Summoners War - Monster - Kind - Vampire





 Lv.30Vampire
				
					
 Lv.35Verdehile
				
					
				Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
				Noble Agreement
Strikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
					
					
						Multiplier:
[[ATK * 3.0]]
					[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
				Boiling Blood (Passive)
Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
					
				
				Leader Skill
Increases the Attack Speed of ally monsters in the Dungeon by 28%.
					
				
 Lv.30Vampire
				
					
 Lv.35Liesel
				
					
				Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
				Weaken
								
								
					Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 6.28]]
					[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
				Killing Wave
Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases. (Reusable in 5 turns)
					
					
						Multiplier:
[[ATK * 1.0] * [ENEMY_HP * -0.5 + 1.5]]
					[[ATK * 1.0] * [ENEMY_HP * -0.5 + 1.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
				Leader Skill
Increases the HP of ally monsters in the Dungeon by 38%.
					
				
 Lv.30Vampire
				
					
 Lv.35Argen
				
					
				Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
				Weaken
								
								
					Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 6.28]]
					[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
				Death Blow
Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 2.6] + [HARMFUL_EFFECT * 0.25]]
					[[ATK * 2.6] + [HARMFUL_EFFECT * 0.25]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
					
				Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
				Leader Skill
Increases the Resistance of ally monsters in the Dungeon by 48%.
					
				
 Lv.35Vampire
				
					
 Lv.40Julianne
				
					
				Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					N
				
				
				Noble Agreement (Strengthened)
					Ambushes the enemy to deal two strong blow and stuns the target if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns)
					
					
						Multiplier:
[[ATK * 1.0] * ([SPD + 240] / [120])]
					[[ATK * 1.0] * ([SPD + 240] / [120])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
				
				Noble Agreement
Strikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
					
					
						Multiplier:
[[ATK * 3.0]]
					[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
N
				
				Noble Agreement (Strengthened)
					Ambushes the enemy to deal two strong blow and stuns the target if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns)
					
					
						Multiplier:
[[ATK * 1.0] * ([SPD + 240] / [120])]
					[[ATK * 1.0] * ([SPD + 240] / [120])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
				Immortality (Passive)
At the moment of death, you regain HP by absorbing 10% from all other allies. HP cannot be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
					
				
				Leader Skill
Increases the Attack Power of ally monsters in the Dungeon by 38%.
					
				
 Lv.35Vampire
				
					
 Lv.40Cadiz
				
					
					A
				
				
				Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					N
				
				
				Vampire Bat (Strengthened)
Attacks 2 times with a vampire bat, each attack having a 75% chance to remove 1 beneficial effect of the enemy, and recovers HP by 30% of the inflicted damage.
					
					
						Multiplier:
[[ATK * 2.0]]
					[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
					
				Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
				Weaken
								
								
					Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
					
					
						Multiplier:
[[ATK * 6.28]]
					[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
					
				Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
				Feast of Blood (Passive)
					Attacks leave a Branding Effect that lasts for 2 turns and heal all allies for 30% of the damage done. Also, absorbs the Attack Bar of the enemy by 20% with each attack. [Automatic Effect]
					
				
				Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 28%.
					
				