Summoners War - Monster - Collection - Light - Pixie
Stats as in Monster Collection!
Skills
![](/assets/img/skills/light_spirit_ball.png)
Spirit Ball
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks the enemy with an Energy Ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * 3.6] + [20]]
[[ATK * 3.6] + [20]]
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
Lv.3 Damage +5%
Lv.4 Harmful Effect Rate +5%
Lv.5 Damage +10%
Lv.6 Harmful Effect Rate +10%
Lv.7 Damage +10%
Lv.8 Harmful Effect Rate +10%
![](/assets/img/skills/light_ignite.png)
Ignite
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns)
Multiplier:
[[ATK * 4.6] + [90]]
[[ATK * 4.6] + [90]]
Lv.2 Damage +5%
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Lv.3 Damage +10%
Lv.4 Damage +10%
Lv.5 Cooltime Turn -1
Awaken
Awaken Materials
20x Essence of Light (Low)
15x Essence of Magic (Low)
![](/assets/img/currencies/essence_of_light_low.png)
![](/assets/img/currencies/essence_of_magic_low.png)
Awaken Bonus
![](/assets/img/skills/light_holy_call.png)
Holy Call
Revives dead allies randomly and fills up their HP by 15%. (Reusable in 9 turns)
Lv.2 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Lv.3 Cooltime Turn -1
Lv.4 Cooltime Turn -1
Awaken Name & Image
Cheryl
![](/assets/img/monsters/light_cheryl.png)
Devilmons
It require 14x
! However, do NOT use any Devilmons, use other Pixie!
![](/assets/img/monsters/devilmon.png)
Acquiring
![](/assets/img/secret_dungeon_light.png)
![](/assets/img/buildings/magic_shop.png)
Secondary Awaken
Secondary Awaken Skills
![](/assets/img/skills/light_spirit_ball.png)
Spirit Ball
![](/assets/img/debuffs/debuff_increased_chances_of_missing.png)
Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.
Multiplier:
[[ATK * ?]]
[[ATK * ?]]
Lv.2 Damage +10%
Lv.3 Harmful Effect Rate +10%
Lv.3 Harmful Effect Rate +10%
![](/assets/img/skills/light_ignite_2nd_awaken.png)
Ignite
![](/assets/img/debuffs/debuff_continuous_dmg.png)
Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. (Reusable in 2 turns)
Multiplier:
[[ATK * ?]]
[[ATK * ?]]
Lv.2 Damage +10%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
Lv.3 Damage +15%
Lv.4 Harmful Effect Rate +20%
![](/assets/img/skills/light_holy_call_2nd_awaken.png)
Holy Call
Revives a dead ally and fills up the ally's HP by 30%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used. (Reusable in 6 turns)
Secondary Awaken Devilmons
It require 5x
or use other Secondary Awaken Pixie!
![](/assets/img/monsters/devilmon.png)