Summoners War - Monster - Kind - Nine-tailed Fox
Lv.30Nine-tailed Fox
Lv.35Shihwa
A
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
Will-o'-the-Wisp (Strengthened)
Attacks the enemy 3 times with a shimmering light. Each attack has a 15% chance to inflict Continuous Damage for 3 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Enchant
Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Phantom Light
Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.7]]
[[ATK * 1.7]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Leader Skill
Increases the Attack Power of ally monsters with Fire attribute by 40%.
Lv.30Nine-tailed Fox
Lv.35Soha
A
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Hearmful Effect Rate +20%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Hearmful Effect Rate +20%
N
Will-o'-the-Wisp (Strengthened)
Attacks the enemy 3 times with a shimmering light. Each attack has a 10% chance to freeze the enemy for 1 turn.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Hearmful Effect Rate +20%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Hearmful Effect Rate +20%
Soul Snatcher
Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Cleanse
Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards. (Reusable in 5 turn(s))
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Attack Power of ally monsters with Water attribute by 40%.
Lv.30Nine-tailed Fox
Lv.35Arang
A
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
Will-o'-the-Wisp (Strengthened)
Attacks the enemy 3 times with a shimmering light. Each attack has a 15% chance to increasing the enemy's chance of landing a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Soul Snatcher
Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Sweet Talk
Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Attack Power of ally monsters with Wind attribute by 40%.
Lv.30Nine-tailed Fox
Lv.35Chamie
A
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
Will-o'-the-Wisp (Strengthened)
Attacks the enemy 3 times with a shimmering light. Each attack has a 30% chance to deter the enemy's HP recovery for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Soul Snatcher
Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that last for 2 turns. (Reusable in 4 turn(s))
Multiplier:
[[ATK * 5.8]]
[[ATK * 5.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Reincarnate
Removes all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use [Reincarnate]. (Accumulates up to 5 times) (Reusable in 7 turns)
Multiplier:
[[ATK * 1.0]]
[[ATK * 1.0]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Attack Power of ally monsters with Light attribute by 40%.
Lv.30Nine-tailed Fox
Lv.35Kamiya
A
Will-o'-the-Wisp
Attacks the enemy 3 times with a shimmering light.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Will-o'-the-Wisp (Strengthened)
Attacks an enemy 3 times with a shimmering light and recovers HP by 50% of the inflicted damage.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Enchant
Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used. (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
Nightmare
Attacks an enemy and guarantees to stun the target if the attack lands as a Critical Hit. The attack will be landed as a Critical Hit with a 100% chance if the target is asleep. (Reusable in 4 turns)
Multiplier:
[[ATK * 8.0]]
[[ATK * 8.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Attack Power of ally monsters with Dark attribute by 40%.