Summoners War - Monster - Kind - Magical Archer
![](/assets/img/monsters/fire_magical_archer.png)
![](/assets/img/monsters/water_magical_archer.png)
![](/assets/img/monsters/wind_magical_archer.png)
![](/assets/img/monsters/light_magical_archer.png)
![](/assets/img/monsters/dark_magical_archer.png)
Lv.25Magical Archer
![](/assets/img/monsters/fire_magical_archer.png)
Lv.30Cassandra
![](/assets/img/monsters/fire_cassandra.png)
![](/assets/img/skills/fire_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/fire_wedge_arrow.png)
Wedge Arrow
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_hell_flame_arrow.png)
Hell Flame Arrow
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks all enemies 2 times with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
A
![](/assets/img/skills/fire_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 35%.
Lv.25Magical Archer
![](/assets/img/monsters/water_magical_archer.png)
Lv.30Sharron
![](/assets/img/monsters/water_sharron.png)
![](/assets/img/skills/water_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/water_wedge_arrow.png)
Wedge Arrow
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_arrow_of_water.png)
Arrow of Water
![](/assets/img/debuffs/debuff_stun.png)
Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.0] + [DEF * 2.0]]
[[ATK * 2.0] + [DEF * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
A
![](/assets/img/skills/water_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 35%.
Lv.25Magical Archer
![](/assets/img/monsters/wind_magical_archer.png)
Lv.30Ardella
![](/assets/img/monsters/wind_ardella.png)
![](/assets/img/skills/wind_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/wind_light_arrow.png)
Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]]
[[ATK] * [[SPD + 100] / [40]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/wind_keenness_passive.png)
Keenness (Passive)
Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]
A
![](/assets/img/skills/wind_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 35%.
Lv.30Magical Archer
![](/assets/img/monsters/light_magical_archer.png)
Lv.35Chris
![](/assets/img/monsters/light_chris.png)
![](/assets/img/skills/light_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/light_light_arrow.png)
Light Arrow
Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK] * [[SPD + 100] / [40]]]
[[ATK] * [[SPD + 100] / [40]]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_critical_arrow.png)
Critical Arrow
![](/assets/img/debuffs/debuff_stun.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy with powerful magic arrow to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned. (Reusable in 5 turns)
Multiplier:
[[ATK * 7.5]]
[[ATK * 7.5]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +20%
Lv.7 Cooltime Turn -1
![](/assets/img/skills/light_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 35%.
Lv.30Magical Archer
![](/assets/img/monsters/dark_magical_archer.png)
Lv.35Bethony
![](/assets/img/monsters/dark_bethony.png)
![](/assets/img/skills/dark_magic_arrow.png)
Magic Arrow
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_def.png)
![](/assets/img/debuffs/debuff_sleep.png)
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
Multiplier:
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
[[ATK * 3.7] + [HARMFUL_EFFECT * 0.15]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +5%
Lv.6 Damage +10%
![](/assets/img/skills/dark_wedge_arrow.png)
Wedge Arrow
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_shadow_arrow.png)
Shadow Arrow
Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 15% for each harmful effect granted on the enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 35%.