Summoners War - Monster - Kind - Phoenix





Lv.35Phoenix

Lv.40Perna


Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Flame Nova
Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Eternity (Passive)
Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] (Reusable in 12 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Leader Skill
Increases the Attack Power of ally monsters in the Dungeons by 44%.
Lv.35Phoenix

Lv.40Sigmarus


Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Frozen Orb

Attacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Ice Volcano


Attacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0] + [TARGET_MAX_HP * 0.12]]
[[ATK * 3.0] + [TARGET_MAX_HP * 0.12]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1

Leader Skill
Increases the HP of ally monsters in the Dungeons by 44%.
Lv.35Phoenix

Lv.40Teshar


Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Lightning Nova
Explodes compressed energy of lighting to inflict damage to an enemy. The more HP the targeted enemy has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
[[ATK * 3.8]] + [[TARGET_CUR_HP * 3.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Tempest (Passive)
Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect] (Reusable in 5 turns)
Multiplier:
[[ATK * 4.58]]
[[ATK * 4.58]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 33%.
Lv.35Phoenix

Lv.40Eludia


Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%

Holy Orb

Attacks the enemy with a holy energy to inflict damage that's proportionate to the enemy's MAX HP and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
[[ATK * 4.5] + [TARGET_MAX_HP * 0.08]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Purifying Blaze

Removes the beneficial effects of all enemies with holy fire, weakens the Defense for 1 turn and inflicts damage. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.5]]
[[ATK * 4.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
Increases the Defense of ally monsters in the Dungeons by 44%.
Lv.35Phoenix

Lv.40Jaara


Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.
Multiplier:
[[ATK * 4.2]]
[[ATK * 4.2]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate 10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate 10%
N

Dark Nova (Strengthened)
Explodes compressed energy of darkness to inflict damage to the enemy. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
A

Dark Nova
Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
N

Dark Nova (Strengthened)
Explodes compressed energy of darkness to inflict damage to the enemy. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack. (Reusable in 4 turns)
Multiplier:
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
[[ATK]] * [[TARGET_CUR_HP * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1

Fiery Path (Passive)


Leaves a Branding Effect for 3 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle. [Automatic Effect]
Lv.2 Harmful Effect Rate 10%
Lv.3 Harmful Effect Rate 15%
Lv.4 Harmful Effect Rate 25%
Lv.3 Harmful Effect Rate 15%
Lv.4 Harmful Effect Rate 25%

Leader Skill
Increases the Resistance of ally monsters in the Dungeons by 55%.