# Summoners War - Monster - Kind - Imp Champion

## Lv.25Imp Champion

## Lv.30Fairo

#### Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Spear Pierce

Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Flame Thrower

Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit. (Reusable in 5 turns)

Multiplier:

[[ATK * 1.9] + [120]]

[[ATK * 1.9] + [120]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

## Lv.25Imp Champion

## Lv.30Yaku

#### Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Spear Pierce

Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Wipe Out

Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.5]]

[[ATK * 1.5]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

## Lv.25Imp Champion

## Lv.30Pigma

#### Spear Charge

Charge towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack power for 2 turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)

Lv.2 Recovery +10%

Lv.3 Recovery +10%

Lv.4 Cooltime Turn -1

Lv.3 Recovery +10%

Lv.4 Cooltime Turn -1

#### Storm Warrior (Passive)

Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]

## Lv.25Imp Champion

## Lv.30Shaffron

#### Spear Charge

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns. (Reusable in 4 turns)

Lv.2 Recovery +10%

Lv.3 Recovery +10%

Lv.4 Cooltime Turn -1

Lv.3 Recovery +10%

Lv.4 Cooltime Turn -1

#### Shining Spear

Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 8.3]]

[[ATK * 8.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

## Lv.25Imp Champion

## Lv.30Loque

#### Spear Charge

Multiplier:

[[ATK * 3.8]]

[[ATK * 3.8]]

Lv.2 Damage +5%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.3 Damage +5%

Lv.4 Damage +10%

Lv.5 Damage +10%

#### Spear Pierce

Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Inflicts continuous damage for two turns if you get a Critical Hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

[[ATK * 4.8] + [TARGET_MAX_HP * 0.1]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Spear Shower

Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.4]]

[[ATK * 2.4]]

Lv.2 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1