself into sleep for 1 turn. This effect can't be resisted and ignores the immunity. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
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Leader Skill
Increases the HP of ally monsters in the Arena by 38%.