Summoners War - Monster - Kind - Martial Artist





Lv.25Martial Artist

Lv.30Sin


Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Martial Arts Specialist (Passive)
Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]
Lv.25Martial Artist

Lv.30Luan


Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Thundering Blow

Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1] + [DEF * 4.4]]
[[ATK * 2.1] + [DEF * 4.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Natural Stance


Circulates the body with chi to increase the Defense for 3 turns and counterattacks when you're attacked. Also, recovers your HP by 15%. (Reusable in 5 turns)
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Recovery +10%
Lv.6 Cooltime Turn -1
Lv.25Martial Artist

Lv.30Lo


Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Qinggong

Increases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack. (Reusable in 5 turns)
Multiplier:
[[ATK] * [[SPD + 400] / 80]]]
[[ATK] * [[SPD + 400] / 80]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.25Martial Artist

Lv.30Hiro


Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Combo Attack

Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.9]]
[[ATK * 1.9]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +15%
Lv.6 Cooltime Turn -1

Challenging Strike

Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.4] + [MAX_HP * 0.3]]
[[ATK * 2.4] + [MAX_HP * 0.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.25Martial Artist

Lv.30Jackie


Turning Kick

Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Multiplier:
[[ATK * 3.9]]
[[ATK * 3.9]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +5%
Lv.6 Harmful Effect Rate +5%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%

Thundering Blow

Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1] + [DEF * 4.4]]
[[ATK * 2.1] + [DEF * 4.4]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +15%
Lv.7 Cooltime Turn -1

Exploding Hands

Attacks the enemy to inflict damage and Stuns the target for 1 turn. Attacks once more if the target is stunned by your attack. (Reusable in 6 turns)
Multiplier:
[[ATK * 7.4]]
[[ATK * 7.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1