Summoners War - Monster - Kind - Mermaid
![](/assets/img/monsters/fire_mermaid.png)
![](/assets/img/monsters/water_mermaid.png)
![](/assets/img/monsters/wind_mermaid.png)
![](/assets/img/monsters/light_mermaid.png)
![](/assets/img/monsters/dark_mermaid.png)
Lv.30Mermaid
![](/assets/img/monsters/fire_mermaid.png)
Lv.35Platy
![](/assets/img/monsters/fire_platy.png)
A
![](/assets/img/skills/fire_mana_bubble.png)
Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
N
![](/assets/img/skills/fire_mana_bubble_strengthened.png)
Mana Bubble (Strengthened)
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/fire_grant_life.png)
Grant Life
Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/fire_burning_hearts.png)
Burning Hearts
![](/assets/img/debuffs/debuff_stun.png)
Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.30Mermaid
![](/assets/img/monsters/water_mermaid.png)
Lv.35Tetra
![](/assets/img/monsters/water_tetra.png)
![](/assets/img/skills/water_mana_bubble.png)
Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/water_air_shield.png)
Air Shield
![](/assets/img/buffs/buff_shield.png)
Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]]
[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_song_of_the_sirens_passive.png)
Song of the Sirens (Passive)
Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP evergy turn. [Automatic Effect]
Lv.2 Recovery +20%
Lv.30Mermaid
![](/assets/img/monsters/wind_mermaid.png)
Lv.35Cichlid
![](/assets/img/monsters/wind_cichlid.png)
![](/assets/img/skills/wind_mana_bubble.png)
Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/wind_air_shield.png)
Air Shield
![](/assets/img/buffs/buff_shield.png)
Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]]
[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_crushed_hopes.png)
Crushed Hopes
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy target 3 times with first attack removing beneficial effects. The second attack decreases the Defense for 2 turns with an 80% chance and the third attack increases the skill cooldown time by 2 turns with an 80% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Cooltime Turn -1
Lv.30Mermaid
![](/assets/img/monsters/light_mermaid.png)
Lv.35Molly
![](/assets/img/monsters/light_molly.png)
![](/assets/img/skills/light_mana_bubble.png)
Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/light_air_shield.png)
Air Shield
![](/assets/img/buffs/buff_shield.png)
Removes all harmful effects on an ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.25]]
[[MAX_HP * 0.25]]
Lv.2 Shield +10%
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
Lv.3 Shield +10%
Lv.4 Shield +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_glaring_mists_passive.png)
Glaring Mists (Passive)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Increases the chances of allies receiving a Glancing Hit by 20% and recovers HP of the ally with the worst HP status by 25%. [Automatic Effect]
Lv.30Mermaid
![](/assets/img/monsters/dark_mermaid.png)
Lv.35Betta
![](/assets/img/monsters/dark_betta.png)
![](/assets/img/skills/dark_mana_bubble.png)
Mana Bubble
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.
Multiplier:
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
[[ATK * 2.5] + [ATTACK_MAX_HP * 0.12]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +10%
![](/assets/img/skills/dark_grant_life.png)
Grant Life
Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time. (Reusable in 4 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/dark_serenity_mermaid.png)
Serenity
![](/assets/img/buffs/buff_increased_cri_resist.png)
![](/assets/img/buffs/buff_immunity.png)
Recovers the HP of all allies by 15% each, decreases the chance of receiving a Critical Hit for 2 turns, and grants them immunity for 2 turns as well (Reusable in 6 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1