Summoners War - Monster - Kind - Warbear
![](/assets/img/monsters/fire_warbear.png)
![](/assets/img/monsters/water_warbear.png)
![](/assets/img/monsters/wind_warbear.png)
![](/assets/img/monsters/light_warbear.png)
![](/assets/img/monsters/dark_warbear.png)
Lv.20Warbear
![](/assets/img/monsters/fire_warbear.png)
Lv.25Ursha
![](/assets/img/monsters/fire_ursha.png)
![](/assets/img/skills/fire_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/fire_roar.png)
Roar
![](/assets/img/debuffs/debuff_decrease_atk.png)
Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/fire_counterblow.png)
Counterblow
![](/assets/img/debuffs/debuff_provoke.png)
![](/assets/img/buffs/buff_counter.png)
Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.25Warbear
![](/assets/img/monsters/water_warbear.png)
Lv.30Dagora
![](/assets/img/monsters/water_dagora.png)
![](/assets/img/skills/water_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/water_crouch.png)
Crouch
![](/assets/img/buffs/buff_increase_def.png)
Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/water_spirit's_will_passive.png)
Spirit's Will (Passive)
Revives with 30% HP at the last dying breath using the power of unbreakable will. [Automatic Effect] (Reusable in 9 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_hp1.png)
Leader Skill
Increase the HP of ally monsters by 15%.
Lv.20Warbear
![](/assets/img/monsters/wind_warbear.png)
Lv.25Ramagos
![](/assets/img/monsters/wind_ramagos.png)
![](/assets/img/skills/wind_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/wind_crouch.png)
Crouch
![](/assets/img/buffs/buff_increase_def.png)
Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/wind_clean_shot.png)
Clean Shot
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies. (Reusable in 6 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.25Warbear
![](/assets/img/monsters/light_warbear.png)
Lv.30Lusha
![](/assets/img/monsters/light_lusha.png)
![](/assets/img/skills/light_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/light_crouch.png)
Crouch
![](/assets/img/buffs/buff_increase_def.png)
Recovers your HP by 30% and increases Defense for 2 turns. (Reusable in 5 turns)
Lv.2 Recovery +10%
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Recovery +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/light_risky_dash.png)
Risky Dash
Inflicts damage proportional to the enemy's MAX HP. Consumes 10% of your HP. (Reusable in 5 turns)
Multiplier:
[[ATK * 5.6] + [TARGET_MAX_HP * 0.15]
[[ATK * 5.6] + [TARGET_MAX_HP * 0.15]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
![](/assets/img/skills/leader_skill_hp1.png)
Leader Skill
Increase the HP of ally monsters by 15%.
Lv.20Warbear
![](/assets/img/monsters/dark_warbear.png)
Lv.25Gorgo
![](/assets/img/monsters/dark_gorgo.png)
![](/assets/img/skills/dark_thrash.png)
Thrash
Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. This attack will deal more damage according to your MAX HP.
Multiplier:
[[ATK * 1.7] + [MAX_HP * 0.15]]
[[ATK * 1.7] + [MAX_HP * 0.15]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
Lv.3 Harmful Effect Rate +5%
Lv.4 Damage +5%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.7 Harmful Effect Rate +20%
![](/assets/img/skills/dark_roar.png)
Roar
![](/assets/img/debuffs/debuff_decrease_atk.png)
Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.5 Cooltime Turn -1
![](/assets/img/skills/dark_charge.png)
Charge
![](/assets/img/debuffs/debuff_decrease_atk.png)
Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus and stuns the enemy for 1 turn when this attack lands as a Critical Hit. (Reusable in 4 turns)
Multiplier:
[[MAX_HP * 0.2]]
[[MAX_HP * 0.2]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Cooltime Turn -1