Summoners War - Monster - Kind - Horus

Lv.30Horus

Defense
HP
ATK
DEF
SPD
4635
321
351
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Duamutef

Defense
HP
ATK
DEF
SPD
6900
460
533
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Strategic Prevention

Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0] + [DEF * 3.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
A

Leader Skill

Increases the HP of ally monsters in the Arena by 33%.

Lv.30Horus

Support
HP
ATK
DEF
SPD
5175
309
327
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Qebehsenuef

Support
HP
ATK
DEF
SPD
7755
452
484
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Shout of Fury

Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
A

Leader Skill

Increases the Resistance of ally monsters in the Arena by 40%.

Lv.30Horus

Support
HP
ATK
DEF
SPD
4995
333
315
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Imesety

Support
HP
ATK
DEF
SPD
7380
500
460
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Marching Shout

Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
A

Leader Skill

Increases the Critical Rate of ally monsters in the Arena by 24%.

Lv.35Horus

Defense
HP
ATK
DEF
SPD
7260
444
525
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Wedjat

Defense
HP
ATK
DEF
SPD
10710
637
790
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
40
0
Stats as in Monster Collection!

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Duty of the Monarch (Passive)

Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]

Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 24%.

Lv.30Horus

Support
HP
ATK
DEF
SPD
5085
321
321
101
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.35Amduat

Support
HP
ATK
DEF
SPD
7635
476
468
102
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Multiplier:
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +15%

Desert Wind

Attacks all enemies with winds of sand, decreasing their Attack Bar by 30% and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 50] / [50]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1

Tip of the Spear (Passive)

Recovers 25% of the Attack Bar each time an enemy gains a turn. [Automatic Effect]
A

Leader Skill

Increases the Attack Power of ally monsters in the Arena by 33%.