Summoners War - Monster - Kind - Panda Warrior





Lv.35Panda Warrior

Lv.40Xiong Fei


Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
N

Calm Mind (Strengthened)

Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
A

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
N

Calm Mind (Strengthened)

Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Panda Supremacy



Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]]
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1

Leader Skill
Increases the Defense of ally monsters by 33%.
Lv.35Panda Warrior

Lv.40Mo Long


Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Dragon's Dance

Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]]
[[ATK * 1.0] + [MAX_HP * 0.07]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Reckless Assault
Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and is reduced to 15% (instead of 70%) against Boss enemies. (Reusable in 8 turns)
Multiplier:
[[TARGET_MAX_HP * 0.7]]
[[TARGET_MAX_HP * 0.7]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1

Leader Skill
Increases the HP of ally monsters by 33%.
Lv.35Panda Warrior

Lv.40Feng Yan


Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Winds and Clouds (Passive)
Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
Multiplier:
[[DEF * 1.6]]
[[DEF * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%

Leader Skill
The Defense of ally Monsters is increased by 44% in Guild Battles.
Lv.35Panda Warrior

Lv.40Tian Lang


Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Dragon's Dance

Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]]
[[ATK * 1.0] + [MAX_HP * 0.07]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1

Strong Energy (Passive)
The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills. [Automatic Effect]

Leader Skill
The HP of ally Monsters is increased by 44% in Guild Battles.
Lv.35Panda Warrior

Lv.40Mi Ying


Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Calm Mind

Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1

Almighty Strength (Passive)
Decrease the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.3 Recovery +5%
Lv.4 Recovery +10%

Leader Skill
The Attack Power of ally Monsters is increased by 44% in Guild Battles.