Summoners War - Monster - Kind - Sylph
![](/assets/img/monsters/fire_sylph.png)
![](/assets/img/monsters/water_sylph.png)
![](/assets/img/monsters/wind_sylph.png)
![](/assets/img/monsters/light_sylph.png)
![](/assets/img/monsters/dark_sylph.png)
Lv.30Sylph
![](/assets/img/monsters/fire_sylph.png)
Lv.35Baretta
![](/assets/img/monsters/fire_baretta.png)
![](/assets/img/skills/fire_spirit_throw.png)
Spirit Throw
![](/assets/img/buffs/buff_increase_cri_rate.png)
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/fire_phoenix's_fury_strengthened.png)
Phoenix's Fury (Strengthened)
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/fire_turbulence.png)
Turbulence
Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/fire_phoenix's_fury.png)
Phoenix's Fury
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
N
![](/assets/img/skills/fire_phoenix's_fury_strengthened.png)
Phoenix's Fury (Strengthened)
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters by 19%.
Lv.30Sylph
![](/assets/img/monsters/water_sylph.png)
Lv.35Tyron
![](/assets/img/monsters/water_tyron.png)
![](/assets/img/skills/water_spirit_throw.png)
Spirit Throw
![](/assets/img/buffs/buff_increase_cri_rate.png)
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/water_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/water_cyclone.png)
Cyclone
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
N
![](/assets/img/skills/water_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_hailstorm.png)
Hailstorm
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
![](/assets/img/debuffs/debuff_freeze.png)
Attacks all enemies with a hailstorm to decreases their Attack Speed for 2 turns and freezes them for 1 turn. (Reusable in 5 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters by 19%.
Lv.30Sylph
![](/assets/img/monsters/wind_sylph.png)
Lv.35Shimitae
![](/assets/img/monsters/wind_shimitae.png)
![](/assets/img/skills/wind_spirit_throw.png)
Spirit Throw
![](/assets/img/buffs/buff_increase_cri_rate.png)
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/wind_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [[SPD + 30] / 150]]
[[ATK * 1.0] + [[SPD + 30] / 150]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
![](/assets/img/skills/wind_cyclone.png)
Cyclone
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
N
![](/assets/img/skills/wind_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.0] + [[SPD + 30] / 150]]
[[ATK * 1.0] + [[SPD + 30] / 150]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/wind_airbender.png)
Airbender
Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)
Multiplier:
[[ATK * 8.4]]
[[ATK * 8.4]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/arena_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters in the Arena by 24%.
Lv.30Sylph
![](/assets/img/monsters/light_sylph.png)
Lv.35Eredas
![](/assets/img/monsters/light_eredas.png)
![](/assets/img/skills/light_spirit_throw.png)
Spirit Throw
![](/assets/img/buffs/buff_increase_cri_rate.png)
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/light_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)
Multiplier:
[[ATK * ?] * [TARGET_MAX_HP * ?]
[[ATK * ?] * [TARGET_MAX_HP * ?]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/light_cyclone.png)
Cyclone
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)
Multiplier:
[[ATK * 1.3]]
[[ATK * 1.3]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
N
![](/assets/img/skills/light_cyclone_strengthened.png)
Cyclone (Strengthened)
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)
Multiplier:
[[ATK * ?] * [TARGET_MAX_HP * ?]
[[ATK * ?] * [TARGET_MAX_HP * ?]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_double_cyclone.png)
Double Cyclone
![](/assets/img/debuffs/debuff_stun.png)
Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.1]]
[[ATK * 1.1]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters in the Dungeon by 24%.
Lv.30Sylph
![](/assets/img/monsters/dark_sylph.png)
Lv.35Aschubel
![](/assets/img/monsters/dark_aschubel.png)
![](/assets/img/skills/dark_spirit_throw.png)
Spirit Throw
![](/assets/img/buffs/buff_increase_cri_rate.png)
Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.
Multiplier:
[[ATK * 3.8 - 20]]
[[ATK * 3.8 - 20]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/dark_turbulence_strengthened.png)
Turbulence (Strengthened)
Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
A
![](/assets/img/skills/dark_turbulence.png)
Turbulence
Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
![](/assets/img/skills/dark_turbulence_strengthened.png)
Turbulence (Strengthened)
Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.0]]
[[ATK * 6.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/dark_nightfall.png)
Nightfall
![](/assets/img/debuffs/debuff_sleep.png)
![](/assets/img/debuffs/debuff_beneficial_effects_blocked.png)
Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters by 19%.