Summoners War - Monster - Kind - Vampire
![](/assets/img/monsters/fire_vampire.png)
![](/assets/img/monsters/water_vampire.png)
![](/assets/img/monsters/wind_vampire.png)
![](/assets/img/monsters/light_vampire.png)
![](/assets/img/monsters/dark_vampire.png)
Lv.30Vampire
![](/assets/img/monsters/fire_vampire.png)
Lv.35Verdehile
![](/assets/img/monsters/fire_verdehile.png)
![](/assets/img/skills/fire_vampire_bat.png)
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/fire_noble_agreement.png)
Noble Agreement
Strikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_boiling_blood_passive.png)
Boiling Blood (Passive)
Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]
![](/assets/img/skills/dungeon_leader_skill_spd1.png)
Leader Skill
Increases the Attack Speed of ally monsters in the Dungeon by 28%.
Lv.30Vampire
![](/assets/img/monsters/water_vampire.png)
Lv.35Liesel
![](/assets/img/monsters/water_liesel.png)
![](/assets/img/skills/water_vampire_bat.png)
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/water_weaken.png)
Weaken
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
![](/assets/img/debuffs/debuff_beneficial_effects_blocked.png)
Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]]
[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/water_killing_wave.png)
Killing Wave
Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases. (Reusable in 5 turns)
Multiplier:
[[ATK * 1.0] * [ENEMY_HP * -0.5 + 1.5]]
[[ATK * 1.0] * [ENEMY_HP * -0.5 + 1.5]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dungeon_leader_skill_hp1.png)
Leader Skill
Increases the HP of ally monsters in the Dungeon by 38%.
Lv.30Vampire
![](/assets/img/monsters/wind_vampire.png)
Lv.35Argen
![](/assets/img/monsters/wind_argen.png)
![](/assets/img/skills/wind_vampire_bat.png)
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/wind_weaken.png)
Weaken
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
![](/assets/img/debuffs/debuff_beneficial_effects_blocked.png)
Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]]
[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/wind_death_blow.png)
Death Blow
Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.6] + [HARMFUL_EFFECT * 0.25]]
[[ATK * 2.6] + [HARMFUL_EFFECT * 0.25]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Damage +10%
![](/assets/img/skills/dungeon_leader_skill_res2.png)
Leader Skill
Increases the Resistance of ally monsters in the Dungeon by 48%.
Lv.35Vampire
![](/assets/img/monsters/light_vampire.png)
Lv.40Julianne
![](/assets/img/monsters/light_julianne.png)
![](/assets/img/skills/light_vampire_bat.png)
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
![](/assets/img/skills/light_noble_agreement_strengthened.png)
Noble Agreement (Strengthened)
![](/assets/img/debuffs/debuff_stun.png)
Ambushes the enemy to deal two strong blow and stuns the target if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 240] / [120])]
[[ATK * 1.0] * ([SPD + 240] / [120])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
A
![](/assets/img/skills/light_noble_agreement.png)
Noble Agreement
Strikes two strong blow with a surprise attack. This attack receives a 30% Critical Rate bonus. (Reusable in 3 turns)
Multiplier:
[[ATK * 3.0]]
[[ATK * 3.0]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
N
![](/assets/img/skills/light_noble_agreement_strengthened.png)
Noble Agreement (Strengthened)
![](/assets/img/debuffs/debuff_stun.png)
Ambushes the enemy to deal two strong blow and stuns the target if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed. (Reusable in 3 turns)
Multiplier:
[[ATK * 1.0] * ([SPD + 240] / [120])]
[[ATK * 1.0] * ([SPD + 240] / [120])]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_immortality_passive.png)
Immortality (Passive)
At the moment of death, you regain HP by absorbing 10% from all other allies. HP cannot be absorbed from allies that are at 30% HP or lower. [Automatic Effect]
![](/assets/img/skills/dungeon_leader_skill_atk1.png)
Leader Skill
Increases the Attack Power of ally monsters in the Dungeon by 38%.
Lv.35Vampire
![](/assets/img/monsters/dark_vampire.png)
Lv.40Cadiz
![](/assets/img/monsters/dark_cadiz.png)
A
![](/assets/img/skills/dark_vampire_bat.png)
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
N
![](/assets/img/skills/dark_vampire_bat_strengthened.png)
Vampire Bat (Strengthened)
Attacks 2 times with a vampire bat, each attack having a 75% chance to remove 1 beneficial effect of the enemy, and recovers HP by 30% of the inflicted damage.
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
Lv.3 Damage +5%
Lv.4 Damage +5%
Lv.5 Damage +15%
![](/assets/img/skills/dark_weaken.png)
Weaken
![](/assets/img/debuffs/debuff_decrease_atk.png)
![](/assets/img/debuffs/debuff_decrease_atk_spd.png)
![](/assets/img/debuffs/debuff_beneficial_effects_blocked.png)
Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effect for 2 turns with a 75% chance. (Reusable in 4 turns)
Multiplier:
[[ATK * 6.28]]
[[ATK * 6.28]]
Lv.2 Harmful Effect Rate +5%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate+10%
Lv.5 Harmful Effect Rate+10%
Lv.6 Cooltime Turn -1
![](/assets/img/skills/dark_feast_of_blood_passive.png)
Feast of Blood (Passive)
![](/assets/img/debuffs/debuff_brand.png)
Attacks leave a Branding Effect that lasts for 2 turns and heal all allies for 30% of the damage done. Also, absorbs the Attack Bar of the enemy by 20% with each attack. [Automatic Effect]
![](/assets/img/skills/dungeon_leader_skill_cri_rate1.png)
Leader Skill
Increases the Critical Rate of ally monsters in the Dungeons by 28%.