Summoners War - Monster - Kind - Sylph
Lv.30Sylph
Lv.35Baretta
Spirit Throw
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Phoenix's Fury (Strengthened)
Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Turbulence
Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
Phoenix's Fury
Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
N
Phoenix's Fury (Strengthened)
Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters by 19%.
Lv.30Sylph
Lv.35Tyron
Spirit Throw
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Cyclone (Strengthened)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
A
Cyclone
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
N
Cyclone (Strengthened)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Hailstorm
Attacks all enemies with a hailstorm to decreases their Attack Speed for 2 turns and freezes them for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters by 19%.
Lv.30Sylph
Lv.35Shimitae
Spirit Throw
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Cyclone (Strengthened)
Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [[SPD + 30] / 150]]
[[ATK * 1.0] + [[SPD + 30] / 150]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
Cyclone
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
N
Cyclone (Strengthened)
Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [[SPD + 30] / 150]]
[[ATK * 1.0] + [[SPD + 30] / 150]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Airbender
Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.4]]
[[ATK * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Lv.30Sylph
Lv.35Eredas
Spirit Throw
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Cyclone (Strengthened)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)
Multiplier:
[[ATK * ?] * [TARGET_MAX_HP * ?]
[[ATK * ?] * [TARGET_MAX_HP * ?]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
A
Cyclone
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
N
Cyclone (Strengthened)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)
Multiplier:
[[ATK * ?] * [TARGET_MAX_HP * ?]
[[ATK * ?] * [TARGET_MAX_HP * ?]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Double Cyclone
Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.1]]
[[ATK * 1.1]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters in the Dungeon by 24%.
Lv.30Sylph
Lv.35Aschubel
Spirit Throw
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Turbulence (Strengthened)
Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
Turbulence
Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Turbulence (Strengthened)
Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Nightfall
Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the Attack Speed of ally monsters by 19%.