Summoners War - Monster - Kind - Imp Champion
![](/assets/img/monsters/fire_imp_champion.png)
![](/assets/img/monsters/water_imp_champion.png)
![](/assets/img/monsters/wind_imp_champion.png)
![](/assets/img/monsters/light_imp_champion.png)
![](/assets/img/monsters/dark_imp_champion.png)
Lv.25Imp Champion
![](/assets/img/monsters/fire_imp_champion.png)
Lv.30Fairo
![](/assets/img/monsters/fire_fairo.png)
![](/assets/img/skills/fire_spear_charge.png)
Spear Charge
![](/assets/img/debuffs/debuff_continuous_dmg.png)
![](/assets/img/buffs/buff_increase_atk.png)
Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/fire_spear_pierce.png)
Spear Pierce
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_flame_thrower.png)
Flame Thrower
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.9] + [120]]
[[ATK * 1.9] + [120]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.25Imp Champion
![](/assets/img/monsters/water_imp_champion.png)
Lv.30Yaku
![](/assets/img/monsters/water_yaku.png)
![](/assets/img/skills/water_spear_charge.png)
Spear Charge
![](/assets/img/debuffs/debuff_continuous_dmg.png)
![](/assets/img/buffs/buff_increase_atk.png)
Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/water_spear_pierce.png)
Spear Pierce
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_wipe_out.png)
Wipe Out
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.5]]
[[ATK * 1.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.25Imp Champion
![](/assets/img/monsters/wind_imp_champion.png)
Lv.30Pigma
![](/assets/img/monsters/wind_pigma.png)
![](/assets/img/skills/wind_spear_charge.png)
Spear Charge
![](/assets/img/debuffs/debuff_continuous_dmg.png)
![](/assets/img/buffs/buff_increase_atk.png)
Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/wind_defensive_formation.png)
Defensive Formation
![](/assets/img/buffs/buff_counter.png)
Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/wind_storm_warrior_passive.png)
Storm Warrior (Passive)
![](/assets/img/debuffs/debuff_stun.png)
Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]
Lv.25Imp Champion
![](/assets/img/monsters/light_imp_champion.png)
Lv.30Shaffron
![](/assets/img/monsters/light_shaffron.png)
![](/assets/img/skills/light_spear_charge.png)
Spear Charge
![](/assets/img/debuffs/debuff_continuous_dmg.png)
![](/assets/img/buffs/buff_increase_atk.png)
Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/light_defensive_formation.png)
Defensive Formation
![](/assets/img/buffs/buff_counter.png)
Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/light_shining_spear.png)
Shining Spear
![](/assets/img/buffs/buff_shield.png)
Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.3]]
[[ATK * 8.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.25Imp Champion
![](/assets/img/monsters/dark_imp_champion.png)
Lv.30Loque
![](/assets/img/monsters/dark_loque.png)
![](/assets/img/skills/dark_spear_charge.png)
Spear Charge
![](/assets/img/debuffs/debuff_continuous_dmg.png)
![](/assets/img/buffs/buff_increase_atk.png)
Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/dark_spear_pierce.png)
Spear Pierce
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_spear_shower.png)
Spear Shower
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.4]]
[[ATK * 2.4]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1