# Summoners War - Monster - Kind - Living Armor

## Lv.25Living Armor

## Lv.30Iron

#### Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

Multiplier:

[[ATK * 2.0] + [DEF * 2.4]]

[[ATK * 2.0] + [DEF * 2.4]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

#### Powerful Smash

Slams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)

Multiplier:

[[ATK * 3.0] + [DEF * 4.0]]

[[ATK * 3.0] + [DEF * 4.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.7 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.7 Cooltime Turn -1

#### Lava Armor (Passive)

Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]

## Lv.25Living Armor

## Lv.30Nickel

#### Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

Multiplier:

[[ATK * 2.0] + [DEF * 2.4]]

[[ATK * 2.0] + [DEF * 2.4]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

#### Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

Multiplier:

[[DEF * 3.0]]

[[DEF * 3.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

#### Glacier Armor (Passive)

Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]

## Lv.25Living Armor

## Lv.30Copper

#### Pulverize

Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.

Multiplier:

[[ATK * 2.0] + [DEF * 2.4]]

[[ATK * 2.0] + [DEF * 2.4]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

#### Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

Multiplier:

[[DEF * 3.0]]

[[DEF * 3.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

#### Thunder Strike

Strikes an enemy with thunder. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your Defense. (Reusable in 5 turns)

Multiplier:

[[ATK * 3.0] + [DEF * 3.0]]

[[ATK * 3.0] + [DEF * 3.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

## Lv.25Living Armor

## Lv.30Silver

#### Pulverize

Multiplier:

[[ATK * 2.0] + [DEF * 2.4]]

[[ATK * 2.0] + [DEF * 2.4]]

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

#### Powerful Smash

Slams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense. (Reusable in 4 turns)

Multiplier:

[[ATK * 3.0] + [DEF * 4.0]]

[[ATK * 3.0] + [DEF * 4.0]]

Lv.2 Damage +10%

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.7 Cooltime Turn -1

Lv.3 Harmful Effect Rate +10%

Lv.4 Damage +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +15%

Lv.7 Cooltime Turn -1

#### Ruins

Attacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] + [DEF * 2.4]]

[[ATK * 1.0] + [DEF * 2.4]]

Lv.2 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

## Lv.25Living Armor

## Lv.30Zinc

#### Pulverize

Multiplier:

[[ATK * 2.0] + [DEF * 2.4]]

[[ATK * 2.0] + [DEF * 2.4]]

Lv.3 Damage +5%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Harmful Effect Rate +10%

Lv.7 Damage +10%

Lv.8 Harmful Effect Rate +10%

#### Spinning Smash

Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense. (Reusable in 5 turns)

Multiplier:

[[DEF * 3.0]]

[[DEF * 3.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.6 Cooltime Turn -1

#### Heap of Ashes

Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Attack Power and block beneficial effects for 2 turns. (Reusable in 5 turns)

Multiplier:

[[DEF * 1.7]]

[[DEF * 1.7]]

Lv.2 Harmful Effect Rate +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1