# Summoners War - Monster - Kind - Ifrit

## Lv.35 Ifrit

## Lv.40 Tesarion

#### Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.0]] * [[SPD + 210] / [70]]

[[ATK * 1.0]] * [[SPD + 210] / [70]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Triple Crush

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)

Multiplier:

[[ATK * 1.9]]

[[ATK * 1.9]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

#### Ancient Power (Passive)

Increases the damage inflicted on enemies with harmful effects by 30% and makes the enemy oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]

#### Leader Skill

Increases the Resistance of ally monsters by 41%.

## Lv.35 Ifrit

## Lv.40 Theomars

#### Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.0]] * [[SPD + 210] / [70]]

[[ATK * 1.0]] * [[SPD + 210] / [70]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Triple Crush

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)

Multiplier:

[[ATK * 1.9]]

[[ATK * 1.9]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

#### Elemental King (Passive)

Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic effect] (Reusable in 10 turns)

#### Leader Skill

Increases the Critical Rate of ally monsters by 24%.

## Lv.35 Ifrit

## Lv.40 Akhamamir

#### Mega Smash

Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.0]] * [[SPD + 210] / [70]]

[[ATK * 1.0]] * [[SPD + 210] / [70]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Super Crush

Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.2]] + [[MAX_HP * 0.16]]

[[ATK * 1.2]] + [[MAX_HP * 0.16]]

Lv.2 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Cooltime Turn -1

#### Mach Crush

Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.2]] * [[TARGET_NO_DEBUFF * 0.3] + 1]

[[ATK * 2.2]] * [[TARGET_NO_DEBUFF * 0.3] + 1]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Accuracy of ally monsters by 41%.

## Lv.35 Ifrit

## Lv.40 Veromos

#### Mega Smash

Multiplier:

[[ATK * 1.0]] * [[SPD + 210] / [70]]

[[ATK * 1.0]] * [[SPD + 210] / [70]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Super Crush

Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.2]] + [[MAX_HP * 0.16]]

[[ATK * 1.2]] + [[MAX_HP * 0.16]]

Lv.2 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Cooltime Turn -1

#### Conversion of Magic (Passive)

Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 3% for each harmful effect removed. [Automatic Effect]

#### Leader Skill

Increases the HP of ally monsters by 33%.

## Lv.35 Ifrit

## Lv.40 Elsharion

#### Mega Smash

Multiplier:

[[ATK * 1.0]] * [[SPD + 210] / [70]]

[[ATK * 1.0]] * [[SPD + 210] / [70]]

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

#### Triple Crush

Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. (Reusable in 3 turns)

Multiplier:

[[ATK * 1.9]]

[[ATK * 1.9]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

#### Master of Magic Power (Passive)

Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]

#### Leader Skill

Increase the Attack Power of ally monsters by 33%.