# Summoners War - Monster - Kind - Rakshasa

## Lv.30Rakshasa

## Lv.35Hwa

#### Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.11] * [SPD + 80] / [50]]

[[ATK * 1.11] * [SPD + 80] / [50]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Burning Swing

Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] * [[SPD + 290] / [70]]]

[[ATK * 1.0] * [[SPD + 290] / [70]]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Burning Whip (Passive)

Decreases the enemy's Attack Bar by 25% and strikes again with a 25% chance. [Automatic Effect]

#### Leader Skill

Increases the Critical Rate of ally monsters by 19%.

## Lv.30Rakshasa

## Lv.35Su

#### Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.11] * [SPD + 80] / [50]]

[[ATK * 1.11] * [SPD + 80] / [50]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Fast Swing

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] * [[SPD + 240] / [200]]]

[[ATK * 1.0] * [[SPD + 240] / [200]]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Delicate Whip

Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun. (Reusable in 5 turns)

Multiplier:

[[ATK * 8.1]]

[[ATK * 8.1]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Attack Power of ally monsters by 25%.

## Lv.30Rakshasa

## Lv.35Yen

#### Swing

Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.

Multiplier:

[[ATK * 1.11] * [SPD + 80] / [50]]

[[ATK * 1.11] * [SPD + 80] / [50]]

Lv.2 Damage +5%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Fast Swing

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] * [[SPD + 240] / [200]]]

[[ATK * 1.0] * [[SPD + 240] / [200]]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Dancing Whip (Passive)

Gets an extra turn with a 20% chance when your turn is over. Increases the effect activation rate by 20% each if the effect doesn't get activated. The increased rate will reset when the effect is activated. [Automatic Effect]

#### Leader Skill

Increases the Attack Power of ally monsters by 25%.

## Lv.30Rakshasa

## Lv.35Pang

#### Swing

Multiplier:

[[ATK * 1.11] * [SPD + 80] / [50]]

[[ATK * 1.11] * [SPD + 80] / [50]]

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Burning Swing

Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increase as your Attack Speed increases. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] * [[SPD + 290] / [70]]]

[[ATK * 1.0] * [[SPD + 290] / [70]]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Cruel Whip (Passive)

Elongates the harmful effect on the enemy for 1 turn and decreases the duration of beneficial effect by 1 turn when you attack. Damage is increased by 30% if the enemy's HP is below 50%. [Automatic Effect]

#### Leader Skill

Increases the Critical Rate of ally monsters by 19%.

## Lv.30Rakshasa

## Lv.35Ran

#### Swing

Multiplier:

[[ATK * 1.11] * [SPD + 80] / [50]]

[[ATK * 1.11] * [SPD + 80] / [50]]

Lv.3 Harmful Effect Rate +5%

Lv.4 Damage +10%

Lv.5 Harmful Effect Rate +10%

Lv.6 Damage +10%

Lv.7 Harmful Effect Rate +15%

#### Fast Swing

Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] * [[SPD + 240] / [200]]]

[[ATK * 1.0] * [[SPD + 240] / [200]]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Devil's Whip

Attacks an enemy 4 times, decreasing the Attack Bar by 30% with a 75% chance for each attack. This attack is a guaranteed stun for 1 turn if the enemy's Attack Bar is depleted. (Reusable in 4 turns)

Multiplier:

[[ATK * 2.1]]

[[ATK * 2.1]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Attack Power of ally monsters by 25%.