Summoners War - Monster - Kind - Sky Dancer
![](/assets/img/monsters/fire_sky_dancer.png)
![](/assets/img/monsters/water_sky_dancer.png)
![](/assets/img/monsters/wind_sky_dancer.png)
![](/assets/img/monsters/light_sky_dancer.png)
![](/assets/img/monsters/dark_sky_dancer.png)
Lv.30Sky Dancer
![](/assets/img/monsters/fire_sky_dancer.png)
Lv.35Hwahee
![](/assets/img/monsters/fire_hwahee.png)
![](/assets/img/skills/fire_graceful_touch.png)
Graceful Touch
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
N
![](/assets/img/skills/fire_amuse_strengthened.png)
Amuse (Strengthened)
![](/assets/img/buffs/buff_increase_atk.png)
Recovers the allies and increases the Attack Power for 3 turns. The recovery amount is in proportion to the Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/fire_amuse.png)
Amuse
![](/assets/img/buffs/buff_increase_atk.png)
Recovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
N
![](/assets/img/skills/fire_amuse_strengthened.png)
Amuse (Strengthened)
![](/assets/img/buffs/buff_increase_atk.png)
Recovers the allies and increases the Attack Power for 3 turns. The recovery amount is in proportion to the Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_pride_will_fall.png)
Pride Will Fall
Dances to attack the enemies randomly. Becomes instantly reusable if an enemy dies. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.30Sky Dancer
![](/assets/img/monsters/water_sky_dancer.png)
Lv.35Mihyang
![](/assets/img/monsters/water_mihyang.png)
![](/assets/img/skills/water_graceful_touch.png)
Graceful Touch
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
![](/assets/img/skills/water_blade_fan.png)
Blade Fan
Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]]
[[ATK * 1.0] * [SPD + 66] / [99]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_dance_of_mirage.png)
Dance of Mirage
Recovers all allies with a mysterious dance and extends the time of beneficial effects and shortens the time of the harmful effects. The recovery power is in proportion to the Attack Power. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.30Sky Dancer
![](/assets/img/monsters/wind_sky_dancer.png)
Lv.35Chasun
![](/assets/img/monsters/wind_chasun.png)
![](/assets/img/skills/wind_graceful_touch.png)
Graceful Touch
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
![](/assets/img/skills/wind_amuse.png)
Amuse
![](/assets/img/buffs/buff_increase_atk.png)
Recovers all allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_fallen_blossoms.png)
Fallen Blossoms
Balances the HP and the attack gauge of the target ally and your HP to a higher amount than before. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Lv.35Sky Dancer
![](/assets/img/monsters/light_sky_dancer.png)
Lv.40Yeonhong
![](/assets/img/monsters/light_yeonhong.png)
![](/assets/img/skills/light_graceful_touch.png)
Graceful Touch
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
![](/assets/img/skills/light_blade_fan.png)
Blade Fan
Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [SPD + 66] / [99]]
[[ATK * 1.0] * [SPD + 66] / [99]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_charge_vitality.png)
Charge Vitality
Fills up both your and your target ally's Attack Bar to the fullest amount and recovers both your and your target ally's HP by 50%. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/arena_leader_skill_res2.png)
Leader Skill
Increases the Resistance of ally monsters in the Arena by 48%.
Lv.35Sky Dancer
![](/assets/img/monsters/dark_sky_dancer.png)
Lv.40Wolyung
![](/assets/img/monsters/dark_wolyung.png)
![](/assets/img/skills/dark_graceful_touch.png)
Graceful Touch
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks with a grateful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.8]]
[[ATK * 3.8]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
N
![](/assets/img/skills/dark_amuse_strengthened.png)
Amuse (Strengthened)
![](/assets/img/buffs/buff_increase_atk.png)
Recovers the HP of all allies by 20% of your MAX HP and increases their Attack Power for 2 turns. In addition, increases the Attack Bar of the allies with full HP by 15%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/dark_amuse.png)
Amuse
![](/assets/img/buffs/buff_increase_atk.png)
Recovers the allies by 20% of my MAX HP and increase the Attack Power for 2 turns. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
N
![](/assets/img/skills/dark_amuse_strengthened.png)
Amuse (Strengthened)
![](/assets/img/buffs/buff_increase_atk.png)
Recovers the HP of all allies by 20% of your MAX HP and increases their Attack Power for 2 turns. In addition, increases the Attack Bar of the allies with full HP by 15%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.5]]
[[ATK * 2.5]]
Lv.2 Recovery +5%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_dagger_of_grudge.png)
Dagger of Grudge
Attacks with a secretly hidden blade to inflicts damage that ignores all beneficial effects that reduce the inflected damage. The damage also increases as your HP status decreases. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] * [ATTACK_CUR_HP * 2.2/2.8]]
[[ATK * 1.0] * [ATTACK_CUR_HP * 2.2/2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/arena_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 28%.