Summoners War - Monster - Kind - Jack-o'-lantern
Lv.30Jack-o'-lantern
Lv.35Smokey
Trickster
Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Ghost Appearance
Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Fire Starter
Attacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +15%
Lv.5 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +15%
Lv.5 Cooltime Turn -1
A
Leader Skill
Increases the HP of ally monsters in the Dungeons by 33%.
Lv.30Jack-o'-lantern
Lv.35Chilling
Trickster
Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Song of the Night Wind
Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
The Cunning (Passive)
Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]
A
Leader Skill
Increases the Accuracy of ally monsters in the Dungeons by 40%.
Lv.30Jack-o'-lantern
Lv.35Windy
Trickster
Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Song of the Night Wind
Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
The Shadow of the Moon (Passive)
Creates a shield that's equivalent to 10% of your MAX HP for 1 turn on all allies when you're attacked. This effect only activates once a turn. [Automatic Effect]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.3 Shield +10%
A
Leader Skill
Increases the Defense of ally monsters in the Dungeons by 33%.
Lv.30Jack-o'-lantern
Lv.35Misty
Trickster
Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Ghost Appearance
Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Long Waiting (Passive)
Becomes immune against inability effects. Your Attack Power is increased by 15%, up to 150%, whenever an enemy's turn ends. [Automatic Effect]
A
Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 24%.
Lv.30Jack-o'-lantern
Lv.35Dusky
Trickster
Attacks the enemy 3 times with each hit having a 30% chance to decrease the target's Attack Speed for 2 turns. This attack will deal damage according to your Attack Speed.
Multiplier:
[[ATK * 1.0] * ([SPD + 180] / [230])]
[[ATK * 1.0] * ([SPD + 180] / [230])]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +15%
Song of the Night Wind
Increases the Attack Speed and Critical Rate of all allies for 2 turns. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
The Night's Comfort (Passive)
If the turn ends without attacking any enemy, a shield that is proportionate to your level and lasts for 3 turns is generated on all allies. While having the shield, all damage you deal is increased by 50%. [Automatic Effect]
Multiplier:
[[LVL * 1.0]]
[[LVL * 1.0]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
A
Leader Skill
Increases the Resistance of ally monsters in the Dungeons by 40%.