Summoners War - Monster - Kind - Horus





 Lv.30Horus
				
					
 Lv.35Duamutef
				
					
				Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
					
					
						Multiplier:
[[ATK * 3.8]]
					[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
					
				Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
				Defensive Stance
								
					Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
					
					Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
					
				Lv.3 Cooltime Turn -1
				Strategic Prevention
					Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 3.0] + [DEF * 3.0]]
					[[ATK * 3.0] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
A
				
				Leader Skill
Increases the HP of ally monsters in the Arena by 33%.
					
				
 Lv.30Horus
				
					
 Lv.35Qebehsenuef
				
					
				Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
					
					
						Multiplier:
[[ATK * 3.8]]
					[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
					
				Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
				Desert Wind
					Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
					
					
						Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
					[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
				Shout of Fury
								
								
					Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
					
					Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
					
				Lv.3 Cooltime Turn -1
A
				
				Leader Skill
Increases the Resistance of ally monsters in the Arena by 40%.
					
				
 Lv.30Horus
				
					
 Lv.35Imesety
				
					
				Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
					
					
						Multiplier:
[[ATK * 3.8]]
					[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
					
				Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
				Desert Wind
					Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
					
					
						Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
					[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
				Marching Shout
								
					Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)
					
					Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
					
				Lv.3 Cooltime Turn -1
A
				
				Leader Skill
Increases the Critical Rate of ally monsters in the Arena by 24%.
					
				
 Lv.35Horus
				
					
 Lv.40Wedjat
				
					
				Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
					
					
						Multiplier:
[[ATK * 3.8]]
					[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
					
				Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
				Defensive Stance
								
					Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
					
					Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
					
				Lv.3 Cooltime Turn -1
				Duty of the Monarch (Passive)
					Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
					
				
				Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
					
				
 Lv.30Horus
				
					
 Lv.35Amduat
				
					
				Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
					
					
						Multiplier:
[[ATK * 3.8]]
					[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
					
				Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%
				Desert Wind
					Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
					
					
						Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
					[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
				Tip of the Spear (Passive)
Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]
					
				A
				
				Leader Skill
Increases the Attack Power of ally monsters in the Arena by 33%.
					
				