Summoners War - Monster - Kind - Undine
Lv.30Undine
Lv.35Atenai
A
Fire Drop
Attacks the enemy with a small Fire burst.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Fire Drop (Strengthened)
Attacks an enemy with a small flame and decreases the Attack Power for 2 turns if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
Fire Frenzy
Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Share Life
Evenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Leader Skill
Increases the Defense of ally monsters with Fire attribute by 40%.
Lv.30Undine
Lv.35Mikene
A
Ice Drop
Attacks the enemy with an ice shower.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Ice Drop (Strengthened)
Attacks an enemy with a small piece of ice, freezing the target if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increase their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Revive
Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the Defense of ally monsters with Water attribute by 40%.
Lv.30Undine
Lv.35Delphoi
A
Lightning Drop
Attacks the enemy with a quick burst of Lightning.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Lightning Drop (Strengthened)
Attacks an enemy with a small lightning, decreasing its Attack Speed for 2 turns if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Spirit's Blessing
Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP. (Reusable in 5 turns)
Lv.2 Cooltime Turn -1
Leader Skill
Increases the Defense of ally monsters with Wind attribute by 40%.
Lv.30Undine
Lv.35Icasha
A
Light Drop
Attacks the enemy with a quick flash of Light.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Light Drop (Strengthened)
Attacks an enemy with a small ray of light, removing a beneficial effect on the target if the attack lands as a Critical Hit.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
Mind Shock
Inflicts damage on an enemy with a strong shock and puts the target's skill on cool down. (Reusable in 4 turns)
Multiplier:
[[ATK * 5.0]]
[[ATK * 5.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Absolute Defense
Removes up to 2 harmful effects on the ally target and makes the target Invincible for 3 turns. (Reusable in 7 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Leader Skill
Increases the Defense of ally monsters with Light attribute by 40%.
Lv.30Undine
Lv.35Tilasha
A
Dark Drop
Attacks the enemy with a cloud of Darkness.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
N
Dark Drop (Strengthened)
Attacks an enemy with a small piece of darkness. On Critical Hit, this attack will increase the chances of the target to land a Glancing Hit.
Multiplier:
[[ATK * 4.1]]
[[ATK * 4.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
Dark Frenzy
Attacks all enemies with a dark pillar and decrease the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.8]]
[[ATK * 2.8]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Dark Return
Revives a dead ally with little HP and grants a turn instantly. (Reusable in 6 turn(s))
Lv.2 Cooltime Turn -1
Leader Skill
Increases the Defense of ally monsters with Dark attribute by 40%.