Summoners War - Monster - Kind - Viking
![](/assets/img/monsters/fire_viking.png)
![](/assets/img/monsters/water_viking.png)
![](/assets/img/monsters/wind_viking.png)
![](/assets/img/monsters/light_viking.png)
![](/assets/img/monsters/dark_viking.png)
Lv.25Viking
![](/assets/img/monsters/fire_viking.png)
Lv.30Geoffrey
![](/assets/img/monsters/fire_geoffrey.png)
![](/assets/img/skills/fire_throwing_axe.png)
Throwing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
![](/assets/img/skills/fire_crushing_armor.png)
Crushing Armor
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_marauder_passive.png)
Marauder (Passive)
Recovers HP by 30% of the inflicted damage and steals one beneficial effect. [Automatic Effect]
![](/assets/img/skills/leader_skill_atk1.png)
Leader Skill
Increase the Attack Power of ally monsters by 15%.
Lv.20Viking
![](/assets/img/monsters/water_viking.png)
Lv.25Huga
![](/assets/img/monsters/water_huga.png)
![](/assets/img/skills/water_throwing_axe.png)
Throwing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
![](/assets/img/skills/water_multiple_throw.png)
Multiple Throw
Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]]
[[ATK * 2.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
![](/assets/img/skills/water_slaughter_passive.png)
Slaughter (Passive)
Increase your Critical Rate by 15% and the damage of your Critical Hits by 30%. [Automatic Effect]
Lv.20Viking
![](/assets/img/monsters/wind_viking.png)
Lv.25Walter
![](/assets/img/monsters/wind_walter.png)
![](/assets/img/skills/wind_throwing_axe.png)
Throwing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
![](/assets/img/skills/wind_crushing_armor.png)
Crushing Armor
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_firing_axe.png)
Firing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Throws 5 axes randomly. Each attack has a 30% chance to inflict Continuous Damage for 3 turns. (Reusable in 6 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Harmful Effect Rate +10%
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Harmful Effect Rate +10%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Cooltime Turn -1
Lv.20Viking
![](/assets/img/monsters/light_viking.png)
Lv.25Jansson
![](/assets/img/monsters/light_jansson.png)
![](/assets/img/skills/light_throwing_axe.png)
Throwing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
![](/assets/img/skills/light_multiple_throw.png)
Multiple Throw
Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns)
Multiplier:
[[ATK * 2.1]]
[[ATK * 2.1]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +15%
Lv.3 Damage +10%
Lv.4 Damage +15%
![](/assets/img/skills/light_shout_of_victory.png)
Shout of Victory
Fills up the Attack Bar of all allies by 50% and recovers 15% of their HP. (Reusable in 6 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Recovery +10%
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.25Viking
![](/assets/img/monsters/dark_viking.png)
Lv.30Janssen
![](/assets/img/monsters/dark_janssen.png)
![](/assets/img/skills/dark_throwing_axe.png)
Throwing Axe
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.
Multiplier:
[[ATK * 3.7]]
[[ATK * 3.7]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +20%
![](/assets/img/skills/dark_crushing_armor.png)
Crushing Armor
![](/assets/img/debuffs/debuff_decrease_def.png)
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation. (Reusable in 4 turn(s)) (Reusable in 4 turns)
Multiplier:
[[ATK] * [[CUR_HP * 3.5] + [4]]]
[[ATK] * [[CUR_HP * 3.5] + [4]]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_furious_march.png)
Furious March
![](/assets/img/buffs/buff_increase_atk_spd.png)
Revives all fallen allies with little HP and increases all allies Attack Speed for 2 turns. Increases the allies Attack Bar by 30% each according to the no. of revived allies. (Reusable in 13 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.6 Cooltime Turn -1
Lv.7 Cooltime Turn -1
![](/assets/img/skills/leader_skill_spd1.png)
Leader Skill
Increase the Attack Speed of ally monsters by 10%.