Summoners War - Monster - Kind - Striker
![](/assets/img/monsters/fire_striker.png)
![](/assets/img/monsters/water_striker.png)
![](/assets/img/monsters/wind_striker.png)
![](/assets/img/monsters/light_striker.png)
![](/assets/img/monsters/dark_striker.png)
Lv.35Striker
![](/assets/img/monsters/fire_striker.png)
Lv.40Douglas
![](/assets/img/monsters/fire_douglas.png)
![](/assets/img/skills/fire_mach_punch.png)
Mach Punch
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/fire_iron_uppercut.png)
Iron Uppercut
![](/assets/img/debuffs/debuff_brand.png)
Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_attack_is_the_best_form_of_defense_passive.png)
Attack is the Best Form of Defense (Passive)
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. [Automatic Effect]
![](/assets/img/skills/leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters by 33%.
Lv.35Striker
![](/assets/img/monsters/water_striker.png)
Lv.40Moore
![](/assets/img/monsters/water_moore.png)
![](/assets/img/skills/water_mach_punch.png)
Mach Punch
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/water_rolling_spike.png)
Rolling Spike
Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_overdrive_passive.png)
Overdrive (Passive)
The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect] (Reusable in 4 turns)
Lv.2 Cooltime Turn -1
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters by 24%.
Lv.35Striker
![](/assets/img/monsters/wind_striker.png)
Lv.40Kashmir
![](/assets/img/monsters/wind_kashmir.png)
![](/assets/img/skills/wind_mach_punch.png)
Mach Punch
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/wind_iron_uppercut.png)
Iron Uppercut
![](/assets/img/debuffs/debuff_brand.png)
Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_triple_crush.png)
Triple Crush
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. (Reusable in 5 turns)
Multiplier:
[[ATK * 2.2]]
[[ATK * 2.2]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_acc1.png)
Leader Skill
Increases the Accuracy of ally monsters by 41%.
Lv.35Striker
![](/assets/img/monsters/light_striker.png)
Lv.40Talisman
![](/assets/img/monsters/light_talisman.png)
![](/assets/img/skills/light_mach_punch.png)
Mach Punch
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/light_rolling_spike.png)
Rolling Spike
Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +5%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_final_drive.png)
Final Drive
![](/assets/img/buffs/buff_increase_atk.png)
Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack. (Reusable in 5 turns)
Multiplier:
[[ATK * 4.6]]
[[ATK * 4.6]]
Lv.2 Damage +10%
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/leader_skill_res2.png)
Leader Skill
Increases the Resistance of ally monsters by 41%.
Lv.35Striker
![](/assets/img/monsters/dark_striker.png)
Lv.40Vancliffe
![](/assets/img/monsters/dark_vancliffe.png)
![](/assets/img/skills/dark_mach_punch.png)
Mach Punch
![](/assets/img/debuffs/debuff_decrease_atk.png)
Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +15%
Lv.6 Harmful Effect Rate +15%
![](/assets/img/skills/dark_iron_uppercut.png)
Iron Uppercut
![](/assets/img/debuffs/debuff_brand.png)
Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns)
Multiplier:
[[ATK * 5.5]]
[[ATK * 5.5]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
Lv.3 Damage +5%
Lv.4 Damage +15%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_chain_combo_attack.png)
Chain Combo Attack
![](/assets/img/debuffs/debuff_stun.png)
Attacks 6 times with endless attacks. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. (Reusable in 6 turns)
Multiplier:
[[ATK * 1.1]]
[[ATK * 1.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_cri_rate1.png)
Leader Skill
Increases the Critical Rate of ally monsters by 24%.