Summoners War - Monster - Kind - Panda Warrior
![](/assets/img/monsters/fire_panda_warrior.png)
![](/assets/img/monsters/water_panda_warrior.png)
![](/assets/img/monsters/wind_panda_warrior.png)
![](/assets/img/monsters/light_panda_warrior.png)
![](/assets/img/monsters/dark_panda_warrior.png)
Lv.35Panda Warrior
![](/assets/img/monsters/fire_panda_warrior.png)
Lv.40Xiong Fei
![](/assets/img/monsters/fire_xiong_fei.png)
![](/assets/img/skills/fire_sequential_attack.png)
Sequential Attack
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
N
![](/assets/img/skills/fire_calm_mind_strengthened.png)
Calm Mind (Strengthened)
![](/assets/img/buffs/buff_counter.png)
Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
A
![](/assets/img/skills/fire_calm_mind.png)
Calm Mind
![](/assets/img/buffs/buff_counter.png)
Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
N
![](/assets/img/skills/fire_calm_mind_strengthened.png)
Calm Mind (Strengthened)
![](/assets/img/buffs/buff_counter.png)
Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns. (Reusable in 5 turns)
Multiplier:
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/fire_panda_supremacy.png)
Panda Supremacy
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target. (Reusable in 5 turns)
Multiplier:
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]]
[[DEF * 1.0]] + [[TARGET_MAX_HP * 0.04]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +15%
Lv.5 Harmful Effect Rate +20%
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
![](/assets/img/skills/leader_skill_def1.png)
Leader Skill
Increases the Defense of ally monsters by 33%.
Lv.35Panda Warrior
![](/assets/img/monsters/water_panda_warrior.png)
Lv.40Mo Long
![](/assets/img/monsters/water_mo_long.png)
![](/assets/img/skills/water_sequential_attack.png)
Sequential Attack
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
![](/assets/img/skills/water_dragon's_dance.png)
Dragon's Dance
![](/assets/img/debuffs/debuff_stun.png)
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]]
[[ATK * 1.0] + [MAX_HP * 0.07]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_reckless_assault.png)
Reckless Assault
Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and is reduced to 15% (instead of 70%) against Boss enemies. (Reusable in 8 turns)
Multiplier:
[[TARGET_MAX_HP * 0.7]]
[[TARGET_MAX_HP * 0.7]]
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters by 33%.
Lv.35Panda Warrior
![](/assets/img/monsters/wind_panda_warrior.png)
Lv.40Feng Yan
![](/assets/img/monsters/wind_feng_yan.png)
![](/assets/img/skills/wind_sequential_attack.png)
Sequential Attack
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
![](/assets/img/skills/wind_calm_mind.png)
Calm Mind
![](/assets/img/buffs/buff_counter.png)
Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/wind_winds_and_clouds_passive.png)
Winds and Clouds (Passive)
Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.
Multiplier:
[[DEF * 1.6]]
[[DEF * 1.6]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +10%
Lv.5 Damage +15%
![](/assets/img/skills/guild_leader_skill_def2.png)
Leader Skill
The Defense of ally Monsters is increased by 44% in Guild Battles.
Lv.35Panda Warrior
![](/assets/img/monsters/light_panda_warrior.png)
Lv.40Tian Lang
![](/assets/img/monsters/light_tian_lang.png)
![](/assets/img/skills/light_sequential_attack.png)
Sequential Attack
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
![](/assets/img/skills/light_dragon's_dance.png)
Dragon's Dance
![](/assets/img/debuffs/debuff_stun.png)
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [MAX_HP * 0.07]]
[[ATK * 1.0] + [MAX_HP * 0.07]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/light_strong_energy_passive.png)
Strong Energy (Passive)
The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills. [Automatic Effect]
![](/assets/img/skills/guild_leader_skill_hp2.png)
Leader Skill
The HP of ally Monsters is increased by 44% in Guild Battles.
Lv.35Panda Warrior
![](/assets/img/monsters/dark_panda_warrior.png)
Lv.40Mi Ying
![](/assets/img/monsters/dark_mi_ying.png)
![](/assets/img/skills/dark_sequential_attack.png)
Sequential Attack
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
![](/assets/img/skills/dark_calm_mind.png)
Calm Mind
![](/assets/img/buffs/buff_counter.png)
Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/dark_almighty_strength_passive.png)
Almighty Strength (Passive)
Decrease the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]
Lv.2 Recovery +5%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
Lv.3 Recovery +5%
Lv.4 Recovery +10%
![](/assets/img/skills/guild_leader_skill_atk2.png)
Leader Skill
The Attack Power of ally Monsters is increased by 44% in Guild Battles.