Summoners War - Monster - Collection - Fire - Drunken Master
Fire Drunken Master
Water Drunken Master
Wind Drunken Master
Light Drunken Master
Dark Drunken Master
Stats as in Monster Collection!
Skills

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.
Multiplier:
[[ATK * 1.8]]
[[ATK * 1.8]]
Lv.2 Damage +5%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.4 Damage +10%
Lv.5 Harmful Effect Rate +10%
Lv.6 Damage +10%

Drunken Kick
Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 2.0]]
[[ATK * 2.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Tiger Punch

Attacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards. (Reusable in 4 turns)
Multiplier:
[[ATK * 4.0]]
[[ATK * 4.0]]
Lv.2 Damage +10%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1

Leader Skill
The Attack Power of ally Monsters is increased by 21% in Guild Battles.
Awaken
Awaken Materials
15x Essence of Fire (Mid)
10x Essence of Fire (Low)
10x Essence of Magic (Mid)
5x Essence of Magic (Low)




Awaken Bonus
Increases Critical Rate by 15%
Increases Critical Rate by 15%
Awaken Name & Image
Xiao Chun

Devilmons
It require 13x
! However, do NOT use any Devilmons, use other Drunken Master!

Acquiring





Runes
Early Runes


ATK% /ATK% /ATK%






Mid Runes


ATK% /CRI Dmg% /ATK%






Late Runes


ATK% /CRI Dmg% /ATK%





