# Summoners War - Monster - Kind - Sylph

## Lv.30Sylph

## Lv.35Baretta

#### Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8 - 20]]

[[ATK * 3.8 - 20]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Phoenix's Fury (Strengthened)

Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

#### Turbulence

Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

A

#### Phoenix's Fury

Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns. (Reusable in 5 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

N

#### Phoenix's Fury (Strengthened)

Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns. (Reusable in 5 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters by 19%.

## Lv.30Sylph

## Lv.35Tyron

#### Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8 - 20]]

[[ATK * 3.8 - 20]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Cyclone (Strengthened)

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.3]]

[[ATK * 1.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

A

#### Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.3]]

[[ATK * 1.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

N

#### Cyclone (Strengthened)

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar 75% if you attack an enemy under the Decrease Attack Speed effect with each attack. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.3]]

[[ATK * 1.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

#### Hailstorm

Attacks all enemies with a hailstorm to decreases their Attack Speed for 2 turns and freezes them for 1 turn. (Reusable in 5 turns)

Multiplier:

[[ATK * 3.0]]

[[ATK * 3.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.5 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters by 19%.

## Lv.30Sylph

## Lv.35Shimitae

#### Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at the next turn if you get a Critical Hit.

Multiplier:

[[ATK * 3.8 - 20]]

[[ATK * 3.8 - 20]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Cyclone (Strengthened)

Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] + [[SPD + 30] / 150]]

[[ATK * 1.0] + [[SPD + 30] / 150]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

A

#### Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.3]]

[[ATK * 1.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

N

#### Cyclone (Strengthened)

Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.0] + [[SPD + 30] / 150]]

[[ATK * 1.0] + [[SPD + 30] / 150]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

#### Airbender

Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects. (Reusable in 5 turns)

Multiplier:

[[ATK * 8.4]]

[[ATK * 8.4]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters in the Arena by 24%.

## Lv.30Sylph

## Lv.35Eredas

#### Spirit Throw

Multiplier:

[[ATK * 3.8 - 20]]

[[ATK * 3.8 - 20]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Cyclone (Strengthened)

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)

Multiplier:

[[ATK * ?] * [TARGET_MAX_HP * ?]

[[ATK * ?] * [TARGET_MAX_HP * ?]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

A

#### Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. (Reusable in 4 turns)

Multiplier:

[[ATK * 1.3]]

[[ATK * 1.3]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

N

#### Cyclone (Strengthened)

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP (Reusable in 4 turns)

Multiplier:

[[ATK * ?] * [TARGET_MAX_HP * ?]

[[ATK * ?] * [TARGET_MAX_HP * ?]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +10%

Lv.5 Cooltime Turn -1

#### Double Cyclone

Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%. (Reusable in 5 turns)

Multiplier:

[[ATK * 1.1]]

[[ATK * 1.1]]

Lv.2 Harmful Effect Rate +5%

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Harmful Effect Rate +5%

Lv.5 Damage +10%

Lv.6 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters in the Dungeon by 24%.

## Lv.30Sylph

## Lv.35Aschubel

#### Spirit Throw

Multiplier:

[[ATK * 3.8 - 20]]

[[ATK * 3.8 - 20]]

Lv.2 Damage +5%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Turbulence (Strengthened)

Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

A

#### Turbulence

Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0. (Reusable in 4 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

Lv.3 Damage +10%

Lv.4 Damage +10%

N

#### Turbulence (Strengthened)

Causes turbulence to set the enemy's Attack Bar to 0 and increase your Attack Bar by 50%. (Reusable in 4 turns)

Multiplier:

[[ATK * 6.0]]

[[ATK * 6.0]]

Lv.2 Damage +10%

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

Lv.3 Damage +10%

Lv.4 Cooltime Turn -1

#### Nightfall

Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns. (Reusable in 7 turns)

Lv.2 Cooltime Turn -1

Lv.3 Cooltime Turn -1

Lv.3 Cooltime Turn -1

#### Leader Skill

Increases the Attack Speed of ally monsters by 19%.