Summoners War - Monster - Kind - Phoenix

Lv.35Phoenix

HP
HP
ATK
DEF
SPD
6780
613
387
93
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Perna

HP
HP
ATK
DEF
SPD
12345
878
439
109
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Flame Nova

Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Eternity (Passive)

Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Attack Power of ally monsters in the Dungeons by 44%.

Lv.35Phoenix

Attack
HP
ATK
DEF
SPD
5805
646
420
93
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Sigmarus

Attack
HP
ATK
DEF
SPD
8730
988
571
94
CRI Rate
CRI Dmg
Resistance
Accuracy
30
50
15
0
Stats as in Monster Collection!

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Frozen Orb

Attacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Ice Volcano

Attacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [TARGET_MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill

Increases the HP of ally monsters in the Dungeons by 44%.

Lv.35Phoenix

Attack
HP
ATK
DEF
SPD
5565
727
355
93
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Teshar

Attack
HP
ATK
DEF
SPD
7410
1098
549
109
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0
Stats as in Monster Collection!

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Lightning Nova

Explodes compressed energy of lighting to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Tempest (Passive)

Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect] (Reusable in 5 turns)
Multiplier:
[[ATK * 4.58]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Critical Rate of ally monsters in the Dungeons by 33%.

Lv.35Phoenix

Attack
HP
ATK
DEF
SPD
6300
565
468
93
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Eludia

Attack
HP
ATK
DEF
SPD
9390
1054
461
94
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
40
0
Stats as in Monster Collection!

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Holy Orb

Attacks the enemy with a holy energy to inflict damage that's proportionate to the enemy's MAX HP and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Purifying Blaze

Removes the beneficial effects of all enemies with holy fire, weakens the Defense for 1 turn and inflicts damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill

Increases the Defense of ally monsters in the Dungeons by 44%.

Lv.35Phoenix

Attack
HP
ATK
DEF
SPD
6060
678
371
93
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
0

Lv.40Jaara

Attack
HP
ATK
DEF
SPD
10215
1021
439
94
CRI Rate
CRI Dmg
Resistance
Accuracy
15
50
15
25
Stats as in Monster Collection!

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
N

Dark Nova (Strengthened)

Explodes compressed energy of darkness to inflict damage to the enemy. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
A

Dark Nova

Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
N

Dark Nova (Strengthened)

Explodes compressed energy of darkness to inflict damage to the enemy. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Fiery Path (Passive)

Leaves a Branding Effect for 3 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle. [Automatic Effect]
Lv.2 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 15%
Lv.4 Harmful Effect Rate 25%

Leader Skill

Increases the Resistance of ally monsters in the Dungeons by 55%.