Summoners War - Monster - Kind - Mermaid





 Lv.30Mermaid
				
					
 Lv.35Platy
				
					
					A
				
				
				Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					N
				
				
				Mana Bubble (Strengthened)
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
				Grant Life
Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
					
					Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
					
				Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
				Burning Hearts
					Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 8.0]]
					[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
 Lv.30Mermaid
				
					
 Lv.35Tetra
				
					
				Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
				Air Shield
					Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
					
					
						Multiplier:
[[MAX_HP * 0.25]]
					[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
				Song of the Sirens (Passive)
Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP evergy turn. [Automatic Effect]
					
					Lv.2 Recovery +20%
					
				
 Lv.30Mermaid
				
					
 Lv.35Cichlid
				
					
				Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
				Air Shield
					Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
					
					
						Multiplier:
[[MAX_HP * 0.25]]
					[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
				Crushed Hopes
					Attacks the enemy target 3 times with first attack removing beneficial effects. The second attack decreases the Defense for 2 turns with an 80% chance and the third attack increases the skill cooldown time by 2 turns with an 80% chance. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 2.8]]
					[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
 Lv.30Mermaid
				
					
 Lv.35Molly
				
					
				Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
				Air Shield
					Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
					
					
						Multiplier:
[[MAX_HP * 0.25]]
					[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
				Glaring Mists (Passive)
					Increases the chances of allies receiving a Glancing Hit by 20% and recovers HP of the ally with the worst HP status by 25%. [Automatic Effect]
					
				
 Lv.30Mermaid
				
					
 Lv.35Betta
				
					
				Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
					
					
						Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
					[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
					
				Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
				Grant Life
Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
					
					Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
					
				Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
				Serenity
								
					Recovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
					
					Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
