# Summoners War - Monster - Kind - Horus

## Lv.30Horus

## Lv.35Duamutef

#### Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Strategic Prevention

Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)

Multiplier:

[[ATK * 3.0] + [DEF * 3.0]]

[[ATK * 3.0] + [DEF * 3.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +20%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +20%

Lv.6 Cooltime Turn -1

A

#### Leader Skill

Increases the HP of ally monsters in the Arena by 33%.

## Lv.30Horus

## Lv.35Qebehsenuef

#### Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)

Multiplier:

[[ATK * 1.0] * [SPD + 50] / [50]]

[[ATK * 1.0] * [SPD + 50] / [50]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

#### Shout of Fury

Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

A

#### Leader Skill

Increases the Resistance of ally monsters in the Arena by 40%.

## Lv.30Horus

## Lv.35Imesety

#### Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)

Multiplier:

[[ATK * 1.0] * [SPD + 50] / [50]]

[[ATK * 1.0] * [SPD + 50] / [50]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

#### Marching Shout

Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

A

#### Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 24%.

## Lv.35Horus

## Lv.40Wedjat

#### Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Duty of the Monarch (Passive)

Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]

#### Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 24%.

## Lv.30Horus

## Lv.35Amduat

#### Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)

Multiplier:

[[ATK * 1.0] * [SPD + 50] / [50]]

[[ATK * 1.0] * [SPD + 50] / [50]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Cooltime Turn -1

#### Tip of the Spear (Passive)

Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]

A

#### Leader Skill

Increases the Attack Power of ally monsters in the Arena by 33%.